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artificaly enginnered planets

Archived Started by HYBRID · 24/08/2006 · 10:19 AM · 1 reply · 0 reads
Archived thread. It was closed and moved to the archive, which is where the board has always kept closed threads. Nothing has been lost — every post is below.
H HYBRIDOP
got this idiea from halo a artificily engineered planet able to sustain life and agriculture it has no ore and cant be mined incase of damage to its systems

artificaly engineered planet tech required coleny cluster c3

population + 30%
ore 0
mining - 99%
agriculture +40%
housing +5%
comercial +25%

land depended on deposet the total cost to build is 200 000 000
its land is 1000 its land increases by 100 by every 50 000 000
it never reaches a maximam once deposited and built the deposit is closed gordos have no effect


you can make multiple types for different abilitys costs and turns differ

orb turns 20000 credits 200 000 000 good for commercial housing

hoop or halo turns 10 000 credits 500 000 000 good for everything exept mining

pyrimid turns 12 000 credits 300 000 000 good for agri and population growth

pyrimids hoops or halos dependin on how many built act as one
if enough built same style and fusion project activated 3 different types one for each planet when fused all bonuses go up more can be added al the time

fusion project

50 000 turns 555 000 000

fuses artifical planets of choice only if same type e.g pyramid pyramid
S ShAd0wS
bad idea, this would be waaay to easy to get huge land planets, specially with extremely low cost, and it would make getting regular planets absoultely useles... 200mil is nothing, and 50mil = 100 land people have 50mil a turn, there would be planets with 100s of thoughsands of land... it wont work...

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