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Power Cap Update

Started by Macbeth · 06/05/2007 · 06:40 PM · 59 replies · 1 read
M MacbethOP
This is some what of a radical idea but if you stop and think about its implications to game play I think it would make things alot more interesting and certainly more fun...

- Lower the RT power cap to 100mil.

Exceptions...

- A player waiting to activate the second part of the UW will be able to use this time building over the power cap, say to 500mil. I propose this time is extended to 48 hours.

- I thought of allowing also the UW holders federation to build to say 150mil or 200mil in this time, but this is something to be discussed.

Implications...

- Stacking at max power would be lethal, without the possibility of being attacked from x2, alot more people would stack here and spams would be rendered almnost useless.

- Lowering the power cap would bring everyone closer together, and bring the top 5 attack bonuses down with it. This would definately incourage more fighting.

- Each race would have equal oppurtunity to reach and fight at max power since any races with a large income can generally reach 100mil. I think this would somwhat level the playing feild without taking ships away from Viral, or updating shipyards of other races.

- In connection with my last point, Viral would no longer be the `top dog` since Terran and Guard have lethal ships but there build rate is undesirablem the power cap would make building these smaller ships actually useful in high powers.

Please consider this seriously and post any other implications you can come up with, positive or negative and ofcourse constructive comments and criticism are welcome.

Macbeth

Edited by Maraudian on 2007-05-06
M MacbethOP
shadows youd need a big income to stack anything decent at 100mil mate, not an income 100 planets can give you...

this idea has had almost nothing but a good response so far and its easy to implement i hope it can be tested out for a week or somthing like that
S SagacityUSRR
It seems like a good idea overall altho i dont like the idea of the UW holders fed being able to build higher than the rest of us as that could be abused heavily , feds would be setting off UW constantly just to get higher than everyone else.
What would be nice is if this could be tested somewhere just to see how it all plays out .
Z Zenith
Countercrazy: wow, that looks nice. Certain races have certain attack types.

I have no opinion over the high PR cap because I don`t go to high PRs, due to cost problems.
S ShAd0wS
eh 100mil is a bit low, this exact same thing pretty much happened to UC and that didnt work very well... i mean whats point of gettin better cols if u only need about 100planets to make an uberstack to 100mil... and u can still stack to 100mil now, couple weeks ago i did that, 10 = stacks of all kinds of fun stuff :D... still i dont think this would really help that much...
C CounterCrazy
i think with the Attack thing should only apply to races as a Modifiers

Terran be put as a modifier of normal to Aggressive attack
Viral Normal or Aggressive
Guard Careful, Normal, Aggressive
Maru Normal, Aggressive
A.miner Careful, Normal, Agressive
Collective Normal or Aggressive

Viral since they can explore i think it would be easier to just place them at aggressive period. that would solve alot of problems too lol
H Hellus
No careful attack would be brutal for guards, lol.

But i love the Pr cap idea, it would mean some of the smaller feds that don`t have huge income players would be in the fight for owning the ranks. No more sitting up high where we can`t reach yeas eh :)
L LadyDeathstrike
Nice refrshing idea and easy to implement. I think at the very least we should give it a try for a weak or two
S SpArTanDReaM
This is a great idea and would probally solve most of Gc`s problems and balancing issues.

No longer can virals hit races who pay full upkeep on their ships and avoid counters by spamming maru ships to 100`s on millions of power. An angry little terran of miner would only have to have a very good chance of beting them on a counter

It would be allot more stacking an strategy rather than victory being given to those who can stayoline 24/7

Miners will become more lucrative. Some will be able to constantly stay at max power while making things the server needs like minerals, cg`s, ect. . . .

Will see more guardians in uper ranks challenging virals for server dominance

Also will see allot more colectives in the ranks aswell


I think this idea will bring back allot of old players and bring some excitment back into gc. And 100 million power is the perfect number anything higher and it be pretty much the same
C CounterCrazy
ya careful attack suck... if we put it on normal or aggressively that would help & prevent spamming alot lol
A Archaeoptyrex
Or ... you could just get rid of "careful" and "normal attack and make 3 new bands ... current "aggressive" being the weakest of the 3.

lets see you spam now hmmm?
F fleak2
i like this idea

thkx mac
R Razgriz
i like this idea, more people near same area pr = more fighting
C CounterCrazy
Mecbeth Maru & Viral would still have a large incomes & cheap ships to clime up & down ranks all the time with

i still think there is a little unfairness plus build rate.

**************

i dont like the UW idea on power is debatable & understandable. i like & dont like that idea at the same time thats my opinion

except i say federation mates can only go up to 100 mil power... no exception
E EvilAbadayos
that is a valid point but it would be handy to just do both at once and let the servers balance themselves in the time after its impliemented

least that way newer players can stiull beat the snot out of each other :P

remember more new players means more venturing to higher PR with terran 3 spams which also means easy borders :P

just a little silly incentive ahahh
I ICntSpllTchMe
good point..tho if viral upkeep were significantly raised thered be a lot less money to buy minerals with xD
E EvilAbadayos
ICntSpllTchMe: thats the reason they are there.the big empires buy out the 1k and under minerals leaving new players without any minerals and hence cant battle. leaving them with the option to get them at 2k is better than not at all
I ICntSpllTchMe
Heh..Am completely loving this thread and the great feedback..Most are keeping negative stuff to a minimum. The blackmarket idea is useless for GC, no one buys minerals at 2000 unless they really need em
T Theworldunited
i think that this is a great idea

i think 100mil cap is reasonable

on the uw bit i would say the easyiest way around that one is say that a uw = 98 hours but they can only be attacked in the last 48 hours ... soo basicaly giving them 48 to build as high up as they can .
also i do nt feel there would be exactly that much excess cash... for example a top terren empire lets say making 30mil a turn the majority of terren ships have a 1-1 upkeep rate thats only 30mil pr he can build up in in pos income........
E EvilAbadayos
yepthat was what i was thinking exactly.

make the battle field be alittle more even
M MacbethOP
yes changing the RE maru ships power/upkeep ratio to 1 to .7 would balance things out and mean only the rich of the rich could sit at max and make money with a fleet which is anywhere near useful
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