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Started by Maraudian · 10/02/2007 · 11:48 PM · 28 replies · 1 read
M MaraudianOP
can you please pm myself & eternus any feedback you have on the shipupdate

be it feedback , alterations , edits , balancing , bugs ect

H man Oh War already being rebalanced so i dont want none mentioning its old shielding as ill just ignore them for not reading this little part of my post :)

Edited by Maraudian on 2007-02-10
N Naruto
Bring back the rich list!!!!!
S species382
Suggestions:

- Collective: Instead of a general reduction of the man-o-war shield, i personally would prefer it, that it has some very high shields, and therefore some very bad ones, more like g.class. Then stacking/matching becomes improtant.

- Virals: it is good to decreasee the range of v.cclaass, however, more importantly, ithe marauder-ship upkeep should be fixed.

Now the more heavy stuff. The change of miner and marauder ships is rather cosmetic, nothing more. Some more severe changes would be to Improve miner starbases (basically increase damage by factor 5, reduce scanner by factor 5, and recalculate pr)

And the very heavy stuff, which i do not dream, that it will be ever reality since all guards, who dont know, how pr is calculated will protest ;-): cut dammage of torum and ruby in half, therefore also reduce the scanner rating of G and L class to 2/3 of the current value, then reclaculate pr.
A Augustini
One thing that could use an update is the G.Diamond starbase... it`s completely useless despite of it`s high hull.... the same counts for allmost all G.Class and L.Class Guardian ships... especially L.Class... they die fast against allmost anything... but the Diamond certainly needs to looked into to actually make it worth building !
Z Zenith
Maybe give the man o war it`s 8 range back?

*Zenith notes that the ships can be seen on the manual now ^^
*Zenith also notes that miners can`t use G. class anymore : ( I liked the lictor spammers. You`d better give the miners some great ships.
Z Zenith
Ship alterations:

Sloop and pinnace just got deadlier. All I need to know is how much their build rates have been increased. They are now really, really powerful with the extra shielding and build rates. Perhaps too powerful?

Galleon... I dunno what`s going on there. The galleon is already a good ship on its own, you don`t need to change it. It`s good against some ships, and sucks against others. Ya don`t need to add 100 missile dmg (too small for 2k PR), or decrease it`s missile shield more (that`s what makes it so special, it`s a kinetic ship that can kill missile). Pure kinetic, as I`m sure we all know, has certain very big weaknesses (say, guard ships. Or the herc). The galleon I think should be left as it is.

Ok... the bark hasn`t really changed. What`s the point of added chem shields? I think you should just give it more damage, so it can actually kill. And take away all or most of that scanner, give it less hull but more weapon. In my experience, missile cruisers are never good, since missile damage has to hurt. Hull is not a big thing. Maybe lower the kinetic/chem shields and increase the energy/missile shields on that too. We already have our borg cube in the form of the man o war, anyway.
Z Zenith
Well, the R. Snow could certainly be improved. 500 damage, 3500 hull is not especially great in gc, especially with 3066 PR.

I`m just wondering. Is it a cruiser?

Could give it more energy/kinetic dmg, maybe 1000 each. Then the bark cruiser could also look identical, but with 2000 missile dmg instead.

Also, I`ve been testing out the manowar. It just does not die! You have to hit it on aggressive to get anything out of it, and the p. class cannot break through the shields and hull even with superior range. It`s like a fodder that shoots back. A bit dangerous. As much as I hate to say it, I want it nerfed a bit more. Less hull, more damage. That should weaken it, even though the PR should stay the same. And no, even in this high hull state, the man o war can`t kill the ruby or tourm, since their own hull is way too high to damage it. Does survive the hunli though, since the hunli doesn`t do enough damage.

*Zenith notes that he did his calcs on the starbase with 130% attacker advantage, since you`d expect someone to hit your bases from a higher PR. Ruby still wins equal PR careful attack, though.

For the brigantine, it`s an ok ship (it`s similar to the pinnace and sloop, if anything). But it`s made great with the 24k build rates. Missile/chem damage will scare off the pyth, but fortunately, it`s balanced out because it`s shields are close to 0% - so it dies to just about all missile ships. Including the angel. Just a question: Is this a frigate, or a corvette? I`m thinking frigate, since the PR formula evens out that way. All in all, this ship is only excellent for attacks on careful from a higher PR. Otherwise, it is very fragile and dies easily. *Zenith this no retal would be good on this ship

Overall, I`d like some more no retal ships for the collective. I can`t see any in the update, so we`re just stuck with the barketine`s no retal/no defense.
M MaraudianOP
damage:
25kinetic 25 energy 50 missile
shields:
40 energy, 60 kinetic. 60 ecm, 40 chemical

seems to be fine :-/
F fleak2
so H.MOW is now 0,25,50,50 and 40,60,60,40?
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