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Ship Update?

Started by Belial · 13/12/2006 · 09:45 PM · 47 replies · 2 reads
B BelialOP
Well, for the 3rd time now i sent the email containing the ship update for GC (After i lost it and had to recompile it myself)

I`ll paste the main changes below, this is just soem fo the rough notes i had lying about, they may not be final, stephen might say no, or might get changed before then, mostly focusing on Miner and Collective.

Miner -
M. Hal Shield 3 0 --> 0.3
G. Livid* Shield 2 -0.95 --> -0.4
Shield 3 -0.95 --> -0.4
G.Livid (r)* Shield 2 -0.95 --> -0.4
Shield 3 -0.95 --> -0.4
G.Lictor Shield 2 -0.6 --> 0.5
Shield 3 0.45 --> 0.5
Shield 4 0 --> -0.45

Collective

R.Pinnacle Shield 1 -0.2 --> -0.1
Shield 4 0.2 --> 0
Build Rate 35 --> 150
R.Sloop Shield 1 -0.3 --> -0.15
Shield 4 -0.2 --> -0.1
Build Rate 8 --> 115
H.Galleon



New Ships

H.Wan-O-War Shield 1 0.6 Weapon 1 0
Shield 2 0.99 Weapon 2 50
Shield 3 0.99 Weapon 3 50
Shield 4 0.8 Weapon 4 0
Hull 1200 Power 402
Upkeep 176 Build Rate 60

H.Brigantine Shield 1 0 Weapon 1 0
Shield 2 0.1 Weapon 2 0
Shield 3 0.1 Weapon 3 100
Shield 4 0 Weapon 4 100
Hull 300 Power 203
Upkeep 90 Build Rate 120

Other Races

Maru -
Sting Shield 2 -0.25 --> 0.3
Shield 4 0.2 --> 0

Viral -
Borelly Range -1
Chirion Range -2


Sorry about the messed up formatting

Credit goes to Freakn, Maurdian and myself

Feedback is welcome though will probably give it a chance live for a while before changes are made unless something has totally missed me, Trolls and flames aint =P

If this isnt uploaded in one week without reason please email [email protected] requesting it, the full copy is there in his email inbox

Belial

Edited by Belial on 2006-12-13
S species382
Belial, you imply, that you can do something without stephen. Is that correct? If its correct, what nobs can you turn?

Anyway, to address miner, viral and collective, i would propose the following simple changes

Viral: borrely range-1 and chiricon range -2 sounds fine for the beginning
another idea would be to change the borrelly dammage entirely to chemical. This would also boost the importance of shields and stacking in the game.
Furthermore, i would remove the capturing ability of the starbase. Virals can RE ships, thas just good enough, so the additional capturing buisness should be reserved for colective race as much as possible, while not interfering with the RE-stuff.

Miner:
-M.Hal has so few hull and such a small range, that the +30% missile shield doesnt do anything, it is still dead meat. Why not +95% in one class (either Absorption against rubies, or Missile since small ships are hard to hit...)
-G. Livid Absorption -40% ECM -40% is ok, not overpowered, not insignificant.
- G.Lictor: Energy + 85 % Absorption +50 % ECM +50 % Ionized Hull -45% are ok.

Collective:
-R.Pinnacle: Energy - 10 %, Absorption + 40 %, ECM + 30 %, Ionized Hull +20%? Build rate 150
-R.Slope Energy Shield - 15 % Absorption + 45 % ECM + 40 % Ionized Hull - 10 % Build rate 15
the shiled changes are rather cosmetical, and the build rates are also acceptable.

-H.Wan-O-War Thats a joke, kill the idea.

-H.Brigantine looks quite similar to the R.Pinnace, which is bad. On the other side, another capturing ship will be good to separate the identity of the colective race form the virals. One could think about the H.Brigantine as small enter ship (H=capturing), so make a fighter out of it and range 1 and we get

Fighter H.Brigantine
Weapons Energy 0, Kinetic 0, Missile 3, Chemical 3
Shields all 0, Range 1, Hull 5, Scanner 0, PR 7, Cost per unit 80, Upkeep 2, 700 per turn
and of course no retail, to make it a truely reinforcement ship for the bottom o
P Pandy
if its the same order as current formulas then

Notes
Weapon1 = Energy Weapon
Weapon2 = Kinetic Weapon
Weapon3 = Missile Weapon
Weapon4 = Chemical Weapon

