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An Inconvenient Truth

Started by species382 · 28/08/2007 · 04:41 AM · 60 replies · 2 reads
S species382OP
The truth is, GC is dead.

By balancing miner and collective, the admins attemped to give the game a new spin, and these mods for shure added some value to the game. However, not even the more dedicated admins dared to change the game more substantially. In part because they cant, like in the case of the viral upkeep, in part as they dont want, as in the case of rebalancing the t.emp, MOW, or m.clor, and in part as they dont care like the Kryo or the collective battleship.

This is not only a lack of develpment, this stagnation is regression.

Beside this alrteady devastating point, there are at least 3 more mayor problems of the game:


No. 1 problem: viral upkeep

As we all know, the viral usage of angle and pyth is with the greatest problem of the game, it is extremely frustrating for any (paid or unpaid) non-virals, and is probably No.1 reason, why people leave the game. And the game already has way to few players to be considered really fun. It is also my reason, why i will leave the game in near future. I have lost any hope for the game.

As we also all know, the admins can not change the upkeep of the ships separately for virals, and stephen gives a sh*t about the game at all. So one sollution would be, just to increase the income of marauders by the racial modifiers and rise the upkeep of the ships altogether, to at least .7 per pr, or as temporary fix, increase the building costs of the ships for virals by a(nother) factor 10.


No.2 problem: spammming

However, the game suffers from much more problems. The next mayor problem of the game is spamming. The core reason for spamming is by far not that people can not stack, the problem is, that spamming is so advantageous. The main reason is the build rate. If one spams, one can build up to 5 times bigger fleets or attack 5 times more often with a fleet which consist of big battleships rather than developing a sophisticated fleet.
4 420Renegade Admin
Oh BTW ! Species I love how you stole the title from an Al Gore Movie ;)
4 420Renegade Admin
The only way to revive the game is to get more new players, aka advertise ! Has been tried by players a bit, but it really needs advertising, and a lot of help from the advertising dude on the paid staff list :/
U UberSexyTwitchMonkey
changin how the ships and all that crab works isnt going to bring more players to teh game. its just going to make a few of the current ones more happy. it will still be the same dead game it is now, just more balanced what ever race you are on said dead game.
M Maraudian
should be more like hokko or lakko , a killer swarm that is too slow to atack hence orbits planets instead , hence it being a starbase clbehind swarm ship , something like that

but hell yall ran off making some crazy behind dread that has nothing to do with collectives layout
M Maraudian
col is a swarm race , little ships little pr little jumps , imba this and that for it

they outnumber and kill and dang are they good at it , last time i was col i would sit at 2m making big crazily long win streaks wiping out enemies without hardly taking damage and popping right back out to kill some more

the race is perfectly fine in offence , and rather feared in defence too , all there ships are usefull , even MoW , mow is just poorly designed and thats only due to it being added without having a clue of the results ( remember it once required like a 300% adv to defeat )
O Omegian
*sigh* no baley, im implying that in order for many things to be updated or new things to come, it has to be programmed which Stephen wont due. Admins can only do so much ... as for the races they have now they can touch etc, but not creat new races or do much to change modifiers of a race or the upkeep of a ship without like species said affecting marus as a whole.


Well i see the dread being a better ship than a SB for collectives, but im not arguing for or against it maraudian, just making my point that its been stated that we once brought up that idea.
T ThEpAkIsTaNIeMpIrE
striker go 2 uc and see the updates it hasnt been updated for very long and plus there are more pple angry with stephen then here
and go and cheack at a reserach that hasnt been made for awhile stephen loves gc more than uw it says at stephen.com
S Strik3r
i agree with Omegian that if UC is still online,.. GC wont get much updates. Simple reason UC makes more money for him i think
4 420Renegade Admin
No GC player with half a brain would let you touch any piece of GC armenia ;)
A armenia4ever
I agree. I takes way too many turns to build a balanced stack. Its much more effective and faster to spam instead.

Missions shouldnt be too hard to do. GA can upload them for UC, so he can do it for GC (Unless im missing something) I wrote an act for Terran in UC, and id be willing to write missions for several races here. Collective could really use some missions.
T ThEpAkIsTaNIeMpIrE
sorry renegadree i didnt look there lozl where yea u r right live with it
4 420Renegade Admin
Ill start my post with spams..
Spamming is a part of the game, It has its pros and cons, and if you can`t beat it, learn how. It`s not difficult. You expect people who play casually to build stacks anywhere past 5-10m? They just don`t have the time. Some ships build faster than others, and generally the ones that build fastest are easily taken out, so it`s not that big a deal if you have any idea as to what your doing.

