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Forum Index General Discussion R.Trireme (Updated Suggestion)

R.Trireme (Updated Suggestion)

Started by Deiloche · 03/08/2007 · 02:26 PM · 80 replies · 2 reads
D DeilocheOP
R.Trireme

1200 Energy Damage
4800 Missile Damage
4500 Hull
50 Scanner
7 Range
7410 PR
6 per turn
2985 Upkeep

-30% Energy Shield
+40% Kinetic Shield
+30% Missile Shield
-20% Chemical Shield

No retaliation
No defense

30% Capture rate


Ratios

PR/Turn: 44,460
Upkeep/PR: 0.403
Damage/PR: 0.810
Hull/PR: 0.607
V {Veil}
lmao i cant decide who is more ignorant and ridiculous; TPE or newbhunter

hmmmmm

newyz tho, looks like an interesting and useful ship, it also is useful as collective dont have many ships with flanking, i like it, especiallly cuz it looks like it will pwn tourm or ruby spam =D
T ThePakistaniEmpire
okay how about this u wanna chang huuh
here
r.trireme
500 energy damage
600 missile damage
0 scaner
9 range
800 pr
20 per turn

defense MODIFIERS
+10% ENERGY SHIELD
+10% KENETIC
+20 MISSILE
+5% CHEMICAL SHEILD
D DrunkenMasters
I won`t argue with you, it`s like arguing with the walls in my house.
T ThePakistaniEmpire
Miner Bases suck really bad dont call em good mow is good not kyro or that lakka
D DrunkenMasters
There is difference between good and unbalanced. Miner bases are good, MoW is unbalanced.
T ThePakistaniEmpire
lol drunk but the problem is in this thread getting rid of mow why its suppose to defend if some newbies complain about it so what it was designed to defend collective was designed the best defence race and a good attack like viral even viral was designed and proved both a strong attacking and a strong defending sometimes maurder is good in defending
D DrunkenMasters
That`s why the races were unbalanced, n00bking. That`s common opinion btw, yawn n00b RareHunter, yawn. More yawn.
R RareHunter
Drunkenmasters, ever speak to me like that again and il have to whoop some respect into your virgin butt. And if your above 100 k as a collective your a newb as collective was designed to the poor mans marauder and fight at low pr and believe me you see lots more hercs, pyths, and nivs at low pr rather than guardians. yawn newb
T ThePakistaniEmpire
I`m having an hell of a day here at work.

If i cannot call him this is his number in Malaysia.

tsk no need to spam it everywhere im sure people will see your thread on it

Edited by Julatsa on 2007-08-03
T ThePakistaniEmpire
no collective is te best defense and now a.miner is close they remove mow a.miner maybe best
S StormofBladeZ
their not. A.miner is. You mean Worst? lol
D Deiloche
*blinks* Yeah... those are minor concerns. No point really deciding on those until the vital parts of the ship are accepted.

As for the MoW... keep it, I suppose... but it does need a hardcore nerf. Anyway, bedtime for me (at 9 am in the morning) when I get time, I will look into the MoW. :D
T ThePakistaniEmpire
hmmm ill just say if collective is best defence in the game then why take out mow huh
S StormofBladeZ
lol. pretty interesting. but you forgot something.. The mineral cost?? + cost of ship. Should be cheap since collectives are like all out pricey on things. especially when we capture high upkeep ships that we wanna keep such as certain dreadnoughts etc...

I like it but still the MoW isnt all that bad now. instead of deleting it this could be a good addon. *need for a better ship anyways and a defensive based starbase* (would be nice to build in DP for reasons unknown)
D DrunkenMasters
The ship is designed anti guard. With this one several problems are solved
1) nice missile ship
2) one more no retal
3) one collective ship that can keep up with other races` spamming ships
And RH, you are newbie, obviously you are not looking over 100k PR, I am the biggest collective on RT, deiloche is collective on fast, mallow and ragnarok are collectives on normal
D Deiloche
Well, rarehunter... I am a collective too, and it would seem that most people here rather like the idea... and as you say, the Brigantine is doing its job, you do not need another one.
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