I think they should make a race like a a.miner that has the generating mineral rate as a a.miner able to plunder x class and have a plunder 200% that cant die without a colony only bankrupcy and demand of goods 250% tax -95 and have their own colony cluster able to assilimate ships and planets a little stronger than a a.miner better at offence than defence better than a tarren
Make A new race
Started by ThePakistaniEmpire
· 09/04/2007 · 08:13 AM
· 16 replies
· 0 reads
L
Luminara
Whups on my suggested race change max planet to 4 and have them be able to loose their homeworld so other races could gain something from attacking them lol.
and i am a tarren
to tell u my butt doesnt get whooped that easily i want one its better to have one the a.miners are out macthed
Whoa, what about that, we make a race, which generate minerals just as miner, generate GC`s just as miner, have a homeworld just as miner, have a name which sounds like miner, just in opposite to miners, they have decent ships....
K
Kusari
How about a race that starts with all resouces maxed, and who gains 1 million every time a thread like this appears in the forum.
ya terrible idea... we just need to fix viral & terran & the server will be ruled by guard which will own & rape all... but hey they cant make UW`s so we will all be safe
What did i tell you about druggz.
B
Bren
wiht 1 planet t wud need like a +7000 com or agri bonus to make a decent living lol
L
Luminara
How about one where (hey how about my own crazy suggest lol):
Can be enslaved by only it`s own race, can enslave other enslavable races.
Tribute from slave empires +100% (slave empires give unchanged 15%)
Has ships that can capture ships.
Can disband ships for 10% of minerals and credits used to build them.
Max planet 1, their homeworld.
Can attack but can do only enslave attacks.
Agri, commercial, industry and mining -80%
Taxes +300%
Just for fun defense mod. of -5 and attack mod. of +5 (including battles where they send reinforcements to slave empires).
Can be enslaved by only it`s own race, can enslave other enslavable races.
Tribute from slave empires +100% (slave empires give unchanged 15%)
Has ships that can capture ships.
Can disband ships for 10% of minerals and credits used to build them.
Max planet 1, their homeworld.
Can attack but can do only enslave attacks.
Agri, commercial, industry and mining -80%
Taxes +300%
Just for fun defense mod. of -5 and attack mod. of +5 (including battles where they send reinforcements to slave empires).
R
Razgriz
dumb, dee dumb dumb, dumbbbbb
Hey you never know, as we all found out Stephen listens to people who have no idea about the game, so i wouldnt be surprised as D.Maru appearing like that or sumink lol
errr... your joking right?... ok thats enough! no more drugs!
B
Bren
Is that what you think? Just like that eh?..
i made one before and it had all negative modifiers ( agri was the only good to use modier) it also had a specail ability to obtain a certain amount of minerals per plunder ( type of mineral=type you get when you plunder) I believe its a certain percent times the land size.
B
Blazed
Stop whining just cause you get your butt whooped up and down the server
in your dreams this is suppose to be a balance game. You are just taking the best traits out of the other races. the only bad thing about this race is the -95 tax.
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