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G Lictor

Started by Maraudian · 10/06/2007 · 09:31 AM · 73 replies · 3 reads
M MaraudianOP
no one seems happy with it so i took a look and listenened to alot of suggestions
but rather than give it more power etc come up with the below

Name G.Lictor
Class Special
Weapon 14,000
Energy Damage 10,000
Kinetic Damage 4,000
Missile Damage 0
Chemical Damage 0
Hull 80,000 Hull increase to 80k ( alot )
Range 5
Scanner rating xxx
Power rating 50,000 average drop of about 8k pr per unit

Cost per unit 727,051
Upkeep 35,000

1 turn produces 2
Mineral Required
Mineral Required
Terran Metal 300
Red Crystal 250
White Crystal 250
Rutile 800
Composite 200
Strafez Organism 0

Ship Specials

No defense
This ship can`t return fire if attacked.

No retaliation
Ships attacked by this ship cannot return fire.

Ship Attributes
Defense Modifier
Energy Shield + 85 %
Absorption Shield + 45 % Kinetic shield increase 25%
ECM + 45 % Missile Shield Drop 5%
Ionized Hull -35 % Chemical shield decrease 60% ( Deiloche Suggestion )

please keep the replies constructive and sorry for closing the other thread , was browsing and somehow clicked a `tag as correct answer` or something by mistake , you can find the other G lictor thread in archive though if you wish to read the replies

Edited by Maraudian on 2007-06-12

Edited by Maraudian on 2007-06-13
A Aginor
i think maraudian`s current suggestion might be good for testing.
A Angst
In fact, the hull is already nice so much I say one OR the other:
+20k hull OR
80%
40%
40%
10%
A Angst
Isn`t the damage (the lack of) a bigger issue than it`s hull? The last update did wonders to it`s hull/shields already....

Hull Increase +15k
Power Rating -6k
Kinetic Damage +3000
Shields just look awkward, so I suggest this...
80%
40%
40%
20%
D Deiloche
Hiig: By your standards, we need to kill the shields on the hercules, then.
D DrunkenMasters
Well it will be good, it will be anti capitol spam fodder XD
A Archaeoptyrex
But I think it would be better to have absorp shield weak still, not chemical. With the lictor`s build rate, it shouldn`t be too strong defending vs the big ships

+85%
+10% (remember you`ve upped the hull) this shield is why the ship is considered sucky
+45%
-5%

Edited by Maraudian on 2007-06-10
A Archaeoptyrex
you could increase the damage further, 13,500k and 4,500k

STEP 1: please remove G class from current virals!
That can`t be too hard surely ...

sorry but we still dont have a feature that can do this

Edited by Maraudian on 2007-06-10
G GCLOanShArK
suggest to make some adjustment to Nirvana too...

Chemical Damage : 1000

Ionized Hull -20 %

Range : 7

Upkeep : 18000

ide rather delete a race ships than give them chemical damage

kalzul ships / collective etc have this sexy bonus but capital ships for common races , dream on ^^

Edited by Maraudian on 2007-06-10
H Hiigarans
well.. make the kinetci shield to 40% or 45% will be enough, 50% is abit high and same to missile shield.

u have to know that missile units easy to get high pr if compare with other kinetic units. so, when u take time to build those kinetic units, u show allow them to kill Lictor easier if comapre with missile units escpially Angel n Tyr.

and, not sure with the cheimical shielding, but i think it is too much, -20% will be good, better than Hercules chemical sheilding.

also, when increasing the hull, we all know that shield will increase the hull too. so, dont make the shield too good to increase its hull.
S SexyCandymen
Energy Shield + 85 %
Absorption Shield + 85 %
ECM + 10 %
Ionized Hull -30 %

my suggestion O.o on what i base it i dunno just fells right O.o
H Hiigarans
meh.. i thaught the decrease kinetic shield was my idea since the new Lictor implemented until now? *slap Maraudian ;P
M MaraudianOP
G class reversed by A miner and unusable by viral

they are the ships that have the potential to be anything and updated freely

an A miner jug with gaurdian tech =/
S Seifer
keep absorption low -_- g class are supposed to be weak to kinetic
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