Well, if Maraudian can give suggestions, I can too. But I`ll give ship pr`s too ...
I`ve kept mods (and range!) same as current since main concern was just too much scanner. As you realise if you drop scanner, you have to drop hull, or attack to balance out. G class never were that strong attacking so here`s a few examples:
See other thread for suggestion about mod changing (but that`s a big big change)
G agate:
5000 kinetic dam
17000 hull
2200 scanner
----------
10,130 pr
[if you want pr to stay same you can start scaling up damage, hull and scanner in equal proportion, by 1.5 in fact]
This might be too strong, but it gives you an idea -- esp. since range is so poor, the seemingly high hull:pr compared to the decent attack:pr ain`t bad.
G Amethyst:
7000 energy, 7000 kinetic
35000 hull
3000 scanner
-----------
22,659 pr
L emerald
40000 missile (doubled lol)
60000 hull
4200 scanner
------------
76045 pr
I`ve done others, but if you all think these are terrible, there`s no point in wasting column inches. If you think they`re alright, I can post a few more
A
ArchaeoptyrexOP