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artificaly engineered planets

Archived Started by HYBRID · 24/08/2006 · 11:26 AM · 3 replies · 0 reads
Archived thread. It was closed and moved to the archive, which is where the board has always kept closed threads. Nothing has been lost — every post is below.
H HYBRIDOP
got this idiea from halo a artificily engineered planet able to sustain life and agriculture it has no ore and cant be mined incase of damage to its systems

artificaly engineered planet tech required coleny cluster c3

population + 30%
ore 0
mining - 99%
agriculture +40%
housing +5%
comercial +25%

land depended on deposet the total cost to build is 200 000 000
its land is 1000 its land increases by 100 by every 50 000 000
it reaches a maximam of 5000 once deposited and built the deposit is closed gordos have no effect
also like home world cant be captured only plundered
can generate mineral of empires choice


you can make multiple types for different abilitys costs and turns differ

orb turns 20000 credits 299 000 000 good for commercial housing

hoop or halo turns 10 000 credits 555 000 000 good for everything exept mining

pyrimid turns 12 000 credits 355 000 000 good for agri and population growth

pyrimids hoops or halos dependin on how many built act as one
if enough built same style and fusion project activated 3 different types one for each planet when fused all bonuses go up more can be added ato a maximam of 3 halos 3 pyramids 3 orbs

fusion project

50 000 turns 555 000 000 000

fuses artifical planets of choice only if same type e.g pyramid pyramid
E EvilAbadayos
is someone with 200 infra did this project they would make the money needed to start several of them in the turns needed to research it

i would suggest *20 cost atleast
D DreamlandReformed
me no likey, we don`t wanna see even more people wit one planet running around, and these ones will actually be making cash from their planet.....
B Bladactania
You still need to increase your costs by a factor of at least 10

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