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Power Cap Update

Started by Macbeth · 06/05/2007 · 06:40 PM · 59 replies · 2 reads
M MacbethOP
This is some what of a radical idea but if you stop and think about its implications to game play I think it would make things alot more interesting and certainly more fun...

- Lower the RT power cap to 100mil.

Exceptions...

- A player waiting to activate the second part of the UW will be able to use this time building over the power cap, say to 500mil. I propose this time is extended to 48 hours.

- I thought of allowing also the UW holders federation to build to say 150mil or 200mil in this time, but this is something to be discussed.

Implications...

- Stacking at max power would be lethal, without the possibility of being attacked from x2, alot more people would stack here and spams would be rendered almnost useless.

- Lowering the power cap would bring everyone closer together, and bring the top 5 attack bonuses down with it. This would definately incourage more fighting.

- Each race would have equal oppurtunity to reach and fight at max power since any races with a large income can generally reach 100mil. I think this would somwhat level the playing feild without taking ships away from Viral, or updating shipyards of other races.

- In connection with my last point, Viral would no longer be the `top dog` since Terran and Guard have lethal ships but there build rate is undesirablem the power cap would make building these smaller ships actually useful in high powers.

Please consider this seriously and post any other implications you can come up with, positive or negative and ofcourse constructive comments and criticism are welcome.

Macbeth

Edited by Maraudian on 2007-05-06
E EvilAbadayos
ROMANempire: dont get off topic, personal hatred for other players isnt what this threads about, only constructive critisim or further ideas


now for my constructive aspect again...

i agree with the 100 mill PR possibly being too low for RT.

150-200 mill possibly would be slightly better.

now to counter the excess cash the big empires will undoubtably end up having, the solution would be simple. enable the black market to run like the UC black market (always precent to bebought at inflated price rather than waiting for admin to push hte button) and increase max storage of minerals.

or else others will sit at max cash man now max PR still making millions a turn

another way to counter the excess cash, as mainly it willbe virals that have this `problem`, institue the increased upkeep for maru class RE ships to watever was preposed during the previous update but wasnt added. think it was 70% PRor watever (exact number escapes me totally)

that would solve the upkeep issue slightly IMHO
R ROMANempire
DaniCalifornia i think u are a suck up i fought u many times in last couple days u do nothing but spam
D DaniCalifornia
Certainly one of the best idea around. Spamming will become useless this way.
I ICntSpllTchMe
Ete, still takes like a full day to build a nice big ole stack that high =) And wiping someone like that would really mean something, rather then killing 5k pyth or w/e which will be rebuilt in an hour.
E Eternus
Hmm interesting idea easy to implement personally think 100 million is a bit low for RT but still interesting idea seems to have got some decent sentiment
M MacbethOP
santa this has nothing to do with CC and spamming dont bring that in here please, ive had this idea for awhile but only just out it to the forum.. to address your point...

spamming would still be part of the game but in such a better way... a 60 or 70mil spamm would be so useful in knocking down players at max with stacks... a group of say 3 players could be spamming at 50mil to take down an enemy at 100mil stacked...

this would force max power players to stack well to counter spams from below, and the players below them would be forced to pray on the weaknesses of enemy stacks or construct conterstacks to try and pull wins both offensive and defensive..
W Witty
well ive been looking through the ships cos ive only recently started off as viral and while talking to other people have found out that i prefer (and think are better) a number of the ships with low build rates. so virals choosing ships with high build rates means they dont have the better ships and i dont want to have to restart all over again just to change ships
E EvilAbadayos
Whitty....high power ships are not there to just get fast PR for viralks...they have a use.

u mean to say hercs or angel or pyth are RE`ed ONLY because of the 45k and 23/22k pr per ship?

i think not.

they are all RE`ed because they are all viable ships to use in a stack. if u think they are there to justget fast PR for high PR, u are sadly mistaken

just my 2 cents on that silly comment
P Perseus
........why would capping pr to 100 mill make high build rate ships useless...?
R Renegade
May help the market, all races can support a stack at 100m, Would add more money into fluctuation, as well as more minerals and cg`s..Many of the miner types when they climb pr stop using turns due to neg..they could still be producing =)
Would solve the whole viral upkeep problem..as well as many other currently debated problems. =)
S SantaClaus
well isnt there slow speeds for players who cant stay on for long ? and i honestly bealive that spam can be a good strategy ..there were many times when u guys spammed at times that was the way u took ranks from cc however this has nothing to do with this but just a note since this is why this whole idea came up
W Witty
if this happened you might have to allow the viral to unreverse engineer all of their ships. the virals got some of the ships to help with build rate. if they no longer need it then it would be unfair to make them restart just to choose reasonable ships again ....
E EvilAbadayos
this is a great idea.

regarding the exess money u make...better find a way to stash it or dineros will be ur best friend that pops over to steal ur beer every day after work :P
M MacbethOP
santa ranks could still easily be controlled but not by who can stay on longest and build the biggest fleetsm but my stacks and skill...
B Bren
I think that is a great idea, exept no-one would ever make it past 50mill

makiy have a 400m limit then at least people can build up a huge monstaer stack muhaha,

also how are people gunna use all the money they make if 100m is the tops, people would be spammin hercs just to lose there money lol
R Renegade
You can still control the ranks, but it would be based much more on skill rather then who can build up while the enemy sleeps or whatnot..I actually think this is one of the best ideas I have heard in a long time, and would love to see this put into play,
M Maraudian
interesting idea`s
S SantaClaus
ehhh if the cap gonna be too small there wont be anything to fight for hence rendering game useless ..ppl want to control the ranks have something to get ..my thought
M MacbethOP
Maybe someone can fix that html for me I forgot to click html lol =)
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