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GC Ship Update next steps

Started by Eternus · 11/02/2007 · 08:44 AM · 131 replies · 6 reads
E EternusOP
These are the current suggestions with regards to the next (and hopefully last) ship rebalancing, they`re taken from the PMs and forum posts and suggestions people have made. Please note at the moment i can`t do anything about Viral ship upkeep its still being looked at

Uploaded Changes

H Barkentine , small missile damage added 400 at the least , chop off ionized hull shielding

R snow , stats increased to 500 energy, 600 kinetic and extra 10% shielding added to ionised

H.Brigantine , Chem dmg +50 ( need ) ( to beat herc and k class on agro )

H Man o War , - fixed and uploaded, i`ve yet to hear major complaints now trying to get collectives existing to be able to use them

A hoko -200 scanner rating ECM Shield + 20%

A.Kryo - 2,000 scanner rating -500 energy damage + 1500 kinetic damage +5% energy shield +5% ionized shield

M.Lakko -500 scanner +10% energy shield +10% ionized shield +1k hull

These suggestions most asked seem to agree on
M epidote , No retal

H galleon returned to its normal stats , double its ship build ( to 14 )

G lictor extra 10% absorb shield -50% Chem shield

L Class scanners dropping

Improvement of D. Bullhead

I`ve probably missed somethings but its nearing 1am and i`m knackered

Opinions? Try to keep them constructive

And i`m trying to deal so that all the ships work and are balanced and such but its understandanly a long and daunting task, i`d appreciate your patience and would advise you not to change anything until we`ve settled.

Many thanks to all the people who have helped test and give feedback

Edited by Eternus on 2007-02-12
C canadianempire
Hey I don`t think I`m going to mind the 25% capture for r class, I haven`t been able to try it out yet but it looks reasonable. It`s not the road I would have gone down for the updates but it looks to be at least just as good as anything I could think of.
G GreenYedi_KoA
Just a note about BattleSim (http://cb-clan.de/sf/battle.php):

I`m trying to keep the database up to date while the balancing is done...just tell me if something went wrong:)

Thx to all & Regards
GY
E ethan
ops.. may be increase P class & T class sheilds
G GCLOanShArK
Terran P class... please increase Hull..
P pWn3dN3wb13
and as we are talking about guards, why don`t you reduce a bit ruby and tourm`s damage? Guards, you want better g and l class, but you have 2 pretty unbalanced ships. So the ultimate solution for me is reduce ruby and tourm`s damage by 25%(or more?) and make l and g class better so guards are really MADE to stack, not the usual ruby/tourm/hun li spam...
A AGM94
Most of the changes seem fine to me.

I will agree to some changes to L and G class for guardians not sure exactly what but they could definitely use some changes to make them worthwhile ships to use.

Some are currently usable but a few of them are just too horrible to have near a stack, if L and G class are improved then ruby and tourm can be slightly weakened
O Omegian
One step at a time guys, we are still working on the Collectives, Aminer Bases and then we will touch other criterias like the G/L class stuff :)
D Dreamland
we had enough shield increases, buff up hull and attack and range of bases just no range over 11 i think is needed
A Augustini
Now that looks more balanced and fitting with the game :)

Dont forget the G. and L. class Guardian ships ! they really need to be rebalanced so they can be used properly in a full stack !
E EvilAbadayos
ok we have just got a man-o-war uploaded for the server. its not a 100% keeper and needs testing. BUT can now be killed from 120-130% PR, instead of teh rediculas 500%+ it was in its first incarnation

the following is the new stats:

Weapon 125
Energy Damage 25
Kinetic Damage 25
Missile Damage 75
Chemical Damage 0

split the kinetic damage in half and added energy.
added 25 missile damage



Ship Attributes
Defense Modifier
Energy Shield + 40 %
Absorption Shield + 40 %
ECM + 60 %
Ionized Hull + 10 %

after much testing into the wee hours of lastnight, this was the shields we came up with. its beatable still.


feed back on this would be appreciated.

please no bashing, its better than it was.

thanks
D DrunkenMasters
D.Bullhead- more damage for sure, maybe slight increase in the upkeep
miners- we all agree on better starbases, lictor is fine now, 14k damage 55k PR not the best, isn`t it? Epidote-no retal will be fun, but starbases are the most important. Just increase their defense modifiers(maybe one base with +99% kinetic and +99%energy?), that will make miners stack. Make borr`s range 9 and halve its hull. Barkentine +600-700 missile damage, lyth with range 7?
C Cutter
ahem;
STOP GIVING VIRALS A FREE RIDE ON MARU SHIP UPKEEP!!

