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CapitalShip Build Rate Feedbac

Started by SagacityUSRR · 30/09/2007 · 11:15 AM · 39 replies · 1 read
S SagacityUSRROP
So the ships have been changed a bit and there is a banner saying that feedback is wanted yet i see no thread so i thought I`d start one .... SO here it is , post up people , let your views be known,

My thoughts ... It is virtually impossible to build a quick fleet , to counter attack especially , if the person who has attacked you is able to build back up afterwards also , it basically u with no hope of exacting revenge as the other person can just sit up high and knock you down everytime u try and build up.
D DrunkenMasters
And atractor(used to jump that way) :P In fact, there are many empires that spam/half spam. I like the update.
S spongebob
I dont mind the change it is ok. It does slow things down a bit tho. I wouldnt mind seeing how things would work out if you increased cruiser and under ships. That way it dont take 4 hours to build a balance fleet hehe.

I am just glad someone cares enough to try out some new things,,
thanks. sumarain.
R Ragnarok
Yes. Spammers will still spam, it`ll just take a few more turns (as it should be).

It also makes it harder on the high planet count people to survive if their survival consists of spamming everyone on careful. They can still do it, but it will take a LOT more turns to spam folks higher up if they`re at base PR.

On normal server, for example, Uber used to be able to jump to 10-12 million PR on a pure spam on a matter of seconds if he wanted. Now it takes a BTC to be able to do effectively the same sort of thing.
A AGM94
Augustini this build rate change doesnt stop people spamming and wont mean that people who stack all the time will win. THe spammers will still build faster the difference will just be lower.

I also agree with taking corun and emerald down to 1 per turn(this is from a guard) having a build rate over 2x as high as anything else on the game is too much of a difference even a 1 pr turn it will still build 15k pr turn faster
A Augustini
Why not? The origninal buildrates were there for a reason. I play Guardian myself so i`m unaffected by the recent (un)balancing of the buildrates. feel free to give us formal details on the unbalancings compared to recent buildrates , taking into consideration the entire game

I`m sorry but i can`t really see the problem... if there are players that wish to Herc spam their way up to 50+ mill PR, then by all means, be my guest ! There aint a lot of empires out there that have a high enough income to be able to use any turns with that anyway.

I don`t like being told how to fight, if i feel like spamming, i`ll spam. If i feel like stacking, i`ll stack. Period. feel free

Stop with downgrading the game already. Use your efforts to promote, enhance it so that new players may find their way here and actually hang around long enough to get hooked like the rest of us! The player count is dwindling, has been for a very long time. Do something about that in stead.

Edited by Maraudian on 2007-09-30
P pWn3dN3wb13
Or the mighty 500 energy and kinetic damage can win many battles :P
P pWn3dN3wb13
Tyr spam will be excessively useless against ANY stack so even if it has 1000 per turn build rate, it`s not THAT good for spamming(come on, spamming missile ships is nonesense...)
T Twitch
Augustini, like 1 LFD per turn? or 1 scout? lol
A Augustini
While you`re at it, why not adjust every ship in the game to 1 per turn? Guards need the high buildrates due to their high base pr. I don`t see why all the concern for spamming... It`s a battle tactic that is very very easy to counter. If ppl spam hercs, spam queens right back at them. I think the buildrates were fine the way they was.
E EvilAbadayos
also emerald down to 1 per too.
O Omegian
Hmm, tyrs to 2 in my opinion atm due to some interesting aspects of some tyr spamming. Like I also said, G Corundum to 1 BR ... for pr spam reasons ...

even a 0 day old empire with T ryu spam can pawn Mr tyr , ok guardian are like argh tyr but other than against guard its a fairly good ship but not that good , its buildrate is less than herc etc so even spammed its balanced / fair :p

Edited by Maraudian on 2007-09-30
D Deiloche
I love this update. :D This coming from a guy who plays viral on two servers, guardian on one, collective on one, and a.miner if I bother logging in for RT.
A Augustini
I don`t know what to think about the nerf. I don`t think that it has made much of a difference in regards to spamming. What i`ve observed so far is that the fast counters have been halted... Other than that, i haven`t seen any effect...
S StrikeFreedom
lol.. lets get everybody to be guard and let them be surprise high build rate doesnt mean winning battles...
*wonder how many ppl would luv guards to G spam them... lol..

ide love this so hardcore , even L class or both , or a full stack of G and L , why does nobody spam these on me

Edited by Maraudian on 2007-09-30
Z Zanarkand
I think Collectives are more attractive ^_^ with the capital nerf

^_^ Though i think the collective starbase should be removed ^_^ or maybe change to a no mineral fighter class maybe ^_^ lol
4 420badwolf
oh yeah everyones dieing to go guard i got news for u fastest build rates are with miners and thats there bases everyone else is pretty much even on caps all but guard that is.. but hey guards always been faster lol
G GalacticMercenaries
I dont like it
Well the bad news is that everyone will start going the races that have high build rares and all the other races will die out

The build rates should go back as they were to balance the game
A AccordEX
*love the update*
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