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Aminer Shiplist Suggestions

Started by Maraudian · 07/06/2007 · 11:22 PM · 118 replies · 2 reads
M MaraudianOP
Ship: M.Epidote
Currently: Shielding is Foul
Suggestion: increase Energy Shield +25% Becoming +20%

Ship: M.Lyth
Currently: Reasonable
Suggestion: Increase Range +1
4k pr drop max ( please feel free to reason on this below )
Defense Modifier
Energy Shield + 45 % increase 10%
Absorption Shield - 25 % Increase 10%
ECM + 45 % Increase 10%
Ionized Hull - 35 %

Ship: M.Chlorite
Currently: die without doing much alot of the time
Suggestion: Removal of No defence

Ship: M.Chlor
Currently: useless even as a singular dummy :-/
Suggestions: ECM and Ionized Hull Shield Increase 25% Becoming +10% on both
Deiloche / DrunkenMaster`s Suggestion: Include more damage ( 200 / 300 )

Ship: M.Calcite
Currently: Similar to Chloright just more unapealing
Suggestion: 1.Removal of No defense
2.Kinetic Shield Increase 15% Becoming -15%

A.Aragonite
Currently: Dies Easily
Suggestion: Increase Kinetic Shielding +35% Becoming -30%
Hiig`s & Deiloche`s Suggestion: Increase Build rate to 40k per turn ( 8 units )

Edited by Maraudian on 2007-06-13
D Deiloche
Nirvana
Dmg/PR: 0.67
Hull/PR: 1.11
Range: 6

Tyr
Dmg/PR: 0.77
Hull/PR: 0.92
Range: 7

Lyth
Dmg/PR: 0.44
Hull/PR: 1.04
Range: 7

Aragonite
Dmg/PR: 0.5
Hull/PR: 1.2
Range: 7



The nirvana has better stats than the aragonite, but the bonus range on the aragonite, as well as the higher hull, makes it work better defensively...

However, compare the lyth to those and it is definitely lacking. It`s shielding is fairly weak, the weakest dreadnought shielding out there... but that is not really my concern. I would like to see an increase in the lyth hull (defensive race) without changing the PR (so the scanner would have to be adjusted downwards to compensate).

Proposal:
Same damage (15000) (0.44 Dmg/PR)
Hull: 40000 (1.18 Hull/PR)
D DrunkenMasters
All lictor really needs is 8-10k more energy damage, believe me. That way he won`t be overpowered (22-24k damage for 58k PR is not much, isn`t it?), it will be useful against half spams, will be useful for countering guard spammers and will be completely useless for spam(it is no defence after all). Maybe slightly decreasing the shields will be needed thou, as it won`t be big fodder an more (like +40-50 energy, +40 ECM)
M MaraudianOP
and if G lictor is that useless , feel free to contact me with suggestions or remake aslong as it stays within the G class bounderies etc

however i dont want not-smart idea`s , i want ligical idea`s with reasons and explinations of why ( not that im not-smart but it does show you have put some thought into it )

this shiplist update was and still is public so your more than welcome :/
M MaraudianOP
yar some nice suggestions coming up this time round
D Deiloche
Yes, the shield update is nice. A range decrement would also be good... as well as an increase in the buildrate.

Simple reasoning... 20k buildrate (which is what it is at 4) is pathetic for a ship of it`s class, especially when the other ship of it`s class is over 100k buildrate. So my suggestion was to drop the buildrate of the lyth to 67k PR and increase the buildrate of the aragonite to 40k PR. This makes the race more versatile with their heavies. The lictor is worthless, so you don`t really count it...

