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Forum Index General Discussion Proposed Lyth Update

Proposed Lyth Update

Started by EvilAbadayos · 23/02/2007 · 08:20 PM · 70 replies · 1 read
E EvilAbadayosOP
im proposing the lyth for a. miner to get +1 range.

the reason being minor currently has 2 missile ships that build way too slow to counter guard spammers in an arms race, a +1 range will make it more effective in chasing them up the ranks

also in general for teh lyth to be truly effective and not just used as a fast PR jump for a counter for low/mid pr battles.

give me feed back please, if enough positive feed back is got for this it will hopefully get implimented.


the other miner issues regarding starbases and lictor will be addressed soon.

thanks
Z Zenith
Sounds very reasonable, hiigarans.
H Hiigarans
ops, forgot to tell u all, range 7 Lyth with have no defense ability :)
H Hiigarans
i m still testing the range 7 Lyth with different nerfe on different areas.

in general, range 7 with the minor nerfe on shield mod + hull drop is good. increase or decrease weapon dmg wasnt really recommanded, but swap weapon dmg can be done.

upkeep, yeah, i think it should be lower IF hull or weapons drop. just keep in mind that Terran n Miner r suffering with the highest ships upkeep per pr. we cant just reduce the Lyth too much without think on other ships. this will just result other ships will use less than Lyth, aslo to spam.

the shield of old Lyth is E: 35%, K: -35%, M: 35%, C: -35%. in my range 7 Lyth testing with minor nerfe, the pre-set on shields are:

E: 30%, K: -30%, M: 30%, C: -40% (all arround good)

OR

E: 40%, K: -25%, M: 40%, C: : -45% (this will better to counter on Pyth, Flysh, new Lictor, Tyr n Nirvana)

i found out that the shield is good as a Miner Dreadnaught. a bit stronger to counter most of the spam, on other hand, it wont be the BEST K class killer for Miner. i leave it to the missile Destoyer n Cruiser.

of course, if u still wish Lyth stay with range 6, i will have different shield mod for it.

but, i still playing with the hull, swap / adjust weapon and other shield mod (if needed). maybe u guys can suggest something for me to test as i m still free now :)
S Seifer
species , lyth is a missile ship. its supposed to lose to hercs . btw, hercs have lower than 1:1 hull:pr ratio, but it is hardly useless
S species382
I would prefer the swapping from miisile to energy instead of range (and any other) improvements. Then miners can actually hurt hercs.

Lowering the hull on the other side is somehow not very pleasent, Lyth have basically 1 hull per pr with 0.5 dammage per pr. If the hull ratio drops below 1, then the ship gets useless, since even with the higher range, the too low dammage prohibits a more offensive use. It would just like attacking with D.angles on carefull....
E EvilAbadayosOP
range 7 lyth with lowered shields or hull would seem to balance it out but i cant do any testing for the next several days cos im busy with other stuff.

lower the chemical shield some (its a missile boat after all) and possibly the hull. drop some of the upkeep cos atm its too high for hat it does and for were u need it really (high prs)

if someone would be so kind to tesdt that would be appreciated, mi tired of testing ship after ship atm.

thanks
P Parasite
i dont care what happen with the range shield and weapon...but the UPKEEP for lyth and Aragonite are KILLER trust me...the last time..i was the one who was doing UW at 420,420,420 and 650million with 150//200 million PR worth of lyth...and let me tell you...-200million income at 600million PR ( with 400million fodder ) is KILLER
H Hiigarans
hmm, i had test a lot today. Lyth can get some improve but stay with its range 6 IF:

1. swap some missile to energy dmg. change abit on shield mod, increase some kinetic n missile resist, meanwhile decrese more on chemical. less upkeep

2. just increase some energy dmg. on other hand low down the hull to keep the same pr. shield mod might need to change abit like idea 1. less upkeep

of course, either idea 1 or 2. it will more effecttive to against some spam like Flysch, Tyr, Ruby / Taur spam too. of course, a range 6 Lyth with its no retal ability will be allocate as a defense ship for Miner which is a peaceful (but, i always saw some war-liked) race.

i still trying on range 7. or prehaps, Lyth should get improve but no on range only?

ok. IMO, a range 7 Lyth, only IF low down some hull OR some minor nerfe on shield AND minor increase mineral, cost n upkeep to balance out the spam AND no defense ability.

it wil take more time to balance (testing with most of the ships) if compare with the range 6 but with a small improve.
D DrunkenMasters
I have to agree with maraudian. Before the update no one (almost) wanted to touch a.miner because it was big cra.p, now it gets better lictor(you have to agree that it was one of the most useless ships in the game) and better starbases(we all agreed that miner is defensive and it needs better starbases). Now it gets what it needs and everyone is complaining. Why? How many times you were raped by miner after the update? And the starbases are not overpowered, I used them every time on normal (and I am not spamming with miner defensively unless I have not enough turns) and they were raped by both balanced and nirv/herc/tyr spam.
M Maraudian
offence is a good defends , starbase are apparently the pride of A miner

making them fodder is what i call useless

these are simply weak fodder that can kill things... they still suck and everyrace is more than capable of kicking them all over the place with a full stack vs spam + dummy of them , that means they are well more than balanced >.<
S StormofBladeZ
sbs still suck in my opinion. no matter what.
S Seifer
lyth beats k class?
forget what i said, im totally against it XD
O Omegian
Nah you want lyths range +1 for another good missile ship, plus it just allows it more fighting stacking against guards, quite useful is you ask me
D DuckofDoom
Me never going to complain about the lyth getting more range. =:)

As far as nerfing the starbases goes. I`m trying use them a lot. In different ways with different stacks, spamed and balanced.

Only win one deffensive battle with them since introduced so I don`t think they are overpowered at all.
P Parasite
Lyth need les upkeep OR like aba said...+1 range...no idea if you guys tried to counter a gaurd...right after an attack...its kinda HARD
B Bronxeon
If you nerf lictors sheilds its once again a crab ship. Offensivelly the lictor does relativelly little damage for its power rating and hull is clost to being equal. Lictors are basically good for getting free DP.

4 tyr`s have leass overall power than a lictor and around 36K more damage and around the same amount of hull. Lictor is hardly over powered at all and is quite dommed VS K class


As for the starbases lako has a tradition of being the longest range star base so 10 is fair; However, every other starbase in this game should be range 7 or less otherwise thee weaknesses wont be able to be exploited by high range ships.


Lyth is okay as is ! Flyshe is high range and allot of miners spam them if lyth range even went up to +1 than almost every miner be spamming them.
A Acepac
lyth can have the extra range if u decrease the hull or mods as many agreed on. to think of it again why would u want to do that when miners are supposed to be a defensive race? defeats the purpose.
E EarthEmpire
Archaeoptyrex i used to flysch spam all the time before i went collective i was famous for it
R Rafale
"Aspha Miners ships are more defensive in nature. "

i think the lictor is a good defensive ship ..i dont think they are very good in attack

"The Aspha Miners peaceful in nature, places more emphasis on defensive weapons platforms or starbases and also designing their fleet to be more defensive in nature."

thats why i think its alright for other races to be envious of the starbases
E EvilAbadayosOP
Rafale
81 min(s) ago Thread creator option: This is the answer
"Aspha Miners ships are more defensive in nature."

>__< More hull maybe, more range ?


then u go to say wat u just said about no range forlyth and go on about lictor...lictor is getting fixed and no range mods on it.

starbases need ranges of 7-8 so destroyers can get a word in, and preferably a goof few fists. l;ictora shield nerf and its fine
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