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New Miner Starbases

Started by Eternus · 14/02/2007 · 01:21 AM · 68 replies · 2 reads
E EternusOP
Name M.Lakko
Class Starbase
Weapon 4000
Energy Damage 1500
Kinetic Damage 1500
Missile Damage 1000
Chemical Damage 0
Hull 15,000
Range 10
Scanner rating 1,500
Power rating 9,337

Cost per unit 68,335
Upkeep 2,352

1 turn produces 5


Mineral Required
Mineral Required
Terran Metal 12
Red Crystal 13
White Crystal 8
Rutile 65
Composite 22
Strafez Organism 0

Ship Attributes
Defense Modifier
Energy Shield + 30 %
Absorption Shield +15 %
ECM - 30 %
Ionized Hull + 40 %


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Name M.Hokko
Class Starbase
Weapon 4000
Energy Damage 1000
Kinetic Damage 1000
Missile Damage 2000
Chemical Damage 0
Hull 10,000
Range 12
Scanner rating 1,500
Power rating 9,337

Cost per unit 68,335
Upkeep 2,352

1 turn produces 5


Mineral Required
Mineral Required
Terran Metal 12
Red Crystal 12
White Crystal 10
Rutile 55
Composite 22
Strafez Organism 0

Ship Attributes
Defense Modifier
Energy Shield -30 %
Absorption Shield +40 %
ECM + 30 %
Ionized Hull + 15 %


We`ve run every possible test I`m assured and both comes out a heavy hitter but beatable. So here`s your oppurtunity to complain away
S species382
and btw, i also think the MOW is heavily overpowered, UC-like :-/. The chiron is now after the range cut only a very good star base......
S species382
a range 12 ship with 50k build rate and 3 types of dammage would be a nice stack for an UW.... which ship an attack a high-pr stack of latter?
R Rafale
wonders so you think these are alittle overpowered?

*thinks about the man of war & chiron
S species382
my50 ct

+ finaly decent star bases, two thumbs up

- 2 types of attack would be far suficcient. These inflation of 3-type-of-attack ships weakens the concept of shields,and therefore also the tactical depth of the game

- Range 10/12 is way tooooo much.
A range of 7 would be enough for these starbases. They are usually used in the high-pr regions, and no other ship with a 50k pr per turn buid rate can fire first, if they have a range 7. On the other side, it would be fine to have a neat selection of bases, where everyone knows, that they are vulnerabe for long range ships, it would be like the guardian weakness for missile, giving rise to tactical moves.

SUGGESTION TO THE UPDATER:
(I know, i was a firce follower of miner-starbase-improvers, nevertheless)
With ongoing game updates, it smells more and more less than balancing but more like an inflation of superpower ships. Dont overpower the game in the first try. An overpowerd ship can cause serious unrepairable damage to the game. Shoot low in the first round, later you can still finetune the ship power upwards.
S SweetestDownfall
So many options..which race am I going to be??
which ships to RE? waaah..
E EternusOP
I`ve uploaded the Lakko just to see how it goes i`ll do the other one tomorrow
R Rafale
yup nice starbases indeed ^_^ way the go !

I think i am starting to like aminers ^_^
O Omegian
** is never like GC, i hope i dont see those letters again ...
A armenia4ever
hmm these starbases suck in UC, but they look very nice on gc... keep it up
A Archaeoptyrex
poo ... chirons were way too strong :S
They`re still pretty good. Take chiron over hunli any day right?
O Omegian
well mac, virals suppose to be a hard race, thats also a reason why.
B BadSicilian
woot, now miners can really horde planets like mad :D
M Macbeth
To be honest I saw nothing wrong at all with our viral starbases, they could be beaten by all races, just loads of people whined about us wuping behind so they picked on the chiron
D DaniCalifornia
everthing seems good... not bad.. keep up the good work =)
A Archaeoptyrex
These look pretty good, decent hull, excellent range, not bad attack, decent mods ... Let`s see how they go.

Only suggestion might be to restrict to 2 attack types each, but other than that seems a huge improvement on before :)

good going!
W WhiteRabbit
Omegian: I was calling for the Aminer SB`s to be upgraded for a long time. Now having SB`s like this and a better defensive fleet makes them as they should be. Defensive.

As to the range, remember a lot of ships were outdistancing aminer SB`s, and even the range 15 SB was useless unless it was in great numbers.
D DuckofDoom
Thank you Etemus. I won`t be complaining. I think these are much much better. :-)
D drunkenmasters
Wee, that`s what we were talking about :D That`s good starbases, and STOP WHINING. Miner was owned by everybody, now it has decent starbases and some better ships. Lictor`s idea is for counters and it has its usage. Miner will be a lot more enjoyable with the new starbases imo, that`s what they were vying for. Thank you all from the update team, I think I am going to test them out right away, ty ty ty
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