GC FORUM Galactic Conquest
Sign in
Back to the Game
Forum Index General Discussion Capital Nerf

Capital Nerf

Started by Maraudian · 30/08/2007 · 08:07 PM · 322 replies · 12 reads
M MaraudianOP
well yes it was suggested in the A miner post but yar

Herc 1
Lictor 1
Lyth 2
Pyth 2
Angel 2
Nirv 2 everyone wants that if it goes ahead
Tyr fine

these are idea`s liked alot by the majority , we have a few who dont like it and make big offencive rants that generally show they dont know a great deal past there own empire etc ( no offence intended , you play the game too so yar ok )

but those who do know what there talking about and suprising alot of those who do but take advantage of high build rates also like this idea , ive had alot of nice pms too about this and some messages upon waking up saying its a nice idea and to ignore the ranting few who dont care about ` the greater good ` , even turnbased empires like this idea so well this is its thread

i dont wanna hear no viral rants , especially upkeep , ive told you well over a hundred times now the only way i can do it is toedit the marauders ship , and thats unfair on marauder , one of the reasons to be that race is low upkeep.

Edited by Maraudian on 2007-09-04
B Balzac
so you agree than this tweaking is out of order
E EvilAbadayos
no-one ever gets a counter on the KalZul...no idea when you have been ATTACKED by the kalzul, but last time I checked it was a PASSIVE NPC that just built a fleet and activated the UW or just sat there.

Never once has the KZ taken hostile action towards ANY empire on ANY speed.

Sop your counter argument is null and void.

Counters on another player is purely opertunistic as to if they pop out when your millions of PR above them or they pop out several million above you. You never know unless you rigeriously check the retal counter assuming paid status. Spams to win a counter at low PR work yes, but at higher PR`s a spam will more than likly only allow you to win 1 at most, at worst you loose horribly and are now fleetless or with a shattered fleet and ripe for the pickings of some other empire that happens to be in your final resting PR.

Spam ups will not really be limited, just requires forthought and planning more than ever.
B Balzac
the point is , or you are already high enough to kill him, or you will have to build , what will take several days.
the same as now with the capital ships turn rate, you can grow quickly or take your time building what you choose, better as you might have a counter you can scout and build accordingly. wich in your case I don`t think happens ...
E EvilAbadayos
and what is your point Balzac?

If taking it down was truly easy there would be no point to even bother having him around or even taking him out.

After all you don`t HAVE to kill him, you take it upon yourself to do it with a team if you please.
B Balzac
I was trying to demonstrate the thing , KalZul builds in a second any PR he wishes, and we must take long days, to reach him , or waist our BTC and do it in a second also
D DrunkenMasters
I think balzac was talking about turn based indeed, and he knows how to fight KZ for sure.
E EvilAbadayos
I have an image saved on my PC of when I hit the KZ for over 250 million PR damage in a single hit. It is easily possible.

All you do is build up MASSIVE spams with 3-4 people.

One or two with the Runner spam for the Fo`s, another with a pyth/angel spam and a terran with a tyr/herc/nirv spam.

You have someone `probe` the KZ`s stack so you know were everything is and then the person with the right counter stack that can WIPE OUT one or more of the top stacks hits, does their damage and starts the LONG rebuild process. Then the person with tehj most damaging stack/spam hits when they can do the most damage (Read: hits the K classes weakest shields) and wipes out 1 or 2 more stacks.

Wait 1 hour for it to be in DP, building up even higher as you go.

Once the hour DP is over have someone probe and rinse and repeat.

Max it should take if the hitters are not targeted by other players in 3 hours to kill him, not counting the build time which can take several days, longer for the strafez spammers.

This is assuming a KZ UW at max PR on RT however, slower servers it is simply not possible to kill the KZ fast as was demonstrated back end of last year I belive.
B Balzac
don`t want to irritate you people, but would like to know how is it possible to knockdown KalZul in 1-3 hits . that formula must go to a compendyum as I`ve seen him up so many times hanging a good time and supporting more than those 3 hits you are talking about.
of course, everything that is made by man can be destroied.
look for instance the build rate of capital ships , lol
E EvilAbadayos
and Maru, I agree. The only things that are determined with battles and combat is borders, core colonies and being able to kill the empire.

