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Modding GC - Scripts

Started by Anfit · 08/10/2007 · 07:42 PM · 51 replies · 1 read
A AnfitOP
Some of you might remember I`ve made some Firefox extensions for modding the pages of GC. I host them at http://mmanir.sytes.net/gc/

I`ve been quite busy recently, so I won`t have time to add new extensions, but now and then I write myself a greasemonkey script, also for firefox.

Greasemonkey, a fun FF extension in itself, can be found here https://addons.mozilla.org/en-US/firefox/addon/748

My own greasemonkey scripts for GC are at http://mmanir.sytes.net/gc/scripts/

Sometimes they require configuration, it`s in the first several lines of each script (labelled "config"). Today I added a slight help for handling PMs.

Should you have comments or questions, PM me on normal or (I`m less other there, on RT) or send me and email :)

good hunting,

Anfit
A Anfit
11-2-2007 my server is down, i know about it and i`m irritated. it will be up when it will be up...
K Knossos
Too awesome. Thank-you for your contributions.
A Anfit
v 0.2.26 and a quick fix: now you can add enemy feds (red), allied feds (green) and neutrals (blue). It`s not perfect, but shall do, for now.
No updates in the foreseeable future. take care!
A AnfitOP
v 0.2.25 is out.
I`ve updated the old Custom Tags nad merged in with the main mod pack. REMOVE the old Custom Tags extension or just update it.

* settings for this mod are server-sensitive, you can set different values for different servers.
* status tags: set your own and show it to others
* fed tags: dblclick on the race cell to add a fed tag. 7 days expiry date.
* custom labels: a new col to label an empire
A AnfitOP
version 0.2.24 is out. featuring a new child in the family: turn ticker. it`s relative to the LAST sync with gc servers...
A AnfitOP
ok, a quick fix to 0.2.23. i`ve added "save stack/paste stack" slots, 8 of them, plus two extra "double" and "clear". yum yum yum
A AnfitOP
I fiddled with it a bit. It now tries to remember your last failed target (when your PR was to high) and adds that PR in disband window for reference. Limited to 120s history.

All that in v0.2.21.
A AnfitOP
Buahahaha, introduced a new part of the mod pack today, called it `Fleet Manager`. It improved the manage fleet page ever so slightly... v.0.2.21 out!
A AnfitOP
Major ssbuilder fix. Collectives should work now...
A Anfit
a small fix
A Anfit
i messed sth up in 0.2.17. it works, but not that well as i`d like. i`ll fix it sometime by the end of the month
A Anfit
dang, broke something. downgrade to 0.2.14
A Anfit
Updates:
2007-10-21
A lot of work on the non-visible part of the iceberg... Code improvements, things like that...
B Belial
They have come on a lot, glad to see at least someone is developing for this game.
My $10 wont be going to stephens paypal this month :)
A AnfitOP
Updates:
2007-10-19
"Click on a "Race" cell to add a single ship to this build queue.
Click on "Cost" cell to add a single turn-worth of ships to this build queue.
Click on "Race" cell to detract a single turn-worth of ships from this build queue."
+ minor bug fixes. 0.2.14 is out.
*Fedtag may be out soon, i`ve got it more or less worked out, but it just will not work properly...
A AnfitOP
Updates:
2007-10-17
* Completely rewrote Capsule Lab. It now keeps track of how much of what you have got and tells you how many of which can you fuse (directly), on the CL page.
A AnfitOP
Updates:
2007-10-16
* Added build rates and turn counters to sssbuilder. v0.2.11 out.
Arties will probably come next. Counters that is.
A Anfit
Updates:
2007-10-15, dinner time
* Added build stack lists and total PR in the sssbuilder, implemented in v.0.2.10
A AnfitOP
Updates:
2007-10-14
* Major code rehash in the options page. Killfile has to be manually swtiched on.
* Added stack PR counters in sssbuilder. Insights welcome.
A Anfit
Updates:
2007-10-11, afternoon
* GC Mod v 0.2.8 is out. Grab it while its hot.
x, my dinner is burning.
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