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A miner Nerf

Started by Maraudian · 30/08/2007 · 03:24 AM · 162 replies · 3 reads
M MaraudianOP
well yes we made them a taf overpowered , but for the greater good , now were balancing them out so be prepared for the below and dont blame me , this is just a small step to balancing the results ( Major spam abuse of the updated ships resulting in them needing to be tweaked )

M lyth Build rate is now 2 per turn rather than 3 , this is perfectly fine and fair

G lictor is now 1 per turn and all shields were dropped 5% ( no big deal but has haled its build rate and made it a tiny most likely unoticable difference )

M chlor damage reduced 50


this is just a small change that took place a few minutes ago
B BoomZilla
Umm.. like I said, you have any actual Evidence that the game is better now then pre-1.06? Or virgin 1.06 before all the silly tweaks?

Seems to me much worse.. and the number of players agrees with me.

Collective and Miner get upgraded.
I believe Guard got some love too.

Viral lost some range.

Terran got nothing.

You see terran dominating or even holding their own lately?

No, of course you don`t.

Established Guards, Spammy A Miners, and Virals are the only empires at the top of the ranks.

Collective and Marus were never designed for hi pr.

So what role do terrans have in GC nowadays?

As to Deiloche`s post..
yeah, poelple will spam anything I guess.. rubys, lyths, pyths.. so what?

spammers will spam..
lmao.. you actually think by nerfing build rate on cap ships spam will be stopped?
or increasing slightly build rates on small ships will stop spam??
HAHAHAH

Too funny.

And BTW.. who gave Maruadian a mandate to stop spam attacks??
like its even possible.. or his ideas would even work?
Jeez.. listening to whats been proposed so far i really don`t see spam stopping.

(like the last update did anything BUT stop spammy)

im now gona not read your post as its clear you dont think of anything but yourself and the terran race that as said in below edit , will have the best advantage out of this nerf as all but 2 of your capitals are being nerfed

Edited by Maraudian on 2007-08-30
D Deiloche
He is referring to the fact that GC is better now than it was at the beginning of version 1.06... our current version.

And having super high buildrate ships promotes spamming. Increasing the buildrate of smaller ships (not destroyers) while reducing the buildrate of capital ships is a good thing. People spam hercs, nirvs, tyrs, simply because it builds them WAY faster than building the smaller ships, hence why smaller ships are not used.

As for terran needing help... you`re insane. Terran don`t need help, virals need to have the upkeep nerfed on their maru ships. The problem is, stephen won`t do that, and the admins cannot do it. So lets work on balancing what we CAN do.
S SonofCommunism
wont efect me personaly to be honest but this update not gonna fix anything either some might like it yeah but other wont ...the only outcome this will have is even more players gonna leave :/ and since we not getting new ones... just something that came to mind ...and let just be honest most of the players simply dont want the whole game in one persons hands even if stephen left it ...
B BoomZilla
Not to get into an argument, but how is GC better now then it was back in 2004, or earlier?


::crickets::
Anyone?
D DrunkenMasters
Eh, no, don`t revert GC to it`s previous state. It is better now but it still needs some work to be done. Boom, you are not reading, mara wants to increase the build rate of the smaller ships(directly or indirectly). And yes, that should take a test run but I doubt this thing will balance the game or will make people stack. Spammers will continue to spam, stackers will continue to stack.
D DrunkenMasters
Nerf M.Hal and M.Alium. Maybe light fighter-drone as well. I think p.odin`s build rate is too high as well.
B BoomZilla
Where to even begin?
Your nerfing terran now???
The redheaded stepchild of GC?
You ARE on crack (you too Deilo).

Should I be spamming hercs? Because its never worked before.. mebbe I am missing the trick.
Sure nirv spam has its uses, but only in a few instances.

Terrans need help, not a nerf.
There is a REASON why terran cap`s have those build rates..it actually can encourage stacking, especially on turn servers.
A terran can use most of his turns to build destroyer/cruiser/strafez and then balance that with the high buildrate of his Capitals.

With the build rates reduced, terrans have to spend more turns on the capitals.. with less turns left for "stacking" in the other ships.

Oh, did I mention, Terrans have to actually PAY to upkeep their capitals??
yeah, its a dong.

Sooo.. yes Maraud.. PLEASE revert gc to the way it was and stop meddling.

