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R.Trireme (Updated Suggestion)

Started by Deiloche · 03/08/2007 · 02:26 PM · 80 replies · 1 read
D DeilocheOP
R.Trireme

1200 Energy Damage
4800 Missile Damage
4500 Hull
50 Scanner
7 Range
7410 PR
6 per turn
2985 Upkeep

-30% Energy Shield
+40% Kinetic Shield
+30% Missile Shield
-20% Chemical Shield

No retaliation
No defense

30% Capture rate


Ratios

PR/Turn: 44,460
Upkeep/PR: 0.403
Damage/PR: 0.810
Hull/PR: 0.607
D DrunkenMasters
I am not sure whether it needs some more hull. That should be tested. Anyway, it will be minor increase.
D Deiloche
So... are there anybody but moronic fools like Rare in opposition to this suggestion? If anybody wants some minor tweaks to it, now is the time to speak up... if enough people agree... blah blah blah (I`m tired, fill in the blanks with what I`m supposed to be saying)
M MrPerfect
and yes i wanted to try one but with our ship selection the way it is now a Uw is outta the question
M MrPerfect
Ok i make my apperence on this thread.. we never really needed MOW why keep like i told a newbie the other day if ur thinking defensivly as a collective u shouldnt be a collective in the first place what we do need is A battleship or Jugg capable of competing with the other races and the R Trireme seems 2 me like a step in that direction. Missel attack is needed they say the H Barkitine was inmproved but in battle it still remains the same ... useless but keep it up deiloche :P
F Fedaykin
*kicks TPE in the nutz, laughs, does it again* wonders about TPE`s gender
T ThePakistaniEmpire
i could try later maybe lol after i do a miner one lol and here the cruiser bergitine or what ever its name is its a good defence for the collective
M mallow
if i ever attempted a uw i would want the MOW, plus a few galleons and a few brigantines, then just live off captured ships, especially if allies fed me hercs and p class, wouldnt even need to use turns, just gain in pr, wouldnt be too hard with the ships available at the moment, suprised noone has tried
D Deiloche
A very slight nerf on my part just to very slightly tone down the ratios for Damage and Hull.

One other thing that is sweet about this ship that nobody has really mentioned... in the same way as the angel is a very useful ship to use for viral UWs... collective UW, anybody?
V varna
Looks testable, just tell me whats up with the scanner :P
D DrunkenMasters
Indeed. MoW is great in 1-3 stack spams and promotes spamming, the new dread promotes stacking.
D Deiloche
Ay... changing the MoW to the Trireme WAS the plan. They do not need a rigged starbase. :P

And hmmm... was the last update done with Stephen help? I had thought that that was done by Marauder and Eternus alone. Regardless, my original intention was to replace the overpowered and mostly pointless MoW with a ship that would both promote stacking and greatly add a dynamic nature to the collective fleet.
B BadWolf
Admins Arse (Beta)
Battleship

0 Energy Damage
0 Missile Damage
500 Hull
666 Scanner
1 Range 2 if poop the pants
0 PR
6 per turn
442985 Upkeep

-30% Blacklisting boosters
+90% Ability to get nothing done
+30% chic reppeler
-30% fart sheild
P PlatinumStar
if admin can make adjustments then change mow to the trireme O.o
E EvilPandy
why ? they just got new ships, are you going to take one off them.

and have you considered that though the admins can make adjustments now on the ships they can`t actually add new ones without stephen ?

have you considered yet how you`d sell this to Stephen to code when he`s been pretty much uncontactable most of the time .. well except when you phone him.
D DeilocheOP
Comparable ratios for hull:
P.Zeus: 0.570
D.Angel: 0.646
M.Chlorite: 0.647

Comparable Ratios for Damage:
Tiger: 0.802
Pike: 0.782
P.Zeus: 0.798



Hmmm... I think the hull is fine. ^^;
D DrunkenMasters
We are still debating about the hull... The damage looks fine.
M mallow
TPE any chance of giving that ship a hull?
and i dont think its a good idea making another ship for collectives with no scanner, as was proved by the MOW, mainly because of the amount of people complainig about it. And i dont see the problem with the MOW many people manage to beat when i semi spam it on normal and fast, try nirvana spamming it as terran or chlor spamming it as miner

and i would like to see another collective ship with chemical weapons, but i think it would make collectives too powerful. I think deloiche has the right idea for a ship, although i would lower the energy damage by 500 and give it 500 more hull
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