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D class For Marauder

Started by Maraudian · 22/02/2007 · 07:59 PM · 60 replies · 1 read
M MaraudianOP
okay, I`ll take over here, with new other idea`s
main motivation is that they needed to be better d.class ships, and a little bit anti collective (main enemy so :P)
everything is based and motivated on current ships, not to make too good ships, note all the weapon/pr and hull/pr ratio`s, took as much in consideration before hand as possible. but they still stay uninteresting for virals which is good.

please post your idea`s

D.Hammerhead
Class Frigate
Weapon 4000
Energy 0
Kinetic 1500
Missile 2500
Chemical 0
Hull 3000
Range 7
Scanner Rating 75
Power Rating 3612
1 turn produces 4
Ships defense: no defense & no retaliation
Defense Modifiers
Energy Shield -10%
Absorption Shield 30%
ECM 55%
Ionized hull -15%

D.Bullhead
Class Cruiser
Weapon 3500
Energy 1000
Kinetic 0
Missile 2500
Chemical 0
Hull 7000
Range 8
Scanner Rating 350
Power Rating 6336
1 turn produces 4
Ships defense: no defense & no retaliation
Defense Modifiers
Energy Shield 35%
Absorption Shield -20%
ECM 65%
Ionized hull -20%

Edited by quaint on 2007-02-23
R Rafale
nah when compared to collective ships(sloop or brigantine) ,the hammerhead looks equal at most

when you compare the bullhead to the H.Barkentine , the bullhead looks also equal at most

i think its like that because you dowan the virals to RE them yup ^_^ so Yeah they are better then they were before
C {ching}
OMG they are actually worth using. They look like they may be a bit too powerfull tho.
My opinion - drop the weapon pr on the cruiser and drop the hull on the frigate a little.
...sorry if any1 else said that I cant be bothered to read all the posts :P
H Hiigarans
quiant> dont be mad, cold down. my suggestion wont be the standard answer, i dont think everyone will agree too. just my opinion.

come on, show ur opinions, let`s make the game better :)
Q quaint
ok this is the same pointless discussion that it`s too strong for a frigate,

simple solution, we make it a destroyer class, means it`ll get a bit more pr but no higher range imo

really saying it`s too strong for a frigate is nonsence, it`s about the ship itself not the class.

the hammerhead has below 1 hull/pr rating and above 1 for weapon/pr rating like almost all offensive marauder ships
M MaraudianOP
well the rule of the thumb for Marauder is its the most agressive race , so its weakest ships should out power some middle class ships for other race

yet still , its an idea in the rough and will be tweaked a bit im sure

Edited by Maraudian on 2007-02-23
H Hiigarans
well, i never mention on Destoyer should standard to 3k dmg n Cruiser should 2k dmg or vice versa.

i just want to point out that the weapon on Frigate is too strong as its chassic. range 7 is ok. shield n hull isnt really bad too. but, the dmg it deal was too much.

i bet that all Frigate on all race deal a lot less dmg if compare to Destoyer n Cruiser too :)
M MaraudianOP
freakn
7 hour(s) ago
Edit . Edmin
Thread creator option: This is the answer
Where does it say 3K frigate and 2K destroyer are standards? Anyone see the Guardian and Kal Zul ships?

ide like to point out how correct this is

D class is D marauders , another race similar to kalzul that we have no idea about yet , who knows this race could turn out just as powerfull as kalzul , or worse * dun dun dun * o.o
G Gilead
I still feel the increase in hull AND shields is too much (more so in Hammerhead then in Bullhead, but it goes for both).

Also the frigate (Hammerhead) now has more weapons (4k) then the Bullhead (3.5k) which strikes me as strange....

isn`t it true that most ships in GC have allmost balanced shields (so that the sum of the percentages adds to zero)? I dont want to make a frightening comparison, but this starts too look like UC, where all ships have good shields.....
F freakn
I don`t think 24 K in one turn is a bad thing, Collective does that on most ships right now (wish it did it for all ships), Bullhead currently at 35 K per build, Hammerhead is about 13K per turn.

As an avid marau player, I do think the Bullhead change is good. Though I still think the Hammerhead might be a tad too powerful. Range is 7, above PR hull. The ship does fit into the true meaning of the marau race. I really looks alot like a double piranah back in the `03 days. I would really like to see it in action. Back then Piranha and barracudas were pure conquering spam. I guess true test is the month long test.
Z Zenith
Well, for maru ships yes. KZ and guard ships have the big stuff
F freakn
Where does it say 3K frigate and 2K destroyer are standards? Anyone see the Guardian and Kal Zul ships?
H Hiigarans
well, dont u think that the Frigate deal too much dmg if compare with the Cruise? LOL
Q quaint
ok bullhead tweaked abit because it was too strong, minerals required will be somewhat higher then they are now
Q quaint
"you guys drink too much" <-- no point denying that :D
D DarckKnight
yeah finnally some decent thinking building these ships seems ok to meat least the ones that are posted now

about that marus should be the main enemy of the collective?? you guys drink too much
E EvilAbadayos
sorry hit post early...

or more scanner rating but then it just gets even fatter in the but to be usful.

its 24k per turn build rate for a frigate, not that maru need a faster building ship or anything but its way to opver powered. ill sim it later today as it stands then with my proposed changes tot he hammerhead.


also remember it can be RE`ed by virals too...so that would be an issue with a ship with great ratios getting into their hands also, a point to take into consideration
E EvilAbadayos
just curioius to know why a frigate has 3k hull when most destroyers have under 2k?

seems a little over kill to me personally

and almost 4k pr would make it a little clumbersom


as it stands its got over 1:1 on both hull to weapon and weapon to PR ratios...not a good move IMHO, neads toning down to be about 2k hull tops and dropping of 2.5k damage
Q quaint
new update caused babyboom for collectives, they`re stealing our targets :P

appreciate the feedback from you guys,
freakn you suggest to change the energy weapon to kinetic from bullhead? I thought it would be a nice idea, but hey it`s just me :P
B borok
freakn i thought that was funny too...but cmon, maru are everyones enemy >=P thats why i love the race, so violent
F freakn
Bullhead is nice, though not too much of a fan of changing a D class to not have anymore Kinetic. The shield modifiers make it very resilient, and lots of weapon ... at least it will be useful not and not just a no retail spam ship.

Hammerhead is a beast.

When did collective become marau`s main enemy? It is supposed to be Guardian, and a little bit Terran (And A.miner due to connection to Guardian). Read the story line.
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