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new collctive ability

Started by nutsy · 19/06/2007 · 10:36 PM · 21 replies · 0 reads
N nutsyOP
instead of disbanding ships they "dismantle" and get a quarter of the cost of the ship and and half the minerals needed to build it
E Exule
um, seriously... I really hope they are working on bringing them back down a few notches, especially the man of war. People used to complain about viral ships being overpowered and I never had a single problem dealing with borrelly spammers and chiron spammers. Now that the updates have nerfed their range they are even easier to deal with.

But collectives.... if ever a race was overpowered, I`d say it would be now with the collective ships. As of yet I find no effective way to attack them. The only real way to beat them that I can think of is if the attacker is guardian. Other than that, spamming MOW and brigantine seem to be the only thing on the agenda.

I mean seriosuly, you guys are asking for more? considering the MOW hull to pr ratio being nearly that of a large fodder and having crazy shields to boot... not to mention the weapons in every category except chemical. I mean please people, you should be asking to get nerfed, not get more stuff.
B Boyer
Do you guys realize that Collectives are frickin` fantastic right now? And what about the other race viral? They would have to have equal opportunity. Just overpower them more why don`t you <.<
R Ragnarok
sure. would make plunder a much more attractive route. Either that, or don`t make population growth so low for collective.
F fleak2
mass assimilating?
R Ragnarok
or, better yet, make assimilating planets and clusters take 1 turn or no turns instead of 5.
R Ragnarok
yes. increasing colony count would indeed go a long way.
F fleak2
the only thing collectives should have is the ability to hold more colonies than terrans

it makes 0 sense to call them collectives when they have only 10 colonies max and they have even lower max colony counts than virals a.miners and terrans

virals have more probably they spread
a.miners?
terrans?

the next thing to fix collectives is not the ships but the max colonies

at least let tham make their sacred c5 cos c4`s blow up
R Ragnarok
Yea, but..........talk with stephen about it though it will likely be years before we get any new major updates. The fact collective and other races got an update at all is a miracle. Speaking of which, what is he currently working on?
N nutsyOP
it would make it a bit more interesting
J Jellion
Simply put, I wish
S StormofBladeZ
what mallow i only pop out with 1 planet hit 20 people and hide again. its not so bad cause all they need is 50k to be free again lool ^;^
F fleak2
wah

then i have to build more strafez
S StormofBladeZ
wow man great Idea. too bad as species says. its too much effort"
#@%#@^%
R Razgriz
i like it, mallow good point
M mallow
would give people a reason to hit 1 planet empires, dear god those empires irritate me
S SweetestDownfall
yeah nice idea..dismantle ships from other races they find like 10x their builing cost..but this will NEVER happen.
S species382
it will never happen, since the coding efforts for stephen are too high, well at least for GC.... :-(
N nutsyOP
well that would never happen so for every ship they "dismantle" they get something out of it
D DarkRuby
how about make is full cost and full mineral needed...
well that more fun..
N nutsyOP
why dont you want it to?
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