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Still wanting more feedback

Started by Maraudian · 26/02/2007 · 07:30 PM · 58 replies · 1 read
E Eternus
Livid might be guardian ships but they`re buildable by miner not guardian its just the fact that because they`re guardian class the manual puts them there
I Indabag
L class & D class looks good...G class could use some more revising(g.lictor)
also...why not give at leat the g.livid(r) back to the miners? whats the point of the guards having 2 of the same ship?...and if i remember...the (r) stands for reverse engineered doesnt it? also as far as collective tweaks...brigantine should be all chemical, galleon should be all kinetic like it used to be...also remove a little more scanner on bark and make it all missle, and restore its old shields...one not reguarding ships suggestion: i think it would be great if marus could enslave/be enslaved...would ad some more competition for slaves and since they dont really get any per turn income....
S species382
A guard who does not do some strip-mining in the beginning is also non-smart. By doing non-smart things you can ruin every race, therefore it is definitely not an argument concerning easy or hard to play. Which race is easy or hard is determined by the optimal way of playing.
B BadSicilian
either way, this is totally irrelivant to the post.
B BadSicilian
not really. since what ever you do with miner you`ll pretty much had + income to start out with. guard has nothing. plunder viral is just not-smart, much as your comment....plus you`ve gotta factor in the fact that guards don`t get + income from taxes until they get atleast 200kish pop...which means you`d go broke before you even started.
S species382
Hmmm, low upkeep ships?

Besides, how hard is it to play an agri-miner, or a plunder-viral. That should be much tougher than a non-strip.ping guard.
B BadSicilian
how are we to defend that galaxy without being the toughest? durr. think man, think!

besides, have you ever tried to start out a guard empire without stripmining? thats probably the hardest thing to do in the game. the "hard" lable is for starting out...duh.
S species382
Each time, i read the manual, i read, that guardians are "hard", not that they are toughest...
B BadSicilian
species, what ever they do to g and l class will still make them useless, nerfing rubys and tourms nerfs the race. we are SOPPOSED to be the toughest ou tthere, because we have 3.5 good ships. even at that, we still ge tbeaten by anyone that knows how to stack properly, its why i`ve gone to stackign with heavy neutral ships...didn`t have a choice. improving g and l class slightly to nerf rubys and tourms undermines what the race is supposed to do.
S species382
The proposal to change Ruby in a 33k-pr-build rate Pike-clone does NOT sound good.

If the G and L class get pimped, why not make out of tourm and ruby a real fighter repectively a real corvette, meaning range < 4 and <5 respectively together with a serious reduction of build rate.
M MrPOTAToHEAD
L class is fine with exception of emrald

emrld should have scanners reduced -1 range (8) and do 6k more missle damage
power rating can stay same

G class is fine with exception of livids . Have them weak vs kinetic or missles not both. Being that these are the 2 most common attack styles and that they have extremely low range


D class

bullshead overall power rating should be ruduced by 35%

D angel should only be available to dark maru or maru after completion of special mission.Not viral!!
D Deiloche
Change. The. HunXe.
H HelmsDeep
and in the words of Surinami" UC is coming to a GC near you!"
H HelmsDeep
chess, no need to go to UC, just wait a bit, GC will be just like it...
C chessRPGrulerKoA
Augustini please do not try to get nerfings done to stuff like that, if you want ships that have been nerfed repeatedly then try UC, see how it turns out.
D DrunkenMasters
arch, that was exactly my point, increase range, decrease hull, weapon of ruby/tourm, make guards stack. I am ok with decent L class. My point is that guards will get way too powerful if they get the new classes and ruby/tourm stay the same. And about nirv/herc/tyr, they are a lot worse than ruby/tourm in terms of weapon:PR & hull:PR
A Archaeoptyrex
If we`re talking "decent L class" -- 0.8+ attack:pr and .8+ hull:pr

range ruby to 9 tourm to 7, happy to drop attack:pr of ruby/tourm to 0.9+, hull:pr to 1.0+

but that ain`t gonna happen DK
S species382
To compare ruby and tourms with Flysh and co is a little bit very far fetched!

Ruby, Tourmaline and Hun-Li (and Hun.Xe) are excellent ships, and the only reason, why they are less effective in balanced stacks is, that the other ships of guards sti.nk. However, if the other ships got upgrated, then.....
S Seifer
of course a ship is stronger when spammed course there are many of them :/
i beg to differ, ruby and tourm does well even when used in a stack. well, depends on what they go against XD
A Augustini
species382, if you really mean what you`re saying... then Terran Herc, Nirvana and Empyreour should be nerfed too, along with further nerfing of Viral Borrely, Collective Barkentine, Sloop, A.miner Flysch and Lyth.... all the races have ships that are excellent in a spam stack but becomes weaker when used in a proper stack. So what you`re saying isn`t really a good arguement.

The "problem" with the current guard ships is that only Ruby, Tourmaline and Hun-Li are of any real value since the other ships get pawned by ALL the other races allmost regardless of what they go against.
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