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artificial planets

Archived Started by HYBRID · 24/08/2006 · 09:56 PM · 1 reply · 0 reads
Archived thread. It was closed and moved to the archive, which is where the board has always kept closed threads. Nothing has been lost — every post is below.
H HYBRIDOP
got this idiea from halo a artificily engineered planet able to sustain life and agriculture it has no ore and cant be mined incase of damage to its systems

artificaly engineered planet tech required coleny cluster c3

population + 30%
ore 0
mining - 99%
agriculture +40%
housing +5%
comercial +25%

land depended on deposet the total cost to build is 200 000 000
its land is 100 its land increases by 100 by every 50 000 000
it reaches a maximam of 2000 once deposited and built the deposit is closed gordos have no effect
this world cant be captured only destroyed like an automatic plunder
the can generate mineral of empires choice but cannot be changed


you can make multiple types for different abilitys costs and turns differ

orb turns 20000 credits 299 000 000 000 good for everything exept mining


hoop or halo turns 10 000 credits 555 000 000 000 good for everything exept mining this costs more because the stats are for the orb the halo because more expensive stats are higher
B Belial
Its an idea, but it would look like free Borders for VM lovers, and would only make the rich richer and safer

Edited by Belial on 2006-08-24

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