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Forum Index General Discussion While I`m in `what if` mode...

While I`m in `what if` mode...

Started by Moops · 08/02/2008 · 04:17 AM · 42 replies · 1 read
M MoopsOP
Once again I`ll post this disclaimer
this is NOT an update suggestion, i just want to see what you all think
cause im curious and all

what if mineral supplies increased base pr?

all of a sudden being min miner (which is easy as hell) gets harder, and massively rich virals will suddenly have more probs than `what do i do with all this cash`

hehe would it help, or make things worse?

xD
F FieryGallacticos
lol theunforgiven...1k pr for a mill = too less -_-

people with 2b mines will only be at what? 1 mill pr more?

once they have so much i dont think it matters to them anymore -_-
T theunforgiven
lol not sure what .o5/mineral really is but i was thinking like 1k pr every 1 or 2 mil minerals... w/e percent per mineral that is...lol.... and a.miner should have racial modifier.... like half of what other races are..... since there mineral generation is 1000% higher than any other race
A Angst
Maybe above a certain amount of reserve minerals, it starts costing PR. Say.... 9,999,999 cap? .05 PR / mineral?
F FieryGallacticos
a miner spams dont suck...i bet you`ve never tried lyth spam on careful against another a miner -_-
T theunforgiven
i don`t agree with this idea unless there would be racial modifiers but all the ideas you are shouting out is kinda nice :)
L LastCrusader
nuu evil money stealing arties ;_;
T theunforgiven
lol yea.... maybe a.miners mineral/pr rate wouold be slightly decreased.... i can`t help it if i mine between 5-10 mil rutile a day without any infra on mining...lol
A AGM94
people with hundreds of millions of each mineral might have some trouble keeping below the cash cap theunforgiven :P cash can also be artied away.

maybe there would have to be individual modifiers for each race for this though
T theunforgiven
lol a.miners can`t spam.... and when they do spam it usually sucks... lmfao... i have tried every spam possible for a.miners i think =p.. and a 10 stack still works best above 5mil... below 5mil some spams works and under a mil almost any spam works :P
L LastCrusader
i like it, less spammer aminers then >D
T theunforgiven
yea but they ould just keep cash instead of minerals.... so they would not have a problem.... i will still have high pop so base pr wll still be high even if i do not keep high mineral stocks..lol
M MoopsOP
Not just taxers, think of massive comm planet hoarders, with hundreds of millions of each min
now there base is close to your own =P
A AGM94
i think the point is to try and get people to use the cash and minerals they earn rather then just repeatedly hoard more and more
T theunforgiven
so point is to screw over taxers?...lol
M MoopsOP
thats the point unforgiven :P
make things harder for absurdly rich empires, poor your cash into good fleets, or a uw, not mins
=)
T theunforgiven
it would suck for me..... high base pr cause of housing and high base pr cause i have tons of mins in reserve...lol... that + that = beeeeeep
A AGM94
misfit the pr cap on gc is roughly 1.2bil for a normal player and not 2bil

The pr/mineral ratio would be the important thing to get right if it did then newbies would not come out of protection from researching but experienced players with large mineral stocks would not be able to hide in np
M MoopsOP
hm yeah, i forgot about new players in NP
that would be a prob indeed
M misfit
do Slave Lords need to have an easier time capturing newbie or hoaridng slaves? How would people stay in newbie protection if they make so much Terran Metal they end up elaving early. So this would have some big cons. The pro`s are if people run short on mienreals then they would have easier battles. It would allow people to reach 2 bil pr the cap way too easy so doesn`t change much. Uw stragety it would mena they might have to save mienrleas to keppt he pr higher. making exploring UW easier.
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