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Capital Nerf

Started by Maraudian · 30/08/2007 · 08:07 PM · 322 replies · 13 reads
M MaraudianOP
well yes it was suggested in the A miner post but yar

Herc 1
Lictor 1
Lyth 2
Pyth 2
Angel 2
Nirv 2 everyone wants that if it goes ahead
Tyr fine

these are idea`s liked alot by the majority , we have a few who dont like it and make big offencive rants that generally show they dont know a great deal past there own empire etc ( no offence intended , you play the game too so yar ok )

but those who do know what there talking about and suprising alot of those who do but take advantage of high build rates also like this idea , ive had alot of nice pms too about this and some messages upon waking up saying its a nice idea and to ignore the ranting few who dont care about ` the greater good ` , even turnbased empires like this idea so well this is its thread

i dont wanna hear no viral rants , especially upkeep , ive told you well over a hundred times now the only way i can do it is toedit the marauders ship , and thats unfair on marauder , one of the reasons to be that race is low upkeep.

Edited by Maraudian on 2007-09-04
D Deiloche
Ehhh, balzac? 950 is the land limit for nonpaid. For a nonpaid to try exploring 900+... that is the same as a paid user trying to explore 1080+. So, yeah, it would take a month. ^^;
E EvilAbadayos
Balzac:

Income is a means to an ends. Nothing more.

higher income means you can sustain more ships at a higher PR level and thus have more challanging battles (generally anyways) and thus may have more fun.

Some find making a massive income is the be all and end all, yes. But most see it as a means to an ends.


I personally only want an income that can sustain me were I want to battle at that point in time with that race and empire. Once I get that I just hit research to pass time, not for the extra money it gives
B Balzac
a not-smart question.
seems to me the most important thing is the final income everyone obtain, true ?
is it affordable that a non-paid Viral tooks 30 days (on a new empire) to explore ONLY 2 planets over 900 land ?
shouldn`t that be changed too ?

not sure what your point is here , exploration is random , its possible to explore a hell of alot more than than you mention in 1 turn , all down to luck of the turn

Edited by Maraudian on 2007-09-02
E EvilAbadayos
I don`t play all day and when I do I stack under 500k pr as that is all the time I have to spend making a stack and is were the `food is`.

The empire I have may be old,but it has under 40 infra levels.

And I did state in my post (2 previous) that it was a bias, I even stated it knowingly.

I would of done the same if I was any other race, it just makes sences acording to the story line and how the races is played really...
T TheNamelesMaster
Yes increase the build rates of all other ships instead of capital ships... make since now we can spam anything at a very fast rate with this suggestion... TNM rather not see GC do that... no , not going to happen , unbalanced idea compared to lowering capitals , if you took 5 seconds of your time and added some common sense to this you would see many reasons why

Maru is just like every other race but it cant explore & race modifiers suck... well you paid for a hard race so your getting it... plus i dont think a Maru should be wiped out in battle unless its by a counter or unless they are spamming ships..

EvilAbadayo i thought you were a good playing & all that... now your complainning about your race being degraded & you being such a good player you can learn to deal with it... not like 2 spam ships is all you use all day is it? i hope not. no idea how you can say something like this to somebody else , if i was aba ide be very embarrised after reading what youve said and comparing it , least aba knows what hes talking about o.o``

If so you just prove my point of people & even vets like yourself spam constantly with your pyth & D.Angel alot along with other nice Maru ships lol

Edited by Maraudian on 2007-09-02
E EvilAbadayos
Maru in my previous post I dinn`t intend to come over all harsh and annoyed/abrasive towards you. i know that stance degrades the rest of my post that I feel have some valid posts (and you seem to agree, hence your edit to my post)

Maru are never going to take over the higher PR ranks anyways no matter the ships they get, within reason. It`s simple economics.

They are a low income,low upkeep race, but building high pr fleets constantly to win the occasional cluster IF lucky (I`m talking 10 mill PR+ on RT...even worse on turn based due to generally lower infra hence lower plunder of that which is plundered eventually). Now all other races, even collective, have a per turn income of some sort be it cash per turn or a product to sell for cash per turn (yes maru can be effective agri I know, been there done that, just taking plunder based for this currently and ignoring the massive amount of fert land you need to be efficient). Most of the time you will win 1-2 planets, most of the time never bigger than 1k land total max. If your lucky you will get a 80k C3..though HIGHLY unlikly.

