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Forum Index General Discussion A.Aragonite - - - Dreadnought

A.Aragonite - - - Dreadnought

Started by CounterCrazy · 15/04/2007 · 01:08 AM · 18 replies · 0 reads
C CounterCrazyOP
Current Modifiers
Weapons &
Specials
-------------------
SPECIALS

No retaliation
Ships attacked by this ship cannot return fire.
-------------------
MODIFIERS
Power rating 5,035

Defense Modifier
Energy Shield + 25 %
Absorption Shield - 65 %
ECM + 25 %
Ionized Hull + 25 %

-------------------
WEAPONS
Range 7

Energy Damage 1,000
Kinetic Damage 1,500
Missile Damage 0
Chemical Damage 0
Hull 6,000

-------------------
SHIP CHANGE SUGGESTION
-------------------
MODIFIERS
Power rating 6,250 ish

Energy Shield +30%
Absorption Shield +20 %
ECM -25 %
Ionized Hull 0

-------------------
WEAPONS
Range 8

Energy Damage 500
Kinetic Damage 750
Missile Damage 500
Chemical Damage 0
Hull 8,000

Suggestion made to make a more defensive ship with low weapons & a bit added range... meant to be a weak ship for attack but better on defense... also has a Energy & Kentic Shield modifiers to balance out the Pike & Pyth spam A.miner are normally faced with

Pike will be hurt
Pyth will be an even match like it is with a Nirvana
T ThePakistaniEmpire
lol very true hilgrains but they should have an anti pike and pyth
H Hiigarans
pWn3dN3wb13> shh.... y u told the other about that? LOL
P pWn3dN3wb13
CC`s proposition is purely for his own advantage when he takes counters...
D Deiloche
Higher buildrate and -30% to kinetic would work fine for me. 6 per build.
S species382
Instead of longer range, i would prefer a higher build rate, common, for a Dreadnought (or even if "upgrated to battleship") a 20k build rate is pat.hetic....
T ThePansy
I came up with the suggestion first you b.utts =P
H Hiigarans
a range 8 + 3 weapon = spam all the way to hell later for user

anyway, if u want a 3 type dmg + good range, Miner already got 1: M.Flysch.

IMO, what A.Aragonite need was a new shield mod, prehpas like Mauraudian said. er... maybe drop the ship class down to Battleship class? so, u will have lower pr = more hull / dmg per pr

i dont think range 8 can counter PIke LOL anti Pyth? lmao
T TheShadow
Well what Maraudian is fine.
J johnpotsmoker
I don`t aggree with maraudian.
We collectives don`t want to have an easy against a miners we want to keep our complete win. LOLs
D Deiloche
That is probably the single best proposition I`ve ever seen from you, Maraudian.
M Maraudian
only suggestion i would make to A arog if anything is a 35% reduction of the -65% kinetic shielding

making it -30%
improve it anymore and you basicly have another pike
F fleak2
what is the meaning of

Range 8

u dont need that against pike spam
U UberPansy
Hmmm... too drastic of changes for my taste. Maybe increase the Arag build rate to 6/turn, or cut back the Abs shield weakness to - 30%, or bump up the hull to power ratio to 1.5 : 1
Z Zenith
Harsh, isn`t it.

But yeah, it looks worse than before :S
I Ishamael
you just made a somewhat decent ship a complete piece of trash. at least right now it can take on angels and tyrs and other missile ships on defense, but with your useless changes, it wouldn`t be able to do anything. garbage.
S species382
several

1.) A ship, which has approx effectiev 1 hull per pr, and does not do any substantial dammage (less than .5 pr) is NEITHER good in attack NOR good in in defence.

2.) just to get a flavour how suc.cy your proposed ship is, compare it to the emperor, that tells practically everything

3.) PLEESE, no more 3 typres of attack ships, this inflation of 3types-of-attack ships disband the game concept of weapon vs shield stracking, well its not that it was not ment to be abollished, or not or stil.......chought cought

if you want to make the Aragonite a practical ship, increase its build rate, and change the ship class to battlehip.

And btw, i have encountered a pike spam now twice in my personal history while pyth bacically every day. To gte rid of 80% of all pyth spams, just increase the freaking viral upkeep.

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