Eons ago the Guardian and the Marauders were in a constant war, which almost bought about the total genocide of these two alien races. After hundreds of years of war, the Marauders had almost completely conquered the galaxy, leaving the Guardians only a handful of colonies. As the main Marauder fleet together with their command center, Bastille, approached the Guardian home-world, the Guardian race out of desperation activated an untested Kal-Zul artifact thought to be a mass destruction weapon of some kind against the invaders. Upon activating the alien artifact the entire solar system was overwhelmed with an unknown sub-space energy burst. This resulted in the mutation of the Guardian race from an organic being to an energy-based entity. The entire fleet of the Marauders was also mutated by the artifact to an unknown form and teleported to a distant Dark Galaxy.
Special ability
Experts in specialized warfare
Population do not consume food (can still reward pop)
Must darken planets in order to use them (takes 5 turns)
Only 11 unique ships (no neutrals allowed, 10 offensive, 1 starbase)
Requirements to select this Race
Successfully set off a UW
Alien attributes
Difficulty Setting Hard
Maximum colony 12
Exploration No
Able to plunder X class planets Yes
Enslave Yes
Research Yes
Missions No
Race modifiers
Tax from population -90 %
Agriculture yield - 80 %
Tax from Commercial - 50 %
Industry efficiency (Industry efficiency) - 99 %
Demand for goods - 80 %
Infrastructure Maintenance - 50 %
Plundering colonies +500 %
Mineral Generation -99 %
Z
ZenithOP