Look at buildrates.
Hercules: 90k pr
Nirvana: 54k pr
Tyr: 39k pr

Aragonite: 20k pr
Lyth: 101k pr

Pyth: 67k pr
Angel: 68k PR


Give the aragonite a decent buildrate that actually makes sense with it`s class.
M MaraudianOP
tbh A arogs build rate isnt the problem , its the death rate
a defencive race with the most and biggest neg shielding on the game ^^

all you ever heard from staff back in the day was big hull look at the hull the hull the hull, but whats the point in 2x hull etc with -60% shield mods , it gives the same results of suckage defence hull or no hull
H Hiigarans
increase the Aragonite build rate from 5 to 8 will be good. u got 40k build rate now, not a bad build rate, isnt it? of course, still thinking on the range problem...

increase build rate of smaller ships will encourage of stacking, of course, it wont be too much to make it spam. on other side, battleship will need minor build rate improved too. i still not really agree on 3 ships with range 7...
M MaraudianOP
yar obviously things like pike tiger sloop brig etc that pawn wouldnt be made better in build rate , but for ships that dont pawn everything more buildrate would promote its use
D Deiloche
Nonononononono... smaller ships don`t need build rates increased. Though the herc needs a bit of nerfing, that isn`t the topic of discussion here.

Well... I wouldn`t argue to increasing the buildrate of the MUCH smaller ships... AKA, frigates and smaller... but destroyers have low buildrates because they rip through stuff. If you want to use destroyers, you have to pay the price in turns.
M MaraudianOP
but well i havent exactly sat down and thought about all the changes and affects this would have on all aspects of the game , just an idea at the back of my mind right now :-/

for all i know alot of you may not like it
M MaraudianOP
well in the near future i was going to suggest build rate increase for smaller ships that would land them a little short maybe or maybe a little more than capital ships , or simply just 2x the original to further try and encourage stacking
D Deiloche
Mmmm... the reason I suggested the -1 buildrate on the lyth is because it needs to drop... but on the same token, the aragonite buildrate is too low. At least +2 to the aragonite buildrate... and I would suggest range -1 on the aragonite as well. Dropping the lyth buildrate without boosting the aragonite buildrate is a bad idea.
T ThePakistaniEmpire
maradian take of f the god dam m.epodite if attacked cant defend crab same with the others
D DrunkenMasters
If I remember well a lot of people said that lictor needs more damage last time, mara.
I Ishamael
my simple suggestions:

epidote-whatev. its not too bad as it is. a shield increase might help though

lyth-i like aginor`s suggestion. maybe not that drastic of a shield increase but a
+50 energy
-25/-30 kinetic
+50 missile
-25/-30 chemical
wouldnt be too bad.

chlorite-whatev

chlor- yeah needs some damage maybe... kills queens well enough though.

calcite-whatev.

aragonite- i like maraudian`s route.

and lictor is still garbage lol. i dont think its possible to win with that unless you`re countering or hitting a straight garuda spam lol. anyhow, take care fools.
I Ishamael
rofl aminers suck. and so do most of these suggestions lol.
M MaraudianOP
once again , my suggestions here have nothing to do with G class , the G class update was open for weeks on end till nobody commented , then everything was looked at and the results are as they are , G class for A miner are VERY usefull when used well , or just used to fill a stack , can even be spammed , but yar they wont compete with any other races capital ships , and lets face it they really arnt meant too ,

1. A miner 2. G class

nither are meant to pawn everything like capital ships for other races
A Aginor
I still think lictor is downright terrible even with the shielding.

look at the hercules for instance.

45,000 power rating.
45,000 hull
20,000 damage
strong defense mods to make up for low weapons.

current G. Lictor
58,000 power
14,000 damage
55,000 hull
decent modifiers. but it still cant kill anything.

suggested lictor:
58,000 power rating
55,000 hull
20,000 damage (at least. that is still somewhat on the low side but would make it somewhat useful.)
leave the energy modifier the same along with the missile and take off both mods on kinetic and chemical. just give it a try i promise it would be fair.

that along with my lyth and aragonite suggestions would set miners on par with other races i believe. i talked to maraudian yesterday about the lictor and he said that it currently `pwns collective and marauder` but i have yet to witness that. just my thoughts, dont think it would make miners too overpowered since they are currently way underpowered.
A Aginor
i think hiigarans suggestions are overall apalling.
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