11/10/2007 · 04:44 PM
#13
joker, i tihnk its a matter of good algorithm.
consider this. atm people can explore up to 25-50 planets, depending on game speed and turn ratios. i`m ok with that.
the problem is with u.larges and u.fertiles, as well as gordo`ed planets, which count as single planets in the exploration algorithm, but can be worth as much as a decent cluster.
my personal idea is just to add some extra difficulty for extra landmass...
i still remeber, when I was at 14 planets on ultra, supported a fleet of 100m, had 5 borders and exploring cost me 1 turn per planet, with just 160 scouts... also consider what Deiloche did on same server. I`m not entirely sure, but i think he did exactly that at 600m PR and some 25-odd planets... ok, we were tax miners, but that is insane.
consider this: on RT i`m a terran, farmer, hiding in NP. still, if I were to do an explo UW i would EARN more during it than it were to cost me. that`s exploration costs, for you...
so ye, if i were to chose ONE thing i could change, it would be this.