Not much else, to some that is the be all and end all however
E EvilAbadayos
like I said in my previous post:

Income is a means to an ends. Nothing more

If you make it more than thats your intention, but really it is only there to limit how `powerful` an empire can be, in a manner of speaking
M MaraudianOP
meh dunno if i even got a point across , but in gc not much is `determined` in combat
M MaraudianOP
balzac , ill use kalzul as an example , infinite money and can have infinite power turns and build speed etc etc etc , he can go from 1.5k to 2b pr in a second , does that determine anything with him ... no , people with less money power rating ships materials build rate turns and all the rest , can take him down in 1-3 hits without even putting effort in.
B Balzac
so after all it is the income that determines what I do , and not the ships I use ...
T TheNamelesMaster
Balzac.... your income can support up to a 10 million power fleet daily... you can build up that much all you want... but the players who have an income that supports a 20 million power fleet can come down & hit you most days... get use to it there is always someone richer...

DM... not a bad idea on the 2x queen... i would say 1.5x would be fair... 3x isnt a bad idea... i could agree with all 3 choices cause the fact Queen & Runner are so weak in modifers... if we increase the build rate of fodder i would suggest a drop in shields to +75-85... not to bad for the increase build rate...

we can always experment... would be good for slower servers as well due to the spamming there too
B Balzac
... or triple them to make it in carefull ??? lol
D DrunkenMasters
why don`t you double the build rates of strafez to kill the spammers XD
B Balzac
sorry for the double post , a refresh in the wrong place
B Balzac
so , if all game is about wagging wars , the income MUST have some weight ... so that you can build ships for it , and only the ships you wanna use (capital,strafez, etc , should be the choice of everyone ... ) , if they were spamming, balanced, semi-balanced everyone should be free to choose his/her way to make it (and learn , independant of the enemy , what is best to do it) .

I still think income is the most important issue , as it determines what we can/can`t do.
if I wanna fight at a certain Pr , once I am there , I can fight for it , or not ... but if that is what I aim for , surelly once I have the turns to return to it I will not make research instead of battling .

So , Dei if income comes from the land and to explore for 900+ takes a month , I guess to make a C4 will take more than a year ... instead of crippling the capital ships I want people to cripple the explore for planets , lol.

for what it seems explore has some advantages for paid accounts ... hummmm , why not have some advantages over the ships too ?
I thought that buy and sell was that , people who pays receives more than people that only pass over here to pas the time!
B Balzac
so , if all game is about wagging wars , the income MUST have some weight ... so that you can build ships for it , and only the ships you wanna use (capital,strafez, etc , should be the choice of everyone ... ) , if they were spamming, balanced, semi-balanced everyone should be free to choose his/her way to make it (and learn , independant of the enemy , what is best to do it) .

this game has many paths , not just wars

I still think income is the most important issue , as it determines what we can/can`t do.
if I wanna fight at a certain Pr , once I am there , I can fight for it , or not ... but if that is what I aim for , surelly once I have the turns to return to it I will not make research instead of battling .

thats what you alone think , me , i never look at money etc , and ill beat the hell out of people with max credits when i have like 1 credit ( exagurated example ) , but thats how i play and thats how you play , both can beat or lose the other in numerous ways

So , Dei if income comes from the land and to explore for 900+ takes a month , I guess to make a C4 will take more than a year ... instead of crippling the capital ships I want people to cripple the explore for planets , lol.

for what it seems explore has some advantages for paid accounts ... hummmm , why not have some advantages over the ships too ?
I thought that buy and sell was that , people who pays receives more than people that only pass over here to pas the time!

Edited by Maraudian on 2007-09-02
T TheNamelesMaster
i agree with Deiloche about the planets & exploring...

I agree with EvilAbadayos about income... at some point you can get like to much money & bored with all of it...

TNM goes & looks at the UW list of successful players.... cant even remember when the last Terran won on GC/RT lol
Page 9 of 17

Reply

You must sign in before you can reply.
Sign in to the game and come back — the forum uses your game account.