GC FORUM Galactic Conquest
Sign in
Back to the Game
Forum Index General Discussion A miner Nerf

A miner Nerf

Started by Maraudian · 30/08/2007 · 03:24 AM · 162 replies · 8 reads
M MaraudianOP
well yes we made them a taf overpowered , but for the greater good , now were balancing them out so be prepared for the below and dont blame me , this is just a small step to balancing the results ( Major spam abuse of the updated ships resulting in them needing to be tweaked )

M lyth Build rate is now 2 per turn rather than 3 , this is perfectly fine and fair

G lictor is now 1 per turn and all shields were dropped 5% ( no big deal but has haled its build rate and made it a tiny most likely unoticable difference )

M chlor damage reduced 50


this is just a small change that took place a few minutes ago
T TheNamelesMaster
Mara the big picture looks better...
Mara who turned it into a hard core spam race... in fact which race isnt a hardcore spam race?
S species382
if thats you plan, then two thumbs up.
M MaraudianOP
thats whats just been suggested

herc 1 per turn
lictor 1 per turn
Lyth 2 per turn
Pyth 2 per turn
Angel 2 per turn

nirv tyr are fairly ok

nirvs is questionable , but the effects this will have are good one`s if you take the time to mull it over in the big picture rather than your own empires like only you will face the affect
S species382
Like i sad, if you what to fight spamming, thats perfectly fine with me.

HOWEVER, if you realy want to do it, then DO IT RIGHT, and start with the biggest spammers arround. If the buildrate of all capital ships are capped, i would realy be pleasured.
S species382
"is 60k+ and 50k+ per turn really that bad ?"

YES it is, because the 50k pr per turn make only 14k dammage, less than a round of building queens. And the 60+k make only 30k damage, but they must compete with ships, which build in one round make 60k dammage (pyth/angle), or ships with far superiour shields, which build with 100k per turn by making 40k dammage......
M MaraudianOP
and hate the guts of A miner , they are still alot stronger than they originally were before shiplist update started , but if you want them to go back to that in exchange for the build rate , im good with that , but i have no intention of wasting my time improving them again just to turn it into a hardcore spam race , they can stick with 7 per turn flysch like the good ole time`s eh
M MaraudianOP
and yes its very easy to change a ship back to its original , like i just said if A miner dont like there build rate drop ill turn the A miner ships back to what they were before they were improved , because the updates in the middle were too much and basicly abused to the limit ( spam spam spam ) and thats not what i intended or wanted and no i wont just listen to the ` thats what the game is about , thats gc and the rest of em do it ` , A miner have everything and shouldnt dominate the battle field aswell , and sorry but they do :/

60k and 50k per turn is fine

capitals costing more turns is still fine , if yall think it over you would notice how much better gc would be for it o.o

but dang right do i know all you big empires wont like it , because i know how you all got big , how you all remain big , its all through that wonderfull tactic of capital spam , if thats even weaked in the little you all risk the loss of everything because you dont know how to stack and so on hence forth , although yer thats not aimed at everyone :/
S species382
Well basically what i proposed, only with the deficite, that you forgot to reduce the buildrate of pyth, angle, herc, nirv, and basically all guard ships.

If you dont plan to reduce the buildrate of these ships, because the poor weak virals would complain, then i would say, you just annihilated the race of miner.

Please Maraudian, tell us, what was your motivation?

In the forum, when the topic was discussed, i mentioned that without a 3 pieces per turn lyth would significantly decrease the ability of miners to execute counters on virals and terrans, especially on tunrbased servers. And it seemed at least so convincing, that the reduction of the buildrate was postphoned in the first update round. Now, you reconsidered, and didnt plan only to reducte the bildrate of the lyth by 1/3, but also cut the buildrate of the lictor in half.

So why do you hate the gu.ts of miner so strongly?
M MaraudianOP
and no i dont expect it to go smoothly , like i said to juju hence her post , everyone will curse me hate me and dislike the idea of the less per turn
M MaraudianOP
nerf ?

its merely making them build less a turn , all capitals a tad less , max pr will drop empires sitting off will drop a few mill pr and the game becomes a hell load more balanced due to it

the below post DM just proves your only thinking of yourself and not the gameplay . layout and affects , this is just the same as the idea everyone liked about increasing smaller ships build rate , but instead decreasing main ships build rate to similar balanced ammount for each race , its a nice idea and i think all gamespeed will like it if they get accustomed to it , yes it costs more turns for turnbased to make the same stack / spam you wanna make for a few turns less , but it counts for everyone , not just yourself
B Bladactania
Maru - You surely didn`t expect this to go smoothly did you? Now I know that most A. Miners became instant spammers with the changes to the ships a while ago, but I must agree with a few people here when I say I think that might be a little harsh... All races spam capital ships. But the problem isn`t the build rates, it`s the mods... Because of high mods they`re harder to kill in large numbers because the only solution is to Queen/runner spam them in return. The problem with the new Lictor is it only has one weakness (Chemical). My suggestion would be to keep the build rate at 2, like Hercs, but give them another weakness. Like make them +85/-10/+65/-40. Lyths were fine I think, I really didn`t observe much issue with them, they`re the Miner version of the Nirvana, and about the equal of as far as mods go (although Lyth has higher hull and weapons.)

To Everyone Else : I do agree with some of the things you say about this new change. However, your complaints will far on deaf ears when you argue in a flaming/whining manner. If you keep the conversation adult and professional, then maybe this could be a discussion about the changes.

On another note, I`m really happy to see that once again things are being tweaked to keep things as balanced as possible. I`m sure that Maru will be happy to change things back IF they turn out not to be effective. In short, make SUGGESTIONS of your own, instead of tearing down other people and you MIGHT get the results you want.
T TheNamelesMaster
BM... who is all the players... ill still be here lol... Mara wont like that idea...
D DrunkenMasters
nerf them all and wait all players in GC leave the game.
M MaraudianOP
oh my god my eyes, get back to uc you foul font user
J Julatsa
fine i will use gold, i only used pink cus you insist on pink usage only for GC
M MaraudianOP
who can get angry when you use pink font you dufus
J Julatsa
just had a suggestion to nerf buildrates for herc to 1, pyth and angel to 2.

I`m gonna assume this will meet with anger?

*waits for it*


Edited by Julatsa on 2007-08-30
M MaraudianOP
well you can always go back to having a useless lyth and a useless lictor
and just spam flysch again

but we go and give A miner the luxary of strong ships and they still do it so hardcore , they arnt a race that should have such power , but all ive done is made this slower / more costly to do , A miner are still a hell of alot stronger than they used to be

is 60k+ and 50k+ per turn really that bad ? no it isnt.
S SonofCommunism
meh nerfing miners is fine i mean yar defensife and all but taking other races build rate is taking away the challenges:/
A armenia4ever
Great. Now its going to be tougher to rebuild after a hit. It takes a ton of turns to rebuild a balanced stack as it it.

Looks like ill be in np for more time than i wanted.

You should nerf the pyth, angel build rate.
Page 6 of 9

Reply

You must sign in before you can reply.
Sign in to the game and come back — the forum uses your game account.