Shield1 = Energy Shield
Shield 2 = Kinetic Shield
Shield 3 = Missile Shield (ECM)
Shield 4 = Chemical Shield

as listed in a formula document that was made downloadable for staff (most of its on my fedsite the formulas listed on it, al of gc`s are)
D Demandred
if im reading this right that Wan-oWar is REALLY good lol..
E EPrussia
if stephen dont do things for the gd GC then everyone should leave
C {ching}
In my opinion I think you should take out V.Chirons completely and make a neutral missile ship with 10 range
A Acepac
great at least viral isnt going to be that powerful with the lower range. the others seems ok except the build rate for collective mite be a little too high.
D DarckKnight
those barks mods are a bit too much also zenith
should look more like this
20% energy, -20% kinetic, 40% missile, 0% chemical

lol that H man o war the new fodder with fire power?? what's the range? 9? =P
D DarckKnight
zenith that schooner with a -80% energy damage and no retal its a killer its the same having nothing there =P
Z Zenith
I agree. 80 is more than enough. In fact, so long as it`s above 20k PR a turn, I`m fine. Just fine.

Is the reason why you posted it in this format because that`s the way ships are formatted on the game?
D DarckKnight
ok i got a problem here is the shields this ones

shield 1 =energy shield
shield 2 =kinetic shield
shield 3 =missile shield
shield 4 =chemichal shield
??

if it is why does the R.Pinnace chemichal shield going to 0 when it is already at 0?
Name R.Pinnace
Ship Attributes
Defense Modifier
Energy Shield - 20 %
Absorption Shield + 40 %
ECM + 30 %

by the way 115 sloops per turn? i'm not so sure thats the right number were talking about 65k power O.o
Z Zenith
Your shield formatting is confusing... can you write it a bit clearer? I don`t really agree with the collective ships myself, the pinnace and sloop just need build rates, the shields are good enough as they are already.

My suggestions for collective:

Sloop new build rate: 80 a turn
Pinnace: 160 a turn

R. Schooner

300 energy, 150 kinetic, 450 missile
4500 hull
-80% energy, +60% kinetic, +40% missile, -20% chemical
9 range
100 scanner
No retal
2,056 PR


H. Barkentine:

1,200 missile
5000 hull
+50% energy, -20% kinetic, -40% missile, +30% chemical
8 range
100 scanner
No retal, No defense, Assimilation
2,691 PR

New Ships:

H. Caravel
4000 energy, 8000 missile
20,000 hull
-10% energy, +40% kinetic, -30% missile, +70% chemical
7 range
400 scanner
No retal, Assimilation
17,131 PR
Upkeep: 5,000 credits
Cost per unit: 150,000 credits
3 a turn build rate (1 million PR in 20 turns)
Minerals:
45 terran
15 red crystal
15 white crystal
45 rutile
40 composite
D DarckKnight
borrely range has to go down cause some races doesn't have missile ships with range higher than 9 and can't atack them in agressive, anyway by droping their range they will be atack/PR and hull/PR will increase if anything isn't done to maintain it
A Archaeoptyrex
Um, belial, the H Man O War shields can`t be right ... 3:1 hull:pr with those shields??? That`s better than KalZul mods.
Brigantine weapon:pr is too high, if hull:pr remains there.
115 build rate for galleon? Did you mean 15?
Pinnace weapon:pr is too high for a build rate of more than 10k/turn. 75 is fairer.

I agree with maru and viral tho. But lol, it won`t stop borry spammin. Even range 8 its still a mighty ship. At least it`ll give miners a chance (chlorites).
Hope that helps
And no guard L class improvement?
S ShatterdDreams
why kill the range on the borr...it`s a destoryer it should have 9 range....just increase its pr
D DarckKnight
lictor still sucks cause it hasn't got offensive power,
m.hal stil sucks cause lacks hull
well livid comes out ok
what about the rest of the ships?? some need their atack increased, lyth needs its mods changed
D DarckKnight
aww wait i get it, slaps belial weres the weapon/PR increase in miner ships??
B BelialOP
Species, The main points of this was toa ddress the viral and collective, Though the lictor now can provide a ruby defence. A lot of the problems you address cannot be fixed by me and would have to be done by stephen (Upkeep etc) Though if this goes well soem of them could be looked at (Guard etc)


The problem with gaurd is they are a very balanced race if folks didnt spam, but that isnt gonna happen so something does need done


Or hey, we could just get rid of shield mods alltogether ?
D DarckKnight
yeah finaly v class range going down die virals die =D, err can't get what the rest of the numbers are can somebody put this in hull/ power weapon/ PR for litle ol me
S Sukh0i
yup i guess there are more ship balancing to be done but yeah abit at a time would do good yup rather then none at all... i think the range -1 and -2 respectively for virals is good ^_^ they deserve to be nerfed after such a long time
S species382
well Belial, such an update fixes few problems (overpowerd V.class, finally G.livid can compete with borrelies), but introduce some new problems like the killer-fodder Wan-O-War (much better than the huns), and leaves the main problems of the game (no upkeep of RE marauder ships, laughable miner starbases, non-stacking guardians) untoched.

well, next try....:->
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