30/08/2007 · 10:31 AM
#82
Maraudian, stop being a bossy little prick, you know that bladactania has said it clearly, its not hte build rates and the spams that are the problem its the modifiers of the ships.
Change that and you change the game of stacking to a degree, its exactly how they play UC, even though i hate to admit it there, they update the mods on ships and very little do build rate changes that affect pr jumping greatly...
just to show that you dont know what your talking about , even if i make G lictor a crab of crab ship it will be 100k per turn build , then we compare it with lets just say T garu , 10k a turn , my pruposed update is to make this tiny example 50k - 10k , it will make spam to stacking about 30% closer and more fair , even if lictor is great if its as equal to smaller ships as it can get , then the person with smaller ships can stack and fairly defeat a spam and soooo on , if you consider stuff like this you would understand the big picture and agree its a perfect idea
Do what you want, but if this holds and stays i expect stephen to refund my 3 years of paid accts on 2 servers and the 6 months on ultra i just renewed before you posted this.
i dont get a penny of it and i dont really care , some updates for the better are disliked by everyone for reasons that have nothing to do with the good affects but personal reasons such as ` it will cost me more turns to spam capital ships `
The updates arent always smoothe, but there was progress and thats what i like, this sounds more like deprogress as this is a harsh line and its not a minor update but a major one.
and this isnt called an update , dont recall calling it one , its a nerf ` nerf `
Edited by Maraudian on 2007-08-30