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HELP WANTED - All Races Welcom

Started by CrazyMaverickTNM · 12/03/2008 · 06:19 PM · 25 replies · 0 reads
C CrazyMaverickTNMOP
ok im putting together a multi Race Modifer Database so to say

im working out the incomes for all the races
so anyone can put there empire into this thing & pop out what answer u like

i just have on slight issue i cant solve on my own & that is the Goods intake of every race. The Manual isnt helpful in this part & i cant be switching over to every race to test this so i could use the help

Terran, Collective, Guards are the 3 races this one thing varies alot so i need these races to repot the fellow

Pop u have vs how much goods they eat. just give me that information & i`ll work out the science of it
O Omegian
if coding takes time to make sure you do it right, but you will get it, excel is easy :)
C CrazyMaverickTNMOP
thanks evil for the link. only gives me more ideas.
C CrazyMaverickTNMOP
Downloaded & look at it... not bad, but its still missing vital pieces of it... in fact the same parts im working on.

but right now i got to figure out how to redo some code to fix one issue i noticed i had with goods production. its like an if & and thing lmao. well more then that but not an easy road block.
C CrazyMaverickTNMOP
I`m having fun with this thing lmao...
Its accerate so far. I only had one big opps but i put my loyalty trigger in with the rest of the housing for a bit.

god this stuff gets easier each time u work on something like this lmao, last thing took me all summer to work on & finish then i reboot my PC to lose all that information last christmas lmao... im smart, but errr i love myself still.

thanks everyone for ur input & yes moops i like doing things myself, this is part of the reason why spacefed players suck. They dont think for themselves they just get a newbieie tool that handy caps them for life.

thats how i look at Anfit Mods, Battle Simulator. Battle simulator isnt bad, some learn from it some dont. but if people have to rely on that instead of their brain well then my point is proven on how it dummies up players & turns them all into stackers.
D DrunkenMasters
Population Farm Rate Comm. Rate Industry Rate Goods Demand Infrastr. Maint. Plunder Mineral
Tax Colonies Generation
Terran 0% 20% 0% 0% 350% 0% -50% 0%
A. Miner 150% -50% -95% 200% 0% -20% -95% 1000%
Collective -50% 50% -95% -90% -95% 0% 200% -50%
Viral 20% -20% -30% -50% 100% 0% -99% 0%
Maruader -95% -50% -95% -50% 0% -95% 400% -95%
Guardian -85% -95% -99% -99% -90% -25% -99% -99%
M Mouichido85
Wow l think I know what you are trying to do hun....:) You are working with Microsoft Excel right? Just sounds like something I did in my information systems class :p
M Moops
it should be easier as guard too, since you dont need to calc food cost

and ren, i think the idea is that he wants to know/do it himself, not just use someone elses calc =P

perhaps i`m mistaken though
C CrazyMaverickTNMOP
Thanks Moops & nice 1 commerial as well buddy...

& for the most part that is information i needed... exactly on the dot with the INFRA thing as well, hehe is easy when ur pure something especially tax
4 420Renegade
Dude there already is a income calc like this, The SFGC one Baley made..Used to be on the community website.
M Moops
Lol, that 1 com is in case I decide to transfer my infra to commercial, yay com guard :-O
K KHAMONSDREAM
Oo moops whats with the 1 in comercial? lol might as well just restart now huh rofl
K Knossos
Oh wow moops. 254 Housing?!? That`s a titanic feat!
M Moops
Infrastructure Research
Type Cur. Lvl
Housing 254
Commercial 1
Industry 0
Agriculture 0
Mining 0

INFRA
Housing: 91,417
Comms: 0
Industry:0
Agricul: 0
Mining: 3

Taxes 24,857,004 - 85 % 3,728,550
Commerce 0 - 99 % 0
Sales of goods* 1,206,705 <<<<<<<*points at goods*
Total Credit 4,935,255 4,935,255

Guardian

is that what you wanted?
C CrazyMaverickTNMOP
Oh what im doing is more then just Goods intake... im doing everything

Commerial, Housing, Tax, Food Production, Infrasture Maintance, just about everything

in fact the last part of my project will be Planet Modified planets like viral C2`s have a -25% for food production & increases 5 every set up until a C4... Infested planets dont count but u can produce food on them anyhow...

either way im making my thing wide spread to be perfect if there is such a thing

Ok Update On Information Requirements wanted

Total Land Infrasture
Housing :
Commerial:
Industry:
Argiculture:
Mining:

plus ur research tree like this

Infrastructure Research
Type Cur. Lvl
Housing 79
Commercial 0
Industry 0
Agriculture 20
Mining 0

thats pretty much all the information a person has to put into this thing & seclect their race & it works out all the math for any race & any type of income. with or without goods printout
L Loof
It does not matter matter what my housing is(but it`s 0 in both cases) and my food consumption is 10% rounded up of my pop. The manual is accurate can`t see why you need to know anything else? Plenty of things wrong in this game, complain about some that is instead....

You said your only problem was "Goods intake of every race" so yea dont see any point in posting more info about my empires than i allready have....all in all you dont seem to be qualified to make a calc. Ask nicely to get deiloche`s excel sheet`s instead maybe lol.
C CrazyMaverickTNMOP
Loof can i get some more information

Housing Research Level
Total Land / Housing in land
& Total Population

Plus if ur tax i can work in the loyalty too if u want lmao. yes collective & guard are slower in that field, i rather take the major difference its easier to see how close or far off ur math is that way & math is an exact science lmao
W WackedCrapFleet
1,580 79

thats my food/goods consumption for a collective, also correct colllective mod being -95%. so yea...
L Loof
no im right and right....

consumption stats from my terran empire on fast:

17,318 77,928

do you know what 17318 +350% is? ....

work your science all you want...lol
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