All a plunder maru would be able to do is a dash for a day or two at higher PR`s, max a week constantly, then they will have to go back to newbie hunting to get funds back up to do it again.

Thus they cannot take over the higher ranks perminantly or for any extended length of time. Also giving out all those high PR counters is also counter productive on your `down week` unless you sit in NP for a week.

Hardly fun.

this is all correct and accurate yes

Edited by Maraudian on 2007-09-02
B Balzac
this is a not-smart question, pardon to all he intelectual and great players ...
if the question is how people flee from opponents with the high Pr ships, why not instead adulterate ALL the buils rate of ALL the ships to a certain PR by turn (as someone post the limit of 60k pr - another not-smart question as there are ships that in its own cross that limit) .
so that who wants to build X Pr , can make it independant of the type of the ship ?

of course this will adulterate the initial idea of every ship , but who cares , seems people doesn`t like the initial idea of the game ... so anything will be good .
arrrggggg thick people
:)~
V VampireOfTheNight
reading it over, i completly missed my point. *oupsee*
if the pr climb was similar,

it would encourage stacking, and the small lil ships being used more :P
V VampireOfTheNight
Hiigarans, i think your idea is wicked :P

why does it take the hard working GC ship builders to build 8 C.Cancer Cruiser with power rating of 14,432 per turn

when they can build 2 Hercules Juggernaught with a power rating of 90,804

but the real differance is

Name C.Cancer
Class Cruiser
Weapon 350
Energy Damage 350
Kinetic Damage 0
Missile Damage 0
Chemical Damage 0
Hull 6,000
Range 6
Scanner rating 25
Power rating 1,804

Hercs
Name Hercules
Class Juggernaught
Weapon 20,000
Energy Damage 0
Kinetic Damage 12,000
Missile Damage 8,000
Chemical Damage 0
Hull 45,000
Range 5
Scanner rating 2,000
Power rating 45,402

so C.Cancer has 2,800 weopon
but Hercs have 40,000

and C.Cancer has 48,000 hull
but hercs have 90,000 hull

and what about mod`s.
C.Cancers have
Ship Attributes
Defense Modifier
Energy Shield + 15 %
Absorption Shield + 15 %
ECM - 30 %

While Hercs have

Ship Attributes
Defense Modifier
Absorption Shield + 95 %
ECM + 80 %
Ionized Hull - 30 %

Hercs beat C.Cancers in every way, weopon, hull, everything... only advantage is a lower pr for the same weopon/hull...

So yeah the GC ship builders, are a bit slow when they work on C.Cancers, maybe its because the ship causes Cancer, so not many plebs work building the ship, which is why its slower lol

applogies if this is all crab, was bored!
-Vampy
S SonofCommunism
i was really nice before but that didnt work, so u brought it on yourself :p ..am just saving the gc world couse collectives infected maru with some evil virus and he gonna bring us down to collective`s knees :p i think virals on to him too :p
S SonofCommunism
this update is from world of UC ..and it sucks ! i sad why before so not gonna explain why again ..ofcourse maru gonna like it he hangs out at 100 k power :p if not 10 k with one tourm :p ...next thing we gonna see is all positive shields on queens :p lmao

this has nothing to do with me , and dont pretend you know anything about my empire , as you clearly dont , and hell you can make my ships cost 10 turns per build and yours double , ill still kick you all over the place and not complain about it

Edited by Maraudian on 2007-09-01
D DrunkenMasters
and pointless... Capitols have better build rates than destroyers for a reason.

true , and they still will after the nerf , by alot too , just not as much as before this to be added

Edited by Maraudian on 2007-09-01
S species382
well, Hiigarans your calc shows impressively, that one can skip a lot of work if one cuts Herc instead of rising the buildrate of e4yting else...
H Hiigarans
IMO, increase smaller ships build rate still another way to balance the capital.

well, took me awhile to calculate the sheet. of course, i just use Terran ships as example. i will be happy to help to calculate other race n netrual if it is looking good for u guys.

