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Forum Index General Discussion Proposed Lyth Update

Proposed Lyth Update

Started by EvilAbadayos · 23/02/2007 · 08:20 PM · 70 replies · 3 reads
E EvilAbadayosOP
im proposing the lyth for a. miner to get +1 range.

the reason being minor currently has 2 missile ships that build way too slow to counter guard spammers in an arms race, a +1 range will make it more effective in chasing them up the ranks

also in general for teh lyth to be truly effective and not just used as a fast PR jump for a counter for low/mid pr battles.

give me feed back please, if enough positive feed back is got for this it will hopefully get implimented.


the other miner issues regarding starbases and lictor will be addressed soon.

thanks
S Seifer
just pointing out that =1 range will not "make it more effective in chasing them up the ranks" XD

and yes , i agree on range 7 lyth.
H Hiigarans
well, range 7, no point for me to argue. yes, i m agree on it.

but, i was thinking on other like shield, hull, upkeep n other. i gonna test it out later to make sure range 7 would mess up too much on other :)
U UberPansy
Range 7 Lyth sounds cool... though miners ARE a defensive race, so we just gotta be careful to keep that in mind.

The way I think of it they need to be able to outrange their enemies on defense for sure... offense would be nice, just so long as it keeps with the spirit of the race.
A AGM94
will agree with loof there think sbs should mainly be up to range 7
L Loofain
sounds good, of course as it is miners gotten too much allready, but if you downtone those mad uber sb`s (7 range tops) sure. (no sb spam should be able to fend of a big fleet of destroyers)
A AGM94
i will agree with a range of 7 for this, it will give it 1st strike on almost all guard ships(except l class) and make lyth a better ship to use on attack against guards.

it would also just even out range with tyr and angel as you pointed out and make it better against pyth
E EvilAbadayosOP
build rate compared to miners other missile ships (chlorite and calcite) both of which are 12k pr a turn and abpuit 16k a turn respectivly

all other races except for collective (they have no capital ships so dont count really) have a high pr build missile ship in their arsbehind to counter guards in arms races.

terran have tyr
maru have angel
viral have tyr and angel
guard have their own shoddy L class
miner has chlorites and calcites


now if the lyth has range of 7 it puts it on par with the other missile capital ships and allows it to actually do damage to guards and other ships with a decent chance of winning, were as with range 6 it mostly shhots last on those that are weak to missile and promptly dies


more feed bak.

also forgot to mention, if miner get decent hi pr SHIPS (not cheesy as hell SB) more would go them and alliviate the mineral shortages so we dont have to rely on the not-smartic mineral bot stop gap
G Gilead
Lyth wirth range 7 will defeat a number of Gaurd ships, it will kill Pyths (good against Virals), Nirvs, so there is a good purpose for A.Miners.....

But it will be a ship a lot of Virals will reverse (I know I would).....

(Seifer: EA meant the Chlorite and the Calcite, they are destroyers or cruisers, they have slow PR building stats, at least compared to Guard ships...)
M Maraudian
ok with +1 range is there a goal to it , like a ship or two it will now defeat in combat ?
S Seifer
how can range help the build rate ? XD
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