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Updates in a Nutshell

Started by Maraudian · 01/08/2007 · 08:07 PM · 38 replies · 1 read
M MaraudianOP
ok from the feedback ive got ill try to make it short and simple

M lyth buildrate decrease to 2
G lictor Hull Decrease 5k ( & / or ) Absorption & ECM Shield drop 5% each
H Man O War Deletion
Collective R.Dread Class replacement ( still in discussion )

Ship Name: M.Chlor
Currently: Little overpowered / too good
Suggestion: removal of 50-100 Energy Damage ( i prefer 50 )

Ship Name: T.Empereur
Currently: Weak compared to other ships
Suggestion: Absorption Shield +30%
Energy & Kinetic Damage +500
Scanner alterion to about 6k pr


nothing too crazy but this should be ok.

( eternus thankfully had some old conversations stored that contained chlor and T emp so ill post those up in more detail above )

Edited by Maraudian on 2007-08-02
O Omegian
Hmm, a compromise, lower the buildrate or re-evaluate the mods of other H ships if we bring in the dreadnaught. Because collectives can use the 3 stacks plus a dreadnaught and do really well, i tried a few experimental stacks and its quite deadly when stacked with Galleons up front.

not to downplay Collectives being very powerful now, but we dont want to make them too powerful :P
V {Veil}
im not opposed to that type of dread, just a very powerful one, that type is fine

and yes, can we please move to terran now?

the only race to have recieved no update thus far?
P pWn3dN3wb13
Screw mow, introduce dreadnought. One ship with 42k build rate won`t disbalance anything + as it is designed it won`t be spam ship because it has no defense and small hull. It is ship that should be put in a stack. Let`s finish with miner and collective and then start terran.
V {Veil}
im fine with all these changes,: lyth to 2 per turn, lictor -5k hull drop absorption shield a bit, and drop 50 damage from chlor, and plzzzzz improve the emp.

and i think that we should be careful about giving collective a dread that is too powerful

cuz think about it, atm collective has godlike brigs, powerful galleon, barks are ok, and good sloops and pinnace, and i think the danger may be that their small class ships can wreck small ships of most other races, and if we also give them a powerful dread with good buildrates, they will become even stronger

finally i do hope that these are the most extreme nerfs you will make to miner cuz after this, i think they will be better balanced, and i do hope nothing else is done to nerf chlor, lictor, or lyth further cuz they will be well balanced after this, and i would love to see stronger emps
B Baley
What I find quite funny is that people have been asking during years for these exact same ships to be made more powerful. Now it seems like they`re too powerful.

Except for the T.Empereur. Can`t remember a single time when they have been considered somewhat useful. Always been the ship newbies spam with because they think it looks big and cool, just before they get pummeled by a passing maru.

At this point I`m just wondering one thing. Is that fact in any way related to the fact that this is the only ship in the game to have a French name?

/end of useless post
M MaraudianOP
as for starbase ive always had a fantasy about a super omg powerfull death star kinda thing , but for collective , mini death stars , loads of them !
M MaraudianOP
kin probably the best , seems most caps have missile
O Omegian
I think they shouldnt have a SB or another H type in general, they have 3 which is more than any capture race lol, but its not like they outrange well almost every ship and capture everything nicely.

Keep the dreadnaught and totally scrap the MOW.

For Lictor, Make Aborptoin -10%, if your considering it a guard ship it should have the weak kinetic field like most guard ships do OR Missile
M MaraudianOP
i call them H.Snail ( H.Man-O-War for short )

Edited by Maraudian on 2007-08-02
M MaraudianOP
im also thinking it can be made more powerfull :/

little mini omg the pain things that are handicapped by being so slow they cant atack hence being swarmlike starbase :-o

yar !
M MaraudianOP
eternus also pointed out that collective ships are rather insect / swarmlike so a dread really isnt something they should have , so i was thinking of rather than deleting the starbase just killing the hull and making it a powerfull yet fragile starbase that doesnt suck and isnt imbalanced :/

H.Man-O-War
Weapon 300
Kinetic Damage 100
Missile Damage 200
Hull 800
Power Rating 600
Range 4

Ship Specials
Capture Ship Ability
This ship has a 100 % chance of capturing ships in battle

Ship Attributes
Defense Modifier
Energy Shield + 40 %
Absorption Shield + 40 %
ECM + 50 %
S species382
Well, DrunkenMasters, if one only looks at buildrate, indeed, miner are not bad. However, buildrate alone is not necessarily the beast measure, especially for low damage ships.

Look at guards. Following your logics, guards must dominate the game since their buildrates exceed 100k per turn several times.....
D DrunkenMasters
in fact they are the problem. From what I am reading your knowledge is limited, how come build rates of miners are worse/going to be worse than other races? 67k per turn is so terrible, not to mention the 100k for lictor. About the other changes, I think the hull decrease should be 10k or the shields should be dropped 15% each. Chlor needs negative shields.
C Certicom
Lets see, miners ships are more defensive to begin with so you are going to nerf their damage even more and then make them less defensive (hull/modifiers) and lower build rate on their large missile ship so it is much worse off PR building than other races large missile ship.....yeah great game plan. Miners are not the problem here they should be left alone!!
S species382
well, of course they get pawned, its just a matter of turns necessary to do so...
M MaraudianOP
pyth angel and herc all get pawned easily by any race at all :/

A miner shouldnt have damage potential

yes the game will become more balanced by droping lyth build rate 30k per turn

but no point mentioning viral and balance in the same line , never has been
S species382
Just one questions:
Already now with the current lyth and lictror build rates, miner can not compete against Pyth, Dangle and Herc if one measures the dammage potential. So, if already now miners can not whipe an equal turn(!) viral fleet consisting of big battle ships without excessive luck, will the gameplay become more balanced with nerfing miner build rates?

Miners will basically allways spam, because ships with big hull and low damage are basically designed for it. They are at best if attacking with heavily overpr in a single or few stacks, whiping these also with their small dammage potential, and standing the heat of a single round(!) flanking fire. So as the very most of their ships are designed in this way for spamming, it wil be quite a hard time trying do teach miner to avoid spams.... (in addition it is allways funny if an attacker finds out, that just today the notorious spammer has a balanced fleet.....)

Somebody ment, that the Lictor spam on carefull is basically unbeatable, well, if he is so astonished about the winning probability, he should try how far a carefull herc or pyth spam comes....
V VampireOfTheNight
dont delete H man O war!!!!!!!!!!
i lov em lol
n im terran :P
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