The truth is, GC is dead.
By balancing miner and collective, the admins attemped to give the game a new spin, and these mods for shure added some value to the game. However, not even the more dedicated admins dared to change the game more substantially. In part because they cant, like in the case of the viral upkeep, in part as they dont want, as in the case of rebalancing the t.emp, MOW, or m.clor, and in part as they dont care like the Kryo or the collective battleship.
This is not only a lack of develpment, this stagnation is regression.
Beside this alrteady devastating point, there are at least 3 more mayor problems of the game:
No. 1 problem: viral upkeep
As we all know, the viral usage of angle and pyth is with the greatest problem of the game, it is extremely frustrating for any (paid or unpaid) non-virals, and is probably No.1 reason, why people leave the game. And the game already has way to few players to be considered really fun. It is also my reason, why i will leave the game in near future. I have lost any hope for the game.
As we also all know, the admins can not change the upkeep of the ships separately for virals, and stephen gives a sh*t about the game at all. So one sollution would be, just to increase the income of marauders by the racial modifiers and rise the upkeep of the ships altogether, to at least .7 per pr, or as temporary fix, increase the building costs of the ships for virals by a(nother) factor 10.
No.2 problem: spammming
However, the game suffers from much more problems. The next mayor problem of the game is spamming. The core reason for spamming is by far not that people can not stack, the problem is, that spamming is so advantageous. The main reason is the build rate. If one spams, one can build up to 5 times bigger fleets or attack 5 times more often with a fleet which consist of big battleships rather than developing a sophisticated fleet.
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