ok with the new Kal-Zul mission /bounty thing on the go atm ive been thinking about special mission rewards a little, not for myself or anything like that but some decent rewards for the people that put in the hard yards and long hours to do the events
now these may seem a little excessive and may just require a little tweaking of the coding to make possible but i think it could be done.
1: as already on offer extra land for those that do the mission from 5-10% for this one though maybe 5-15/20% could also be done for much harder or long term events.
2: special planets on offer maybe? say 5k land barren`s or something like that. NOT U. class cos not all races can actually use them. for an established empire it would be the equivilent to the above in land given roughly.
3: possibility of an extra colony slot (ONE only max no matter the times its offered per empire, this means not not-smartly overbalanced)? this one would need changing the hard code i think but could be done. dont see why not anyways
4: the giving out or modification of their digging planet to 0 (zero) land
5: usual artifacts. say maxing out a randowm rare (all but STC considered due to massive advantage given) or possibly 10-20 random uniques or player picks which arty they want 100 for common, 50 for uncommon, 25 for rare, 10 for unique but only gets 1 (ONE ) choice so either rare, common,m uncommon or unique, not a mix and match
6: 10 mill of a random mineral/2 mill of each mineral. not great but would be good for newer players kick start an economy.
7: infra level increase by +5 (of their choice) OR reduced turns needed just like finishing all missions with paid account.
8: for terran and miner the ability to `swap` their home world balanced for another planet that then becomes their home. any none cluster class can be selected
now i know this may unbalance the game with some so proportionally difficult missions for the better rewards are called for..
continues...
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EvilAbadayosOP