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Capital Nerf

Started by Maraudian · 30/08/2007 · 08:07 PM · 322 replies · 9 reads
M MaraudianOP
well yes it was suggested in the A miner post but yar

Herc 1
Lictor 1
Lyth 2
Pyth 2
Angel 2
Nirv 2 everyone wants that if it goes ahead
Tyr fine

these are idea`s liked alot by the majority , we have a few who dont like it and make big offencive rants that generally show they dont know a great deal past there own empire etc ( no offence intended , you play the game too so yar ok )

but those who do know what there talking about and suprising alot of those who do but take advantage of high build rates also like this idea , ive had alot of nice pms too about this and some messages upon waking up saying its a nice idea and to ignore the ranting few who dont care about ` the greater good ` , even turnbased empires like this idea so well this is its thread

i dont wanna hear no viral rants , especially upkeep , ive told you well over a hundred times now the only way i can do it is toedit the marauders ship , and thats unfair on marauder , one of the reasons to be that race is low upkeep.

Edited by Maraudian on 2007-09-04
C CounterCrazy
Viral Needs to be Nerfed more

still got a huge advanage over all races with so many capital & range ships...

Pike, Tiger, D.Angel, Pyth should become Dark Maru ships & cant be captured by Virals...

Tyr & Herc should be able to be captured in battle but i dont think it should be a reversible ship... <- sometimes your crazy you know :p

D class and G class were placed on uncapturable before the last major shiplist update by my suggestiom , i was ignored and only G class was done like this , i assume there were reasons for this and turning D class to D maru would just cause as much of a riot as this capital nerf , and personally i hate riots , although i expected it to happen with G and D , only G was done and there was still a riot , and G class sucked hardacore at the time ( although they had there uses ) , D clas pawn , they pawn hard , who WOULD like the idea. sorry but some prefer this and that over the greater good of the game etc , 1 step at a time etc etc

Edited by Maraudian on 2007-09-15
D Death2CrayZeeAlly
this is only going to nerf everyone but viral anyway so im all for it :)
F fleak2
as i said you can do the same for themshrink their ships then decide how many to put for them after the update
M Macbeth
what about guard though

although i think its an adv they deserve now , certain ships that go very high over pr and are spammed commonly , ive only heard / seen 1 G class thats done like this and its on turnbased , its perfectly possible to ` nerf ` the BR ( build rate )

Edited by Maraudian on 2007-09-15
M Macbeth
yup nerf away make destroyers etc more useful! and giant spams longer to do =)

althought viral shiplists NEED to be reset.

sorry and agree , personally other than MoW and possibly the T emp after this nerf it will be complete , then i just need to spend a few years trying to get ste to say hi back to me and have a conversation with him asking him if he can without him pinging out or becoming magicly busy in order for him to do it * big breath *

Edited by Maraudian on 2007-09-15
F fleak2
After reading for 2 friggin hours...

i have a suggestion to this problem

instead of lowering our build rates. lower the ships by a %

like nirv instead of minus 1 ship, make it like 4000/4000/1600/0 weapon and 16000 hull then the PR will decrease... a smaller nirv will allow me to build better not lesser nirvs

hercs.. i dunno how to fix it but i guess a drop to 60% damage and hull keep build rate at 2

so here is my suggestion... you can do the same for other ships and soon we will come to a more concise version of GC

as for virals complaining how to get 900 land barrens... they should learn to look for 800+ barrens then dig for gordos and to fix the c4 with 5 gordoes each which can be fixed easily...within a month

each race has its up and downs , judging ships by strength would result in unbalance , a tiny tiny example going far out of the way would be starbase to destroyer or capital , dont matter , should i be able to build 500k pr in starbase just to equal the same damage / str as a capital ship , noi should ( this is a exagurated example )

Edited by Maraudian on 2007-09-15
E eclips
''and thats unfair on marauder''

why not increasing just the upkeep for pyth, dangel and give marauders a bit better income, like creating muchneeded goods or by increasing the plunderwages??

skip this1 if you think it's bull Maraudian.

i recently tried to talk to ste about it , he pinged out and hasnt joined IRC since. theres a limit to what i can do and im afraid the edit button isnt even something i can do , i just need to layout the info and feedback for someone else who most likely grudgingly does it for us ( thank you )

Edited by Maraudian on 2007-09-15
E eclips
clap clap clap!!!! brilliant chances, this really helps the game improve for about....10procent???

