29/04/2007 · 11:24 AM
#31
Wow. I thought you were the better of the admins, Eternus. I see myself proven wrong. Apparently, you don`t understand either the point of this thread nor GC in the slightest. You come here with some valid points and completely dismiss many valid, including several MUCH better, points. It was completely uncalled for you to censor Uber`s criticism of your post, because your blanket statement "you`re just complaining" is completely invalid.
Lets do a little comparison here, shall we?
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Anfit
2 day(s) ago 4. One-sided market (no buy offers)
5. Same settings for RT and turn-based
6. Exploration tied to planetcount only
not exactly mistakes, more of an miscalculation
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Good post, completely knowledgeable about the mechanics of the game and WHERE STEPHEN WENT WRONG. Completely on topic of the thread.
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Eternus
Game-Admin
40 hour(s) ago My point of view here
1. Not really listening to staff since back in the days of treg,
2. Paying more attention to UC than GC
3. Not making a land cap for colonies
4. Viral (okay i admit they`re a logistics nightmare
The rest of its just yall moaning randomly, someone would most likely have moaned about every aspect of GC here
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All of your points are debatable. True, some of the staff should have been listened to more than others in the past. On the other hand... Stephen also listened a lot MORE to some staff than he should have, as well. It is a moot point. Paying more attention to UC... I agree there, but it wouldn`t have taken a whole lot of attention to pay to GC to get things working well if he knew who to pay attention to. A land cap? Interesting idea... why not just kill gordos/arties?? THERE is a smart idea. And viral... the way they are IMPLEMENTED is bad. Agreed. They COULD have been done properly. But you have no argument from me on the point that