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GC Ship Update next steps

Started by Eternus · 11/02/2007 · 08:44 AM · 131 replies · 1 read
E EternusOP
These are the current suggestions with regards to the next (and hopefully last) ship rebalancing, they`re taken from the PMs and forum posts and suggestions people have made. Please note at the moment i can`t do anything about Viral ship upkeep its still being looked at

Uploaded Changes

H Barkentine , small missile damage added 400 at the least , chop off ionized hull shielding

R snow , stats increased to 500 energy, 600 kinetic and extra 10% shielding added to ionised

H.Brigantine , Chem dmg +50 ( need ) ( to beat herc and k class on agro )

H Man o War , - fixed and uploaded, i`ve yet to hear major complaints now trying to get collectives existing to be able to use them

A hoko -200 scanner rating ECM Shield + 20%

A.Kryo - 2,000 scanner rating -500 energy damage + 1500 kinetic damage +5% energy shield +5% ionized shield

M.Lakko -500 scanner +10% energy shield +10% ionized shield +1k hull

These suggestions most asked seem to agree on
M epidote , No retal

H galleon returned to its normal stats , double its ship build ( to 14 )

G lictor extra 10% absorb shield -50% Chem shield

L Class scanners dropping

Improvement of D. Bullhead

I`ve probably missed somethings but its nearing 1am and i`m knackered

Opinions? Try to keep them constructive

And i`m trying to deal so that all the ships work and are balanced and such but its understandanly a long and daunting task, i`d appreciate your patience and would advise you not to change anything until we`ve settled.

Many thanks to all the people who have helped test and give feedback

Edited by Eternus on 2007-02-12
D DarckKnight
brigantines have no retal meaning they gonna get owned pretty much
ships with more atack in the galaxy

Atack/PR
H. Brigantine 1.478 <--------- medium range hmm low hull,without no retal, small ship
R.Pinnace 1.235 <----- bad range low hull good modifiers,without no retal small ship
Tourmaline 1.229 <- bad range great hull 50% good 50% bad modifiers has no retal
P.Apollo 1.212 <----bad range bad build rate very bad hull just delete this thing >.<
Ruby 1.065 <--- well great hull has no retal medium range better mods than tourms
P.Odins 1.012 <--- bad build rate great range craby hull
Light fighter drones 1.000 <---- they rule end comment hmm not that much of a hull =P
A archaeoptyrex
Actually ... I might support more ships like the brigantine -- really high attack but poor defense. It would encourage more attacks on aggr which are always more risky and fun!

Spamming on careful vs a brigantine spam would be suicidal in contrast. So actually, well done on a different type of ship! ... Still in contrast, there`s gonna be a fair amount of brigantine spammin` too :S
Z Zenith
Me and maraudian had a short discussion on the brigantine. It`s killable. Or at least stoppable. First, everyone has the basic strafez stuff. Kills brigantine easy, with minimal damage.

Also, brigantines absolutely suck on defense. Low range curses it to be first hit very often. Angels kill it on careful. Rubies and tourms own it.

Note that the brigantine has low shields. Near 0%, I might say. That`s the point of the ship, good attack power, low shields. It`s not a borrelly.

As for the lictor, well, that`s another ship with all positive shields. So, now we have lictor, man o war, barkentine, hunli, and hunxe. Is that it?
A archaeoptyrex
Cynthelion, I copied and pasted from the manual ... If the chemical is -45% I have no issue with the lictor. I would even recommend it to have more attack and less scanner to help the poor miners ... If I`m wrong I`m sorry, but do update that manual!

=P
But I think the lictor`s wrong :S
A archaeoptyrex
I`ma gonna back off this subject ... I guess the lictor is list a high build rate C or F class ship ... I still contest that non-neutral ships should have at least 1 weakness ... but nvm ...