ships || ,

Hercules 90.8k || remain
Nirvana 54.1k || remain
Tyr 39k || 52.5k, 4 UPT
Emperuer 23.2k || 46.5k, 8 UPT
Zeus 14.4k || 43.8k, 25 UPT
Kaliuem 17k || 42.5k, 25 UPT
Thor 12.9k || 40.5k, 25 UPT
Garuda 9.5k || 38.2k, 40 UPT
Odin 6k || 24k, 120 UPT
Sentouki 9.2k || 27k, 150 UPT
Apollo 3.6k || 10.8k, 165 UPT
Maru 16.5k || 41.3k, 810 UPT
RyuJin 18k || 45k, 5625 UPT

UPT = units per turn

so, after the build rate was boost, captial ship still a major way to jump pr. it allow other attacker/defender to jump pr with smaller ships, just not as good as capital ship for pr jump, but it wont be out ranged too much.

take the Garuda n Hercules in a case, smaller ships still pay the price even after the boost, u still need atleast 2x time n the upkeep still the problem. BUT, it no longer to spend 10x of time to build a stack of Garuda in order to get the same pr of Hercules. it is a way to balanced the captial ships also to encourage stacking.

no doubt, the advantage for Hercules still remain same for pr jump + high hull + better shield modifier, but just not as obvious like the old build rate.

now capital ships arnt the only ship you can spam in a few turns , it really isnt a great an idea as you think , if you think about it -_-

i can understand you wanting to save your 1 ship when everyone else is losing build rate too but your suggestion wont fix anything


Edited by Maraudian on 2007-09-01
T TheNamelesMaster
EvilAbadayos... i thought you might be an educated man... you know how governments work... sometimes for the better good they will take away a freedom for the better of the people...

Nirvana is a sucky spam compared to Juggs or Tyrs...

Maru is getting Nerf-ed like every race... Maru is one of the better races with range & modifier combos & varity.... Since your a Maru i think you out for your own personal agenda.

If we put Maru the way you want it then Maru would kill off all players in battle & kill GC in higher & lower ranks...

Maru & Terran & i would say collective are now the most balanced races in the game.
E EvilAbadayos
if the updates goes ahead then yes nirv will be the next spam ship flavor of the month etc until it too gets the nerf bat tossed at it.

Who care?

learn, adapt and keep playing. Ifnot, plunder to NP log off and never log back in.

Simple decisions really as it seems we won`t get listened to.

whats with that attitude , if you wont get listened to what the hell is with me wasting my time posting these and discussing them etc..

I for one would LOVE to see who this `majority` is that is stated in the OP...as it seems the majority is not behind this idea sadly.

I feel that as a maru player, yes may be biased on this next comment, but they are ment to be the hunters in the game at higher PR`s were collective are designed for lower PR. This is represented by maru having higher PR fast build ships and collective having lower build no capital ships. Now my minor beef is dropping the pyth and angel to 2 per. May I suggest dropping one and not the other? Otherwise maru will be unableto compete in an arms race with r\aces that CAN explore and easily live if they get low on borders (assuming they are not hording but then they are usually higher PR`s anyways).

i have a future plan that will boost maru and tidy viral up a large chunk , once again something nasty in the mouth of viral but still its there and will fix this step back on maru

Say drop angel to 2 per and leave pyth or vice versa to even it out otherwise with terran with nirv still they will have just under a 60kpr build rate ship, only the guard can beat that with the 120k perturn ship (150k SB...who needs SB`s in an artms race honestly).

Just my personal opinion.

Nirv will be the next spam ship, thankfully it has a relativly high upkeep so that may limit it in the slower turn based servers as oppoised to the unlimited money RT server.

I`m not fussed about any of the proposed updates, as I feel being ableto adapt is a handy skill to have here, just look at all the newer collectives since the update for them 5 months or so ago. May be a good thing, maybe not. We can`t do anything as we never get listened to cos of this supposed `majority` behind the scenes want it..more like the staff want it, not the players that pay...meh

Edited by Maraudian on 2007-09-01
M MaraudianOP
and yes as said nirv is questionable
although i expect nirv to be the new spam i will leave that till after the 1st nerf just to see if im right , if not its all good


thats if of course its allowed
T TheNamelesMaster
Thank you Maraudian... a dream come true... i seen less spamming lately...

Nirvana is one of those ships that is over powered but still holds weakness...

i think it being at 2 build rate will reduce its spamming yes... its a 3 multi-weapon ship with alot of positive modiers... it also has a 6 range so leaders a good disadvanage to some ships... i think it is sitll useful very energy ships & some Kentic ships...

i cant wait to see players using C.aries & C.Cemmi & F.Axe alot more lol
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