Though yes, I will agree on some of your other points whereas viral upkeep needs to be dealt with, And I strongly agree with the updated point.

There are loads of players willing to help, wouldent even need to be a contest or any kind of reward, many will do it just for the sake of GC itself. But as everyone well knows, stephen doesnt give an eff. And he won`t give the code to someone who does. Which is a pretty major problem in getting things fixed/updated.
M Maraudian
the reason i also backed off the update posts is because of it too , or ide havehad the tweaks etc added already
M Maraudian
just so you know dread for collective , nice idea but no. no intention of taking that idea anyplace , no matter how sexed up you think it is
T ThEpAkIsTaNIeMpIrE
i consider having a special tech after getting all missions like a special ship for each class or race u want to say and recieving this special ship or technology like maybe i tech lab or soemthing wjhere we can use the infra an restart with it i woulds love that
B Baley
So Omegian, what you`re basically implying is that nothing in what species said is true and everything is for the best in GC ?
T ThEpAkIsTaNIeMpIrE
species nice points well i consider that the problems u guys state is THE EXACT PROBLEM and the motive lol yea gettin 300 planets then no exact value or np prize doing uw lolz kill empire off and have a name engraved lolz maybe having like a paid for doing a uw or having special technology after doing all missions
O Omegian
jeez, good job to kill a viral on Normal ... I can barely keep building large capital ships on Normal already with my 2 c3s etc. WIth mineral prices decently high, I would not see viral as a huge threat, if you cant beat them then honestly you have problems.

It is only true at higher pr and with much cash does it not affect someone, the lower pr and planets, the harder the viral to survive sufficiently with cash.

But im guessing you want all virals to go tax so that they can still pay for the factor 10 building costs (ONLY THING IM ARGUING AGAINST) Upkeep im for.

Build rates? Since when do you see people stack in high prs, not to mention sometimes lower million prs, not a whole lot. I do admit there are some marauders, guards, etc that do stack, but to change the buildrate to match lower destroyers, then your asking for no one to outbuild another with fewer turns, allowing no one to battle how they once battled, with big ships spams etc. Sure its a spam, but its part of the game, the person spamming does not win 3 planets all the time but on counters.

Collectives already are decent in capture and ship building rates. IF you look at a old post of Deiloches, he was introducing a dreadnaught for collectives to replace the MOW ... which would help the collectives with a larger ship class to build like other races with less turns more pr.

That has been mentioned your 3rd point, but hard to play that card since stephen has to code it, and when will he, even when will others that try. Maybe if we get new admins and someone buys out stephen, then could you see something like that happening, but for almost 4 years now i have not seen alot of progress on any of these fronts, sorry to say but it wont happen unless UC dies ... i mean goes bye bye for a long long time.
S species382OP
So why the f**k shall one build small ships, if it is already with battleship build rate hard to get enough targets in range?

What would be a sollution to the problem? Well, simply limiting the build rate of the big ships to a more acceptable rate. As the battleships are usually worse than destroyers, a build rate of twice the buildrate of destroyers, i.e., 40k pr per turn max would be still a big building advantage, compensating the lower ship quality. That would mean, per turn only 1 Herc, 2 Nirv, 2 pyth, 2 angles, 1 lyth 1 lictor, 4 hoko, 3 lakko, only 1 of all bigger guard ships, and since the overall pr level would drop also a reduction of ruby to 2 and to 3 tourm.

That reduction of build rate would not only motivate stacking, it would also boost the
collective buildrate in comparison.


Problem No.3 Motivation.

Is it realy so hard to make up some missions, and more probably some missions, which are harder, to be a real challange, and who actually give a significant prize? Why not make the Hun.Xe/Lictor/herc/d.angle only available by missions like have 100-200 planets? And what the h.ell is the prize for accomplishing an uw? Death of the empire? Well shure that motivates a lot.... To keep the game interesting, one also can consider introducing new races. There was a challenge some years ago, there were probably
enough good ideas to make up 5 new races...

Give a challange for designing missions, and you get flooded by excellent suggestions. Thats probably the biggest ignorance of stephen, that the gc community would extend the game on their own for free..... if they could.

To keep the beeing booring away, one also can make more special events. The deathmatch was not a bad start, but by far not enough. On the other side, anything is better as nothing.


so thats my 50ct for now. I know, the posting is futile and will change nothing, however, I have lost hope, so what the f**k i stopped caring.....
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