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GC Ship Update next steps

Started by Eternus · 11/02/2007 · 08:44 AM · 131 replies · 2 reads
E EternusOP
These are the current suggestions with regards to the next (and hopefully last) ship rebalancing, they`re taken from the PMs and forum posts and suggestions people have made. Please note at the moment i can`t do anything about Viral ship upkeep its still being looked at

Uploaded Changes

H Barkentine , small missile damage added 400 at the least , chop off ionized hull shielding

R snow , stats increased to 500 energy, 600 kinetic and extra 10% shielding added to ionised

H.Brigantine , Chem dmg +50 ( need ) ( to beat herc and k class on agro )

H Man o War , - fixed and uploaded, i`ve yet to hear major complaints now trying to get collectives existing to be able to use them

A hoko -200 scanner rating ECM Shield + 20%

A.Kryo - 2,000 scanner rating -500 energy damage + 1500 kinetic damage +5% energy shield +5% ionized shield

M.Lakko -500 scanner +10% energy shield +10% ionized shield +1k hull

These suggestions most asked seem to agree on
M epidote , No retal

H galleon returned to its normal stats , double its ship build ( to 14 )

G lictor extra 10% absorb shield -50% Chem shield

L Class scanners dropping

Improvement of D. Bullhead

I`ve probably missed somethings but its nearing 1am and i`m knackered

Opinions? Try to keep them constructive

And i`m trying to deal so that all the ships work and are balanced and such but its understandanly a long and daunting task, i`d appreciate your patience and would advise you not to change anything until we`ve settled.

Many thanks to all the people who have helped test and give feedback

Edited by Eternus on 2007-02-12
S Surinami
Don`t touch the G. Lictor? Come on it doesn`t have a negative mod to it and they are all significant. Check out this Lictor spam and he didn`t even have 10 stacks. Look how few ships he lost even tho it got flanked repeatedly. You have to give this ship a negative mod so it has a weakness.

HattoriHanzo attacked you. Attack has failed !

Name Units Casualties Remaining
XxxxxxxXxx`s fleet
G.Lictor 128 11 117
M.Lyth Dreadnought 167 74 93
Small Strafez Fodder 342 342 0
Large Strafez Fodder 90 90 0
M.Chlor Cruiser 10 10 0
F.Sword Destroyer 10 10 0
F.Broadsword Destroyer 10 10 0
M.Epidote Destroyer 10 10 0

12/02/07
06:18 AM XxxxxxxXxx
13,402,071 Surinami
11,271,860 Win
K Kusari
Everything looks great. The only thing I don`t see is a fix for the viral upkeep. If you ask around, even the virals themselves will admit that increasing the upkeep on RE`d maruader class ships is a reasonable way to make virals more balanced.
R rutgerzak
give the MOW a negative ionised hull mod this will make it loose to stravez but using stravez vs collective is pretty dangerous anyway thus more stacking for higher pr and a full whipe off a MOW spam on low pr (i say just remove the thing coll doesn`t need sb`s but that would be flamed)

2.currently the r snow is a inferior r schooner which is a inferior sloop/pinnance making it pretty much useless besides as fodder
tho i dont know how to fix this atm (haven`t played in some time)
maby move weapons to energie/missle or energie/chem
S species382
-dont touch the neutral ships

-and dont weaken the shield concept by introducing too many ships with 4 positive shields, and 3 types of dammage.... ..coughtcoughtmowcought
E EarthEmpire
i say dont touch the epidote

i agree with the galleon

dont touch the lichtor

i agree with the bark

and yes to the snow and brig

a little more work on the miner starbases are needed and

here is a suggestion ive heard from collectives:

give R.Class a 25% capture ability

it would serve to make it a little easier to capture hercs as collective
S species382
well, its a little bit dangerous line of argumentation saying collectives ships are not entirely as bad as the most unbalanced ships arround.... ;-)
D DarckKnight
thats risky comparing rubys and tourms to pinnaces and sloops, rubys tourms have wayy better hull and no retal, sloops and pinnaces die like flies compared and even borrs survive more batles then both, pinnaces aren't worth all that attention they die to the most comon spams, nirvs hercs rubys tourms hun li pyths, so far the collectives an only go to certain power before geting spamed down so i see no diference in the sloops and pinnaces build rate so far, by the way i consider collectives only have 2 good ships galeons and sloops =P
G GCLOanShArK
I wish i can change to collective now lol
D DaniCalifornia
Anyway, when does the virals gonna have ships reset?
Q quaint
if you`re planning to change l.class shields they should be more defense against ECM (seing g.class is +99% vs. energy and l.class only +40% vs ECM)

dropping scanning could be done if you give a little weapon back in return (just a little like 1000 or 1500)
Z Zenith
Yeah, I might be a bit biased. Losing 4k sloops regularly (1 hour of building, 2 mill PR on rt) can do that.