Can I make it any clearer?
D Dreamland
actually L class doesn`t need to have only + missile, i reckon L clas should have +99% missile and +99 energy but everything else down to -90
A Augustini
StrikeFreedom pretty much hit the spot there concerning the Guardian ships.... only the ruby, li, tourm spam is really worth anything. As it is now, G. and L. Class are completely useless in a stack... I`d love to be able to use some proper stacking strategy as a Guardian and use some more of their ships.... as it is now.... that would equal a certain defeat.... :(
S ShatterdDreams
oh and staff, don`t forget to kill maru upkeep for virals :P
S ShatterdDreams
well for borr you don`t even have to lower the hull just bump the pr up and lower the build rate...that`d be effective to..borr with a 1300 pr and 8 per turn build rate (exaggeration) would substantialy weaken borrelly
S StrikeFreedom
yea.. Guard need better G and L ship in order to have the choice to stack... now guard could oni used neutral ship to stack which bulid rate is low and it become difficult to go high pr to fight (which guard need to as their base pr is usually high from generating income through tax, their oni viable way to earn credits).. that why many guard resort to spamming ruby or tom which is the oni decent ship with decent built rate..
O Omegian
Meh, So many things, but i know that its not with the update happening.

Aspha
Chlorite -10 range and no retal.
Lyths - 7 range.

Note* Even though Lictors have good mods and stuff, even if changed you have finally got 1 ship that can handle guards, but most races have 2-3 ships to handle the guard spams and keep up with their fast pr building thus why I argue lyths range 7.

I would also like to see starbases rebuilt with more hull and be more defensive, though only starbases can go so far.

Collective. Meh Im still battle calculating but i think axe the energy on the MOW, keep the hull, range and lower the mod of eneryg and chemical a little, say 10-20% and keep the other mods the same to make it a little weaker to eneryg and strafez. I will agree with the +50 attack with missile thoug, definately needs that.

Guardian - Lower the scanners of most G and L class ships. Would make most ships less spammable and even change some mods to make some ships used more. For example look at Deiloches table. He has the new Guard ships with different mods around the board to make them have 5-6 good ships that can be played and makes the rubys and tourms less spammed since Corundums, Amethyts can fight decently.

Viral
I love the Chirons range 7, should be that. But if your going to take range 8 on borrs your leaving many more ships and your leaving it to be a careful borr spam. I was talking to a few friends and they think range 9 would be fine but lower the hull.

Upkeeps on maru ships should be adjusted me thinks.

Marauder ill leave more to the experts, since i dont fight them much.

We have to factor in people attacking at 130%, counter attacks, RT 30 turn spam attacks, and also what are the most popular ships.

And also note Special events etc. Asmodai if he had the new mods would kick butt with the ships even more. Have to take that in factor with kalzul a little as well, even though there are 2 1.2 bil pr empires with it.
H Hiigarans
Collective:

the new Frigate should increase 1 range to against Guardian K class, Hercules, Pyth n other. increase the missile n chemical dmg to 50. prehaps change it into H class, so it will look nice that u got all the H class n R class on all ships chassic

Guardian:
L class should readjust pr as we all knew what happen on it. so, it will more worth to build, also encourage stack on other hand

Viral:
i love this when i saw Chiron range had been reduced FINALLY. well, Borelly range also reduced, i dont like this seriously. let`s see what happen later

i would prefer keep the Borelly range to 9, but change the dmg (-50 on chemical, +50 to kinetic) to make it more effective when against Strafez.

hey, no upkeep re-adjustment on VIral RE-ships?

Terran:
yes, i know Terran ships r balance. but, can we have slightly 10% hull increased on P class? they r too easy to get whiped when ppl spam.

although i tired to saw all those Viral and Guardian on top rank all the time, but i dont think ppl will accpet Terran n Miner get 10% less ship upkeep on all fleet to make something change on ranking n battle.
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