07/06/2007 · 08:11 PM
#25
this seems to be targeted ONLY at tax virals. anyone else notice this?
tax miners can afford food up to 30-34 (not got my calc with me and 3 months out of practice with the figures) and still make some sort of profit. mind you even at 38 or so, they still make some money, with minerals.
Virals dont have the minerals to back them up due to the mineral production bug for viral/collective clusters (if you dont know this bug by now you seriously need to study up..ill help: no matter how many planets in the colony slot, other than U class, will only ever make 1 mineral a turn. even that terran C3 you taint, only 1 mineral a turn)
now capping the market at 17 for black market is all well and good. BUT we all know the black market doesnt work too well. it needs an active admin `kick start` as its not automated like most belive. once the black market is out and no admins online to give it a kick up the but, you have no food to buy period, unless people post.
this is likly that the food will keep up with demand in the very short term. but then it all goes pear shaped.
why?
because now that there is a security net for tax virals more will go that way from for example agri collective/maru/terran to have the advantage of the great ship selection and the ability to easily hoard planets and play with the big boys, which they may not of been ableto afford to do with their agri based empire (no idea why but you never know, everyone wants to go viral still it seems)
so with a black market for food at 17 and a cap at posting at 15 we do something else that makes viral easier to play. they are already the easiest race to play along side the `new` collective (under 2 mill pr, which have food production coming out the kazoo).
the best solution to food for tax based empires and food in general is to increase the storage to 5-10 billion. its just somesimple coding and proven to not destabilise the server due to it being implimented on UC without crashing the se