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Forum Index Suggestions game-balancing perhaps...

game-balancing perhaps...

Archived Started by VALJA · 20/08/2006 · 02:45 PM · 3 replies · 0 reads
Archived thread. It was closed and moved to the archive, which is where the board has always kept closed threads. Nothing has been lost — every post is below.
V VALJAOP
1) No more enslavement... it`s one of the reason why some of us don`t like to go out of DP... make it more an option to become a slave rather being forced to...

2) New ways to spend the extra income OR unlimited cash reserve... so some of the empires won`t buy out the minerals to spend the extra cash... perhaps some of UC`s ideas can be implemented in GC... BUT pls don`t make it an exact copy of UC though... lol...

my point is always to attract all type of players to GCRT whether they`re playing to attack each others all the time OR just to play leasurely managing their empires...

TQ and pleasant day... :D

Thread closed by PandoraLives on 2006-08-23 12:38 PM
P PandoraLives
this was posted by WhiteRabbit

Okay, I just thought up of a suggestion for enslaving
and such Take a one planet enslaver for example,
Saga for one, they drop down from high PR to hit low
PR empires to enslave. Now, they are below the PR
of most of their slaves they already have.
Basically, the suggestion is this, they drop down
below their slaves PR and their slave automatically
becomes free.
Example: Their slave has 15,000 PR, the enslaver
drops to 14,000 PR, that slave is freed by the system.

in relation to enslavement
D DaniCalifornia
SagacityUSSR would cry if option 1 is implemented =P
G grillem
good idea i think there should be enslaavement still it is good but you can get rid of it if want to

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