I have a few combos which look decent. I`ve not tested them, but they look balanced to me (i.e. have strengths and weaknesses)
Conservative
D Hammerhead Suggestion 1
Class Frigate
Weapon 1400
Energy Damage 0
Kinetic Damage 600 (from 300)
Missile Damage 800 (from 400)
Chemical Damage 0
Hull 2000 (from puny 600) <Note the decent hull, since range is so low>
Range 6
Scanner rating <fiddle about to make it work>
Power rating 1,666
Cost per unit 12,940
Upkeep 285
1 turn produces 9 (from 8)
Defense Modifier
Energy Shield +30% (from 0)
Absorption Shield - 25 % (from -45%)
ECM + 90 % (same)
Ionized Hull - 45 % (same)
Ship Specials
No defense
This ship can`t return fire if attacked.
No retaliation
Ships attacked by this ship cannot return fire.
With range 6 and no defense it`ll still die to most ships :( Still a bit useless really :(
It could well be stronger.
A
ArchaeoptyrexOP