Also:
Everyone, or at least the vast majority of players have called for a nerf of the viral upkeep of Maru ships.
I am not interested in excuses as to why this "can`t happen" Of course it can be done. Whether Stephen will allow it to be done, or put up the resources for it is another story.
Meh, one fix to balance the game won`t be done, but all this ineffective BS tweaking will continue.

Please, for the love of whatever.. stop screwing with the game.

<b> you say terran need an update not a nirv , terran has 3 capital ships 1 will be nerfed , every other capital in the game is going to be nerfed , you get 2 that wont , tyr and nirv , that gives terran a very large advantage over the other races in capitals / build rate

sorry but reading your post its clear your one of those empires that think only about yourself and havent thought this idea past your own boarders , the perfect example of why i backed off the T emp

Edited by Maraudian on 2007-08-30
D Deiloche
Okay, thank you BW. But since this is a post by an admin, one would expect said information to be contained within his main post. I didn`t have a lot of time, none to read back, so I needed to immediately make my point made. :P

If he`s reducing all of those like I suggested earlier on... then I take my statement back. Since I am the original person to PROPOSE globally reducing the buildrate of capital ships... yeah.

So my sincerest apologies about that. :)

And yes, I think the nirvana buildrate should be reduced as well. ^^;
C chessRPGrulerKoA
I`m beginning to appreciate more why people like Pandy and Tregelen left, and Stephen stops caring after a time...
420BadWolf
IF you would read back you would notice he is planing to reduce the build rate of nearly every capital ship if read back before you speak next time

Maraudian
Game-Admin
4 hour(s) ago thats whats just been suggested

herc 1 per turn
lictor 1 per turn
Lyth 2 per turn
Pyth 2 per turn
Angel 2 per turn

nirv tyr are fairly ok

nirvs is questionable , but the effects this will have are good one`s if you take the time to mull it over in the big picture rather than your own empires like only you will face the affect
D Deiloche
What the freakin` hell are you doing reducing the buildrate of the lictor? Are you on CRACK?!?

If you`re going to reduce the buildrate of the lictor, then you HAVE TO reduce the buildrate of the herc. END. OF. STORY.
T TheNamelesMaster
Mara... everyone who isnt A.miner will agree to the Degrading of A.miner... A.miner are the race to pick on for EASY CLUSTERS... a well known fact on RT... why the A.miner population died off so long ago...

Everyone who A.miner sees the unfairness is degrading one race but not the others.

U should of degraded all races at once... especially the VIRAL first
S Strik3r
yup i think its an even better idea if the other capital ships build rates are nerf ^_^
T TheNamelesMaster
Mara.... i had planets before the update... i plan on keeping them after the update... doesnt matter i`ve lived thro it all... i would say other players have taken advanage of spamming... for me putting up the big ships in the lead is when i counter attack people so they take the damage... my fleet other 8 stacks i wipe the other player out with....

the Old G.Lictor there was nothing wrong with it at all... the Lyth being at 7 range is pretty fair considering Tyr & D.Angel are at 7 range... plus alot of ships are at 7 range... A.miner lack alot of ranged ships & we lack having 3 spams ships... & we only got G.Lictor a FODDER SHIP & Lyth a power ship but it has weaknesses at even power... but if a Lyth attacks somethign with a 7 plus range the only thing that will make it win vs the same range is MODIFERS... other then that it will lose...

i personally use these ships for counters... if not to counter act spammers like SPIKER... & a few other well known spammers
4 420Renegade
Ima hop on the `I Love This Idea` train, so long as its done to all capital ships not just miner ones.

And I question:
Because so many of you posted long rants about how you all `hate` spammers in the other recent thread, and yet know you all rebuke this idea? Either because you are a spammer and now you think your gonna get owned by stackers and lose everything you got from spamming, or cause your to not-smart to see that this idea is a good one :/

This will affect all races, and will decrease the rate at which virals can spam to, from which I observe you all deem a major problem in the game currently..
V Vicious
heh. almost said something nasty, but I deleted it. this conversation is fine the way it is :) *pokes Mara.
S StrikeFreedom
Thanks Mara.. at least u still do something.. unlike stepen..
T TheShadow
personally any change for the better is agood change. These changes would effect viral buil rates as well so all is fair
K Knossos
These changes are fine. Thank-you Maraudian.
S Strik3r
though only one thing i wont be able to do that effectively is to stay in the low pr and defend an attack and counter with a massive spam ^_^ of those two ships lol
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