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suggestion for barketine

Started by TheBlueKni · 14/06/2006 · 08:42 PM · 4 replies · 0 reads
T TheBlueKniOP
Name H.Barkentine
Class Cruiser
Weapon 900
Energy Damage 0
Kinetic Damage 0
Missile Damage 900
Chemical Damage 0
Hull 5,000
Range 8
Scanner rating 350
Power rating 3,546

Cost per unit 28,910
Upkeep 1,174

1 turn produces 5

Mineral Required Mineral Required
Terran Metal 6
Red Crystal 4
White Crystal 4
Rutile 8
Composite 5
Strafez Organism 0


Ship Specials No defense
This ship can`t return fire if attacked.


No retaliation
Ships attacked by this ship cannot return fire.


Capture Ship Ability
This ship has a 100 % chance of capturing ships in battle


Ship Attributes Defense Modifier
Energy Shield + 20 %
Absorption Shield + 10 %
ECM + 15 %
Ionized Hull + 20 %
D DreamlandR
good i dea but yeah give it a scanner and whats with the strafez organism needed and 60 terran metal and composite way to much... but other than that all good
R RubySoho
chnages it to H. B******* lol
R rutgerzak
tho i hate to say it it should have scanners all ships do despite them being utherly useless

keep shield mods as they are and add enough scanner to give it its current pr :P for the rest i`m all for it...
and lower the mineral cost that is outrageous for a collective ship
T TheBlueKniOP
Name H.Barkentine
Class Cruiser
Weapon 1250
Energy Damage 0
Kinetic Damage 50
Missile Damage 1200
Chemical Damage 0
Hull 5,000
Range 8
Scanner rating 0
Power rating 3210

Cost per unit 18,910
Upkeep 1,174

1 turn produces 5

Mineral Required Mineral Required
Terran Metal 60
Red Crystal 4
White Crystal 4
Rutile 8
Composite 50
Strafez Organism 20


Ship Specials No defense
This ship can`t return fire if attacked.


No retaliation
Ships attacked by this ship cannot return fire.


Capture Ship Ability
This ship has a 100 % chance of capturing ships in battle


Ship Attributes Defense Modifier
Energy Shield -15%
Absorption Shield + 15%
ECM + 15 %
Ionized Hull + 0 %

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