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Forum Index General Discussion New Miner Starbases

New Miner Starbases

Started by Eternus · 14/02/2007 · 01:21 AM · 68 replies · 1 read
E EternusOP
Name M.Lakko
Class Starbase
Weapon 4000
Energy Damage 1500
Kinetic Damage 1500
Missile Damage 1000
Chemical Damage 0
Hull 15,000
Range 10
Scanner rating 1,500
Power rating 9,337

Cost per unit 68,335
Upkeep 2,352

1 turn produces 5


Mineral Required
Mineral Required
Terran Metal 12
Red Crystal 13
White Crystal 8
Rutile 65
Composite 22
Strafez Organism 0

Ship Attributes
Defense Modifier
Energy Shield + 30 %
Absorption Shield +15 %
ECM - 30 %
Ionized Hull + 40 %


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Name M.Hokko
Class Starbase
Weapon 4000
Energy Damage 1000
Kinetic Damage 1000
Missile Damage 2000
Chemical Damage 0
Hull 10,000
Range 12
Scanner rating 1,500
Power rating 9,337

Cost per unit 68,335
Upkeep 2,352

1 turn produces 5


Mineral Required
Mineral Required
Terran Metal 12
Red Crystal 12
White Crystal 10
Rutile 55
Composite 22
Strafez Organism 0

Ship Attributes
Defense Modifier
Energy Shield -30 %
Absorption Shield +40 %
ECM + 30 %
Ionized Hull + 15 %


We`ve run every possible test I`m assured and both comes out a heavy hitter but beatable. So here`s your oppurtunity to complain away
S ShatterdDreams
bah leave the range the range is fine....if we`re going to make ships based solely on "hard" and "easy" concepts of the race that owns them...10 and 12 range with 3 damage types are fine for an "easy" race plus it make people think more before attacking them..i`ve yet to see someone attack with starbases....so leave the range and the damage types alone... and if people are still whining about Virals fine...make the chiron have a .9:1 hull to pr and make the range 5 and make the borr have 20 hull with it`s current pr and drop the range even further... and on top of that allow them to only RE one ship from each race with a pr greater than 5000 and further more make them only beable to RE 2 ships from each race...would that make you happy ?....everyones incessive whining over nothing...borr could be killed chiron could be killed...these knew starbases can be killed...either learn how to stack or spam better or just don`t attack them...
Z Zenith
Range! I meant range not shields ><
Z Zenith
Yeah... shields lowered to 8 or 7 is much better. Then the missile ships can actually do their work the way they`re supposed to.

I mean, as of now, capital spams (which is supposed to be discouraged) seem to be the only way to get through the initial starbase barrage.
H Hiigarans
ok... the only question i gonna ask:those Miner starbase had improved with so much dmg, hull n shield. so, y the range was so... er... `long` ?

it is just like the old V.Chiron with all the scary dmg + range. but MIner starbase with addition shield. i dont mind the Starbse with range 8 (longest range among all starbases beside old Lakko), atleast u have to use Destroyer to kill it but not all those silly capital ships spam at all the time.

i already sick on those capital ships spam. so, if u got starbase with range 10 - 12, without any longer range ships (except P class), those ppl will have no way but spam capital ships on careful AGAIN AND AGAIN.
D DarckKnight
Lakkos range has to go down don't make a new chiron out of it

and if the only thing that almost kills MOW properly is strafez and its a risky using it agains't collective it needs to have less hull so the other ships can actually do something about it
D Dreamland
yay give em to me then i`ll complain when their to hard to beat on other servers
E Evane
species382, the only ships with longer range than the old chiron were missle ships, and the chiron has 70% ecm shields and beats every pure missle ship in the game at equal PR.
S species382
the "old chiron" attacked p.thors with range 11 first? I dont think so....
D DrunkenMasters
a.miner bases now are pretty decent imo, a.miner is supposed to be defending race nad now it IS really defending race. The bases are ok, they can be pwned (already tested), have decent modifiers. Considering the small amount of miner ships with good attack:PR, these starbases are good. Don`t touch them and don`t whine. Imo the old chiron was better than these so stop whining you silly virals.
E EvilAbadayos
good luck to you then, it can be beaten and not all ships should be weak the strafez that seem unbeatable

anyways anyone using queens/runners on collective has a death wish anyways
Z Zenith
Nah, MOW just needs chem nerf. It still beats queens hitting it 130% aggressive. Just push it into the negs
H HattoriHanzo
I think these dods are great. And makes it allot easier for miners to defend on defense. If maru ship upkeep eventually gets nerfed i forsee a more dynamic and balanced server.
D DarckKnight
go to the other thread and check for yourself it only has too few atack to do some real damage but its hard to kill wayyy too hard
D DarckKnight
Lmao @ at aba boy do i have to post the ships stats again >.<
E EvilAbadayos
the man-o-war is balanced as is. it can be beaten easily if u know what to use
D DarckKnight
Eternus H.Man-o-War needs 700 hull instead of 1200 hull and increase 25 atack in kinetic energy and missile giving it a 0.498 in atack/PR and 0.998 in hull/PR on agressive gets killed
way more easily and kills a very litle amount of ships that don't have no retal, ships status perfectly balanced =D
S Seifer
when is kalzul gonna set off the uw? =/
D DarckKnight
lmao @ macbeth yeah right like everybody could kill chirons on agressive with that 9 range of theirs lol
D DarckKnight
i don't know what kinda tests you guys do, collectives ,maruaders and aminers have a hard time killing M.Lakko's, aminers only with twice the power, it needs range 7 and it should have an energy kinetic atack only

conserning M.Hokko seems ok to me since most energy ships beat it in agressive with less power but 3 diferents atacks seems a bit too much maybe only kinetic missile and

kryos should be the only ones with 3 diferent atacks, it has a 0.078 atack/PR sucks big time if it would be nice to have a 0.100 thats would be ok for a starbase
2300 in energy 2000 in kinetic and 4000 in missile would give it that
R Rafale
now that you said it . yum yum ^_^ i love the potential of these starbases

yeah but you make a point there so maybe the range should be cut and the weapons change to 2 types (maybe energy & kinetic for one and missile & chemical for the other)... Probable give the shieldings a slight boost then yup
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