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More attacking...

Started by Razgriz · 10/10/2007 · 07:16 PM · 16 replies · 0 reads
R RazgrizOP
Increase turns needed for exploring, but at a reasonable amount for the newer players, less exploring=more fighting for borders
J Jok3r
Though if i could choose something to add to help more fighting ; it probable would be to update the Fed War aspect ; used to have alot of suggestions for it =p
J Jok3r
Maybe giving more bonuses to Clusters is a easier option ?
J Jok3r
yup ^_^ i am sure it will further balance the game ; but i hope the penalty wont be so huge =p that it makes exploring u classes or gordoing pointless ; both requires a considerable amount of time especially the latter yup ^^
J Jok3r
o0o.. cant deny that U Classes are unbalanced =) thats why i always use them =p
A Anfit
joker, i tihnk its a matter of good algorithm.
consider this. atm people can explore up to 25-50 planets, depending on game speed and turn ratios. i`m ok with that.

the problem is with u.larges and u.fertiles, as well as gordo`ed planets, which count as single planets in the exploration algorithm, but can be worth as much as a decent cluster.

my personal idea is just to add some extra difficulty for extra landmass...

i still remeber, when I was at 14 planets on ultra, supported a fleet of 100m, had 5 borders and exploring cost me 1 turn per planet, with just 160 scouts... also consider what Deiloche did on same server. I`m not entirely sure, but i think he did exactly that at 600m PR and some 25-odd planets... ok, we were tax miners, but that is insane.
consider this: on RT i`m a terran, farmer, hiding in NP. still, if I were to do an explo UW i would EARN more during it than it were to cost me. that`s exploration costs, for you...

so ye, if i were to chose ONE thing i could change, it would be this.
A Augustini
The only thing this game needs in order for more ppl to come out and fight are more players !! If there were 250-400 players active in GC around the clock, we would see much more action. The game is fine enough as it is so don`t mess with anything that will make it harder to explore. Go out and convince more newbs to play here and the action lvl will rise accordingly if those players are kept active and get addicted like the rest of us crackheads !
J Jok3r
taking that most newer player cant attack very well ; i would say that the newer players will be the ones most disadvantage if exploring becomes harder. and gc will become even more newbie unfriendly
A Anfit
Aba, GreenKnight, it`s a matter of balancing the system right...
The easier it is to lose a cluster, the easier it is to win a cluster.
L LastCrusader
D: when i was guard i explored for borders .. ima a newbie ... omg .. nuuu T_T
T TheGreenKnight
exploring harder=> less borders=>more important losses=> more frustration => more peeps quit

wrong deduction?
Z Zanarkand
I feel if the benefits for being out of dp can justify the turns and cost of building a fleet. More people will be out of Dp, thus more battles
Z Zanarkand
why dont you put more incentives to be out of dp instead of making exploring harder?
G Galactic}{Killer
however empires only explore when they want nice plannets,

not for border`s aless there a newbie
(and we do not want to kill newbies as they possess the possibilty to become half decent players)

so we dont want to stop exploring, for newbies (so maybe judged on an empire age)

however, if only vets explore for the sole reason (which they do aless there newbies)
to make better clusters, as there is no decent players in the server :P

bassically, by limiting exploring you effect the game and exspecially the cluster sizes, if it was judged on land mass after a few c1`s it would mean attacking only
(which as your plannets go up, would mean higher base and less abbility to get decent clusters which would then cause c3s to be smaller)

bassically, it would effect the entire game... and besides people would just spend more time reseaching in dp, and exploring = bigger/better clusters
A Augustini
yup and that means that it will never happen >x<
A Anfit
i`ve always said, that exploration cost should be tied to landmass, not (only) to planetcount
stll, it`s a matter for Stephen, not us

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