Think again about that range 10 chlorite ;-)
The miner SB`s could still do with another kick-up.
And the Scorpion and Chimaera could do with a lil drop in scanner, increase in attack while your at it :)
Consider add a ecm mod to epidote rather than giving it no-retal. Pikes should be only no retal energy ship at low pr
D hammerhead, D bullhead pls :)
Whatever you like with the useless L class, and somewhat useless G class
C Cynthelion
archaepotyrex: it`s actually ES +85, AS +30, ECM + 40, IH -45, I believe. You add the update to the old mod, you don`t replace it.
S species382
"Lictor its not an offensive ship but is still totally killable"
is the MOW also totally killable?
S species382
actually i dont think the ne wlichtor really rocks, common, the dammage is a joke, and combined with the short range attacking on aggressive is impossibe, even with the good shields. Basically, the shis previously was only usable in stack 7-10 and now the same.

However i have to agree, there is a certain inflation in shields. Instead shields +50% everywhere, why not give em twice the hull. That would make the calculation/planing easier.
A archaeoptyrex
Eternus ... Will you stop listening to the UC/GC newbs!
Should I point you towards the brigantine and the Man o War again?!

Think!

It`s not all ships, its a couple, especially in line with the defensive nature of the Lictor its not an offensive ship but is still totally killable, most that have experienced it agree

Edited by Eternus on 2007-02-13
A archaeoptyrex
I`ve just looked at the G lictor mods. What`s this UC "all +ve mods. Let`s have no weakness" doing here on GC?

Defense Modifier
Energy Shield + 85 %
Absorption Shield + 50 %
ECM + 50 %
Ionized Hull + 45 %

This G class is now better than any guardian G class ... (The horrible horrible mods for real guardians)
This is dumb. Give the lictor a lil more firepower and drop its scanner rating a lil and shift kinetic to -10% and chemical to -25%.

This is unbelievably not-smart.
D DuckofDoom
Surinami, the lictors weakness is still its weapons. It should have good mods because minors are defensive.

I just countered a Viral who had a borrelly spam with 34 Garudas underneath and 8 dummies. Thanks to the shorter range of the Borrs, my chlorite got to hit first. Still didn`t wipe the borrs out. My 6 new lictors ran into 34 Garudas and didn`t wipe them out either.

Given I attacked on carefull, and even though the Lictor is a much improved ship, the fact still remains that when 6 Lictors can`t wipe 34 Garudas its still a pretty sad ship for attacking!

I was over 3x the pr. Won two planets. Even with the nerfed borrelly and the better Glictor the Viral still has the advantage I`d say. (over an Aminor anyways).

I still like the update though!!!!! :)
S Surinami
Tell you what, I will trade out my sm fod and lg fod for a sm Lictor and lg Lictor. Do we have a deal? Please? ={)
C {ching}
Yes def change the Galeon or it will be the new Borrelly I think
R rutgerzak
@ darcknight yea i know i wroth thatup just before the server went out for the upload and mindlesly copy pasted it after it went up again

atm the diffrence isnt very big tho...i always liked to use the schooner in full stacks but these changes made it obsolate unless you need a 3th 9 range ship
E EarthEmpire
surinami the high power and low weapons make lichtor a crabpy ship to spam i would only use lichtors as a fodder or maybe a dummy at high powers
S StormofBladeZ
hey look at hun li. lol
And ide sayM epidote should get some better shield.s -_- its rediculous. But great offence
A archaeoptyrex
the brigantine has a 3:2 weapon to pr, of which 200 attack/200 pr is in CHEMICAL???
You have to be joking me. this is crazy.
D DarckKnight
MOW still needs to be nerfed a bit more
D DarckKnight
rutgerzak schooner is now a inferior ship to R.snow, snow has no retal and no defense but less hull then the schooner and a bit more atack

on agressive
it takes 9 barkentines 29k 2 turns power to kill 1 ruby 11k power thats still way too much or using 18 sloops wich is 10k power while losing almost half of them

it takes 30 barks 90k power 4 turns to kill 1 hun li 50k power or use brigantine 34k power 2 turns, thats a 50k power per turn versus a 24k power per turn ship with same range wich wil eventually get mostly murdered in the end of batle
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