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Collective Ships

Answered Archived Started by Andriatia · 20/08/2006 · 10:32 AM · 4 replies · 0 reads
Archived thread. It was closed and moved to the archive, which is where the board has always kept closed threads. Nothing has been lost — every post is below.
A AndriatiaOP
I would suggest more Collective ships. Having a smaller ship selection than any other race often makes the Collective a bit harder to play. A little more variety in their build list would provide a bit more balance and enjoyment to the game. At least one more ship that can capture. The Collective stacks are limited and bland, and a few more ships couldn`t possibly harm the game. It`s this lack of diversity that drives people away from choosing Collective, often favoring Viral for their better capturing abilities.

In summation, some new ships for the Collective could only expand and improve the game. A little boost for the underdogs could make for a better experience.
G grillem
yea a zero mineral ship for collective that would help
N N1ght}{B0mb3R
Having new ships is cool

-One or Two Missile ships for collectives
-Maybe one ZERO mineral fighter for collective starting

-And Maybe Capital Ship from Aminers but with modified minerals & upkeep? Since Collectives are suppose to fight against the Aminer i am sure they would have captured one of their ships and RE them lol :-)
A AndriatiaOP
On the contrary, making money as Collective is very easy. They can easily out-plunder a Maurader due to double population and they are one of the best in agriculture. Food is a sure-fire way to get money. It`s no problem for the Collective, I guarantee that. But as forementioned, five ships is too little for my taste. After reading Zenith`s post, I agree. Bring in the UC Caravel. I`d like to see more than one, but something is better than nothing.
G grillem
i dont like that idea but you should make new ways for them to make money it is to hard

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