By comparing all of collective build rates to the capital ships, it shows how slow we are to the other races, since we cannot build as fast. Most races have a balance of 10k build rate for destroyers, and 40k for capital ships (even more sometimes). Why not collectives get around 20k balanced build rates, to reflect our lack of capital ships with increased regular ship build rates? In my battle strategy, I treat the sloop and pinnace as capital ships, since they do not have the range of a destroyer.

Borrs have a way better survival rate, since they have big range, no retal, and good shields. Mostly no retal. So, lowered range takes away one surviving trait. The solution to that, as you put it Loof, is careful attacks. Take away no retal though, makes the borr even weaker in any case.
The other choices are less hull, or worse shields (I`m pretty sure the shields have been worsened, right? 30% energy, -20% kinetic, -40% missile, +40% chem?)

So, take your pick to nerf the borrs.
E EvilLoof
Bark build rate is 1 k less than tyr a turn, however i dont see the comparing sloop build rate with Tyr/Nirv/Herc make any sense. All im saying is that sloop build rate is way too high if you compare it with ships resembling, you did yourself say in another thread that it was probably too powerfull with the new build rate, but now you`ve changed your mind...

currently Borrelly (even with lower range), Sloop, Ruby and Tourm are as i see it the strongest ships in the game, as Guards effectively only have 3 good ships and need a big build rate to make up for their massive base pr, i see no problem in the Rub/tourm pr/turn, i do however think its fair that both borr and sloop build as slowly as it did before this "lets make collective nice" update.

Giving Collective more ships is definetely a good thing, giving them increased build rate on sloop/pinnace definetely not. And yes i can understand that you as a collective on at least 2 servers thinks its nice, that do Not make it good for the game thou.

On another note i fear the borrelly`s nerfed range will lead to even more carefull borr+herc(pyth) spam and remove even more stacking from especially rt, i would like to see borr hull reduced to Alot then keep the range at 9, but make it almost as easy to kill as queen/runners if you do hit.

Miner SB`s as said by many need improvement, so does the lyth thou. giving M.Epidote (as i take it is the Epitode Eternus is talking about, less its a new ship?) sounds nice.
The new lictor improvement i find a bit odd, would prefer having more Dmg/pr than its current, and then less shields but well...
S species382
well, from tyr its not too far to sloop.
A Archaeoptyrex
the 20k/turn is reasonable considering range of sloop and pinnace is not destroyer like -- but they have too high attack:pr at that build rate.
Z Zenith
Loof, I think it`s reasonable to have 20k per turn build rates since we don`t have the equivalent of hercs, nirvs, tyrs, pyths, angels.
A archaeoptyrex
um as a purely practical thing ...
You get to build galleons and barks right after "H-class ship" -- you don`t need the extra
H.Galleon Ship Ship class 100 Destroyer Class
H Class Ships
H.Barkentine Ship Ship class 110 Cruiser Class
H Class Ships

research
(this is from the DM test)
D DarckKnight
*dcK kidnaps arch so he doesn't says anything more about MOW =P
A archaeoptyrex
Still too much hull in MOW.
1) It needs to be able to lose at 100%pr to more ships! Possibly hunli, borry`s are only victorious at the moment? ?? Even the old chiron lost to several ships at 100% (ruby tourm, nirv, sentouki ... etc)

2) It needs to lose thus being WIPED. All ships should be able to be wiped at equal pr by some other ship ... Otherwise its too beneficial to colls ... if whenever they lose a battle they lose at most 2 colonies
B Balzac
I forgot to say , congratulations on the update , as everybody is happy now...
B Balzac
I will say this one time :
when I buy something that is good , noone comes to spoil it, instead people make the other things better.
After this said, I vote for Borelly, Chiron the same they were.
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