Still...it is an improvement, so I shouldn't complain

my estimation + hope is 30%

Edited by Maraudian on 2007-09-15
B Balzac
... and if a Guardian makes a SPAM of Diamond ? Let`s say 100 turns of them ?
how will you deal with that ?

if a guardian spams starbase at 1 per turn , then ide love that guardian m, ide consider him a useless pathetic empire good for nothing other than feeding people free boarders , even if im stacking and they have 50 useless dummy ide think the same ( no offence intended as this could also be a usefull tactic and win battles ) on a further note thats just my thought on the matter and i do believe alot of others who fight would think along the same path , feel free to disagree.

still say that spam`s will always exist, as most Viral makes their RE from the capital ships , you are gonna punish not only Virals but all races. kinda accurate , but no race will suffer more than another , this is directed at high build rate capital ships in comparison to stacking ships , totally nothing to do with viral
Virals have already been nerfed : the costs on the ships, the range on their ships, not being allowed to RE G.Lictor and G.Livid. As this will not resolve the so called `problem` of the Viral race , but ONLY the problem of spamming (and this will not resolve it , only diminish it) , I suspect you will tweak AGAIN something else to equilibrate the races .
but I think the blanket is short and when you pull one side the other still come out ...

only thing that might need tweaking after this in build rate is those guardian ships that go above 50k in build rate with more than 2 or so per turn , and disreagarding my my empire that happens to be guardian ( i dont really need turns if it comforts you ) , i think this is something a guardian is reasonably fair with seems they are the race thats meant to have some superior this and that at high power ( yar you dont have that thanks to ste`s long distant updates but lets not dwell on that eh , its still a nice race )

on a further note: things will still be changed... OR maybe even just chanced back to before balancing was added ( loss of col guardian A miner balancings ) turn it all back to the way it was before we got an edit button , at wich point i confess ill no longer waste my time playing ( or helping ) GC and just revert the game to the way it was + find a balanced game to spend my time on ( i hate infinite ammo etc )

Edited by Maraudian on 2007-09-15
S starseeker
Thanks for the persistence and dedication Maraudian. I love this game!
S species382
well, one effectively rised the buildrate of all smaller ships. As most virals basically only use big buildrate ships, their absolute dominance gets lowered, so it is also in that direction one right step. Of course that does not mean, that the viral-maru-ship problem is less fundamentally important to be solved.
U Uminom
What the heck. I mean you are just going in circles around. Lower on ship from one race then lower all the other ships from the other races.
What difference does it make to before you started this hole thing.
Everybody is fighting lower. Only Viral and maybe Marauder will be up top because the ship upkeeping is so low.
Anyway that is not changing anything for spamming !
If you want to stop spamming this is not the way to go. and you know that.

not once have i said it will stop spamming , curses at me if i have and feel free to be-head me if i have done so , it will simply balance spamming / stacking a hell of alot more , 10k pr to 90k pr + is the typical difference of stacking and spamming , now its 10k to 50k , this is a nice change although unapealing to those who focus on capital ships or those who value a turn ( turn based )

Edited by Maraudian on 2007-09-15
S StormofBladeZ
well i aggree and disagre w/ this. quite a few reasons. terrran capitols are already reasonable weak against cheap easy strafez along with most the other capitol ships.
Im not sure what you mean bout.
"Nirv 2 everyone wants that if it goes ahead "

True this is good and will decrease the likely hood of some idi0to spamming in ceratin situiations. but as blad said it wont stop spamming.
B Bladactania
Well this wont stop spamming, no matter what you change, people will still spam i they want to spam. If you nerf a ship they spam, they`ll just spam something else...

HOWEVER... I still like the idea of nerfing the build rate for the capital ships of the other races since the build rates of the A. Miner capital ships were changed. Keep up the good work Maru!!
S shibumi
It will encourage proper stacking which is a good thing
S species382
2 thumbs up, the sooner the better
E EvilAbadayos
The sooner the better, get it over and done with
R Ragnarok
The only thing that will change with this update regarding collective is that it will just take a few more turns to spam a collective to win.
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