improve on Terran. maybe?
yes, i knew someone gonna yell: `Terran is already balance.` but, what`s the point for all the races get improvement but left Terran behide.
anyway, i just making a few suggestions, all of them might not be able to implement at all. no flame, no offensive, just my idea and your idea if u wish to point out something.
1. economy mod. Commerical is +0%, Argiculture is +20% for now. increase 20% to Com mod, decrease 10% on Argi mod.
reason: encourage Terran go to Commerical, leave the Argiculture to Collective. on other hand, it also encourage ppl play Collective with a better economy base.
2. increase 20% ships hull of P class. reduce 10% upkeep on all Terran ships (also for Miner) which were Cruiser class units or below.
reason: P class is too easy to die when ppl spam. less ship upkeep can encourage the stacking too.
3. re-construct of T.Empereur
reason: just a minor improve to make it worth to use.
sample:
Name T.Empereur
Class Battleship
Weapon 2,500
Energy Damage 1,500
Kinetic Damage 1,000 (500)
Missile Damage 0
Chemical Damage 0
Hull 8,000
Range 7
Scanner rating 500
Power rating 6,332 (5,881)
Cost per unit 52,975 (49,975)
Upkeep 6,800 (5,400)
1 turn produces 4
Mineral Required
Terran Metal 100 (80)
Red Crystal 0
White Crystal 0
Rutile 0
Composite 0
Strafez Organism 0
Ship Attributes Defense Modifier
Energy Shield + 30 % (+20%)
Absorption Shield - 40 % (-60%)
ECM + 0 % (+20%)
Ionized Hull + 45 % (+20%)
*those value in (*) were the data before adjust
i accidently click the wrong link which had close the thread.
H
HiigaransOP