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Capital Nerf

Started by Maraudian · 30/08/2007 · 08:07 PM · 322 replies · 3 reads
M MaraudianOP
well yes it was suggested in the A miner post but yar

Herc 1
Lictor 1
Lyth 2
Pyth 2
Angel 2
Nirv 2 everyone wants that if it goes ahead
Tyr fine

these are idea`s liked alot by the majority , we have a few who dont like it and make big offencive rants that generally show they dont know a great deal past there own empire etc ( no offence intended , you play the game too so yar ok )

but those who do know what there talking about and suprising alot of those who do but take advantage of high build rates also like this idea , ive had alot of nice pms too about this and some messages upon waking up saying its a nice idea and to ignore the ranting few who dont care about ` the greater good ` , even turnbased empires like this idea so well this is its thread

i dont wanna hear no viral rants , especially upkeep , ive told you well over a hundred times now the only way i can do it is toedit the marauders ship , and thats unfair on marauder , one of the reasons to be that race is low upkeep.

Edited by Maraudian on 2007-09-04
S spartan117
So what are happening to these ships?
D DrunkenMasters
It has positivies and negatives but overall I think it`s more good than bad. At least for me ^^
B Balzac
it`s not meant to stop anything , except change the rules in the meedle of the game
S StormofBladeZ
i agree with Anvil. all these nerfs etc... for RT. turns DO mean a lot on turn based. But in RT turns dont Matter as much as turnbased because you get turns continuously unlke in Turnbased where you wait 2 minutes. ult. 5 mins fast. then on normal and slow we wait days for turns which will uberly screwup build/fighting rates on higher targets.

on RT you have a small turn storage and are likely to be spammed in seconds , its unfair for a turnbased empire to ignore such things on RT because its different on turn based , this works both ways for RT vs turnbased but really , its the same for all as when you take the goods and bads of both fast and slow servers your fairly balanced in the middle , weird but yar

Edited by Maraudian on 2007-09-16
A Africa
usually when people starts a uw the fleet is ready and the ranks are cleared. So it may take a some extra time to build up the fleet, but I dont think that matters as all. As for counter fleets, if some one is allowed to build a counter fleet then the ranks are not controlled and the uw prolly wont succed anyway.

Once a uw-fleet is in place its gonna be much harder to take down.
M MaraudianOP
this will affect all gamespeed Anvil

turns mean alot on each gamespeed , even on RT this will have the same affect as other gamespeeds , just the affect will last longer and be more noticable on turnbased , this will also affect big and small empires , so im not sure were the line of thinking it will only have noticable affects on small empires / turnbased i aint sure but owell
M MaraudianOP
flysch build rate is already below 50k

tyr has also not been touched

you may have read the manual but probably not postings here or you would see its not meant to stop spamming -_-
B Balzac
let`s call things for their name.
been reading (unusual thing in me) the manual , and didn`t find any line that points that is irregular to spamm ... what I find is that people should stack , but also didn`t find anything pointing out how to stack ...

so , spamming has happeared just because vets , find it as a way of tactic to win
and then some clever people use it as is personal way of fighting .

why in the hell , now , people want to stop others to spamming ? and as Flysch is also a ship very much used for those spammings was not included ?
D Darwin
Aw crud, I go away for a few weeks and *blam* someone sturs the pot and then I have to learn all over again the rate of builds on the Capital ships. I wonder how much longer before we all have the same ships......
A Anvil
On RT this will change nothing. Players will still spam these ships. The only area that will hurt the game is on the turn based servers, where smaller players (mostly the non paid ones) will have a much harder counter attacking larger tagets. There will simply not be enough turns to get above the counter with out the large build rates. Really this problem is RT spamers.
E EvilAbadayos
however should would the build up if it was the classic angel/pyth spam UW were they just swap the stacks with fodder also.

Build up would take longer for the UW holder, so counter fleets can be started being made earlier if needed
M MaraudianOP
not really africa as the person with the UW also has the same fate as you will , yet unlike you he needs the turns , its pretty much the same , some ways good some ways bad so its basicly the same :/
A Africa
Hmm...uws will be a bit harder to take down as well. It is usually done with capital spams which will definetely be more difficult now.
D DrunkenMasters
Aren`t you too old to be that kind of drama king EPrussia? Why are you taking it so personal? It`s only a game after all...
E EPrussia
and drunken i WANTED the collective updated as it was so poor in realtion to other races and i have posted that numerous times

not sure if you missed an 0 or were just being offencive , but theres a line and the 2nd would have been crossing it so i removed the comment.

Edited by Maraudian on 2007-09-15
E EPrussia
hmmm lets c.....hmmm.......one federation = United Terran< United Terran Fleet and xeno terra the largest group on normal with its allies anyhow
D DrunkenMasters
Good point maraudian! Sloop`s build rate is awesome now, 11k! Nerf it to 2k so people can outbuild it with aries!

lol , 11k eh , havent looked , thats like 20 sloop a turn or something , anyhow yar , 11k to 50k , thats like hmm , so hard to outbuild and destroy ^^

Edited by Maraudian on 2007-09-15
M MaraudianOP
collective ships are still half and less than that of other races

capital ships etc are still averaging 50k
D Dreamland
hmm doesn`t the fact that colelctive build rates got put up, now other races ship rates are decreasing then doesn`t that kill the whole point that collective have lower build rates
U Uminom
Maraudian why we are talking here and waist our time. On your comments i see that this is already carved into stone. So i guess get it over with and stop waisting time with talking the sooner we can see the effects. If we can anyway not change anything.
I this a one person decision , that would interest me ?

its not carved into a stone , but your only repeating things already on my list with crazy rants and arguments along with that info , and we are just pointing out the right and wrongs of the things that go on the list , everything goes on the list , even the comment i liked below about less turns to build destroyers ^^

Edited by Maraudian on 2007-09-15
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