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A miner Nerf

Started by Maraudian · 30/08/2007 · 03:24 AM · 162 replies · 5 reads
M MaraudianOP
well yes we made them a taf overpowered , but for the greater good , now were balancing them out so be prepared for the below and dont blame me , this is just a small step to balancing the results ( Major spam abuse of the updated ships resulting in them needing to be tweaked )

M lyth Build rate is now 2 per turn rather than 3 , this is perfectly fine and fair

G lictor is now 1 per turn and all shields were dropped 5% ( no big deal but has haled its build rate and made it a tiny most likely unoticable difference )

M chlor damage reduced 50


this is just a small change that took place a few minutes ago
R Ragnarok
I think it`s that Collective and Guard are very thrifty races that can make their cash go further. =P
R Ragnarok
Yea, lets do that. >=)
T TheNamelesMaster
Guard & Collective dont make much money... whats your issue
T TheRage
so you took the only three remotely powerful ships a miners have and then also made them more expensive turnwise. (insert sarcasm here) thanks man. WHY DON`T YOU JUST GIVE THE WHOLE SLOW SERVER TO THE GUARDIANS AND THE COLLECTIVE! maybe that`s what GC stands for.

collective have the highest turn cost / smallest build rates , in gc , so whats all this o.O ?

and guardian on slow may have the upperhand when set up but guardian on slow aint pretty to set up

Edited by Maraudian on 2007-08-30
R Ragnarok
Hehe, yea, there was a lyth lictor spam on DM during Ching`s UW that took the better part of an hour for me and attractor to take down cuz of the build rates. It was nuts. =P
T TheNamelesMaster
Viral can live without Maru ships if you ask me... we got enough neutral ships...

viral either have to many Capital ships or to many Ranged ships... they will still be an issue & overpowered... Maru ships are to cheap...
M MaraudianOP
i dont need a C3 to play turnbased , and i enjoy the pleasure of increasing my infra or atacking things for no reason at all with my turns , everyone has there own playstyle

making all cap ships more turn costly this promotes using those small destroyers your using as an example

everyone seems to think it affects just them , it will affect everyone and do so for the greater good if yall chill and think it over , yes it will either make it more expensive on RT

and lower the top rank pr a small fraction on turnbased.

but as everyone will have this affect no great change will take place other than the gap in capitals to none capitals :-/
T TheNamelesMaster
Mara are we ever going to change the MAX power rate?
& taking away the top 5 war advanage crab... fed wars are enough by itself...

for smaller servers i think it evens out the game play a little bit... on RT it wont cause we have to many turns in one day... thats the advanage of playing Real Time
O Omegian
i have never seen you play consistently on any other server Maraudian, and I can because you have 1 planet and nothing vital to take, why dont you get a c3 and trying winning with 150 turns at oh 2 mil pr building small destroyers etc, for an example.

Once you do that then ill say im wrong and your right to do this, but so far i have to disagree greatly
M MaraudianOP
i play every gamespeed thank you and also considered them when doing this , so dont pull the your only active on RT stunt
O Omegian
still, that means guards can outbuild anyone now even more ... in pr they already have an advantage at that, now you want to give them a little more heh. I say keep all the old build rates and just work on the mods.

Lyth ill give you being nice, but lictor should still be 2. Decreasing this will create alot more problems then solving it for non-RT servers, since thats all you play Maraudian, no offense but capitals are more vital there for reasons.
T TheNamelesMaster
considering A.miner only have 2 capital ships.... terran 3... maur 2... collective 0... Guard (no comment), am i missing a race... oh yes viral... they can have 6 capital ships
M MaraudianOP
oh and G and L class suck , so yar guardian is a fine race and frankly should have the best build rate seems they cant do UW`s etc
M MaraudianOP
and A miner have loads of ships that can outbuild loads of ships of every race , excluding NPC`s
M MaraudianOP
guardian are fine , k hun li and xe are 1 per turn , ruby and tourm are less than 35k a turn

tyr are fine , nirv is debatable

herc 1 per turn
pyth 2 per turn
angel 2 per turn
G GalacticMercenaries
This is bull Sh...it We dont have any ships that can out build any other race but collective
O Omegian
yea, hes going to cut every capital ship it seems, Seems he wants it where guard ships should also have less build rates, since your playing that way, 2 for ruby, 2 on tourm, 1 hunli, 1 hunxe shall i continue? :P
M MaraudianOP
nice idea founders , already had it though
O Omegian
viral ships are already nerfed, only upkeep is the problem. which cant be fixed without hurting the marauders.
F FOUNDERS
how miners supposed to combat viral or terran spammers now? you gonna cut build rate of pyth,angel, herc and nirvana too?
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