GC FORUM Galactic Conquest
Sign in
Back to the Game
Forum Index General Discussion GC Ship Update next steps

GC Ship Update next steps

Started by Eternus · 11/02/2007 · 08:44 AM · 131 replies · 4 reads
E EternusOP
These are the current suggestions with regards to the next (and hopefully last) ship rebalancing, they`re taken from the PMs and forum posts and suggestions people have made. Please note at the moment i can`t do anything about Viral ship upkeep its still being looked at

Uploaded Changes

H Barkentine , small missile damage added 400 at the least , chop off ionized hull shielding

R snow , stats increased to 500 energy, 600 kinetic and extra 10% shielding added to ionised

H.Brigantine , Chem dmg +50 ( need ) ( to beat herc and k class on agro )

H Man o War , - fixed and uploaded, i`ve yet to hear major complaints now trying to get collectives existing to be able to use them

A hoko -200 scanner rating ECM Shield + 20%

A.Kryo - 2,000 scanner rating -500 energy damage + 1500 kinetic damage +5% energy shield +5% ionized shield

M.Lakko -500 scanner +10% energy shield +10% ionized shield +1k hull

These suggestions most asked seem to agree on
M epidote , No retal

H galleon returned to its normal stats , double its ship build ( to 14 )

G lictor extra 10% absorb shield -50% Chem shield

L Class scanners dropping

Improvement of D. Bullhead

I`ve probably missed somethings but its nearing 1am and i`m knackered

Opinions? Try to keep them constructive

And i`m trying to deal so that all the ships work and are balanced and such but its understandanly a long and daunting task, i`d appreciate your patience and would advise you not to change anything until we`ve settled.

Many thanks to all the people who have helped test and give feedback

Edited by Eternus on 2007-02-12
D DreamlandReformed
i was thinking just to cut lictors PR and add extra hull, shield mods were good, +99 energy and +90 chemical are good in my opinion
H Hiigarans
seriously, i m very happy that a ships update on this finally.

Collective:
why give extra missile dmg to Galleon, i still prefer its original status. keep the build rate, Destroyer class unit shouldnt have too high build rate.

also the Starbase is abit overpowered, prehaps low down the Enegry (to 30%) n Kinetic (to 60%) resists, increase the chemical (40%) n missile (25%)resists.

Miner:
i was susprise that Lictor had become so powerful which was out of my expect.

let`s look back on the Guardian G class, all the G class units have the similiar stats: major weak on kinetic n chemical, minor weak on missile, best enegry shield, deal major dmg with kinetic, secondary dmg with enegry.

so, inferred that Lictor should have similiar stats. ok, it should be improved as the time passed. BUT, it was REVERSED version of G.Lictor for Miner. it will be acceptable that Lictor STILL have major weaknest on Kinetic (maybe -30% to - 40%), but other shiled mod had increased. (E: 85%, M: 55%, C: -35%). no question on dmg.
S SilentEmpire
As i said in the other thread, upgrade the Miner SB, Miners are meant to be defensive yet the only way i can win into DP is to spam Arag and pray.
T TheMexican
im saying leave Licotr alone dont change its chem mods...BUT if they DO change it again...change it like i suggested.
D DrKsTgUaRdIaN
must be a real treat for freakn congrats I know you have waited a long time
H HattoriHanzo
M epitode , No retal good idea but lets also include gurada

G lictor should be a very defensive ship Kalzul in nature. Uber defensive mods but very little fire power
+10% absorb sheild sounds good but chem sheild should be left alone and reuce fire power by an additonal 300

H barketine reduce power rating by 23%

D bullshead overall power rating should be lowered to 3145.2 and eliminate scanners
F freakn
I would really like to see how the new collective ships do. I have been looking forward to this for a few years now.
R Rafale
yup i agree they will be spam around on careful

*still points to better aminer starbases ^^*
D DarckKnight
lictor with those mods will just be a ship used to spam around and hit others in carefull
S ShatterdDreams
ah the lictor is fine...even if it has all those nice positive mods...it`s similar to the guards K class..the better there ships are the more people will play miner and the more minerals on the market..no more whining about people saying miners don`t have good ships and they can win with them...miners where fine the way they were and their even better now yay miners
D DarckKnight
-50% on chemichal might be a litle too much for a ship that barely has hull the lictor should get like -20% to 35% on chemichal

epidote no retal finally something decent for miners
we still need a change in those starbases they need firepower to be able to do something

galleon was fine collective need all the missile they can get we still can't defend agaisnt guards at all only in extremly lucky cases
brigantine range is 5? hows that gonna beat herc and k class on agressive assuming thats same power, we need no retal so we won't get killed by spams

L class definently needs some revamp same for diamond

You missed MAru upkeep increase on virals
R Rafale
themexican

whats wrong with the lictor now ? the way you are going about it it will become a super capital ship ? Defense = No Good Attacking Ships

I rather then give such improvements to be made on the aminers starbase so that for sure they are use for defensive purpose
B BadSicilian
kill lakko`s hull and give it weapons to compensate for the 15 range. give virals somethieng to think about when they smack miners on aggresive. the 15 range with weapons to hold it up would make them die easily, but also kill the virals pr of what ever hit the lakkos, so its not making it a big bad starbase, just gving virals something to think about.
T TheMexican
if you wanna balance the G Lictor take off about 3500 scanner rating and then put all the pr back into hull, because of the miner "defensve style" this would blance it out
(3500)(5) = 17500 pr
then give it 5k more damage and about 25k more pr witch will about equal its current pr maybe then give it its old mods back with a slight reduction on the negative mod on Kenetic maybe
T TheMexican
the G lictor still gets wooped by all the ships that were ment to beat it no point in making it worse it surives slightly better now but honestly if you run it through battles it still loses...to everything...
A AlphaCentauri
and some one explain why the heck lakko has range 15 :S
T TheMexican
Dont change lictor it still sucks...leave it alone.
A AlphaCentauri
yea fix the dam hokko and lakko... or remove them and save server space ahahahha
S Seifer
lmao dreamland epi diote ^^
H. brigantine should be no retal ^^
Page 6 of 7

Reply

You must sign in before you can reply.
Sign in to the game and come back — the forum uses your game account.